{

  "translation_authors": "discord: roll_54, tenwoc",

  "createcybernetics.configuration.humanity": "Базове значення людяності",
  "createcybernetics.configuration.keepCyberware": "Зберігати імпланти після смерті",
  "createcybernetics.configuration.scaleSurgeryDamage": "Множник шкоди від хірургії",
  "createcybernetics.configuration.epilepsyMode": "Режим епілепсії",
  "createcybernetics.configuration.tattooUploadMode": "Налаштування завантаження татуювання",

  "createcybernetics.configuration.cyberzombieSpawn": "Вага появи кіберзомбі",
  "createcybernetics.configuration.cyberzombieMin": "Мінімальний розмір групи кіберзомбі",
  "createcybernetics.configuration.cyberzombieMax": "Максимальний розмір групи кіберзомбі",
  "createcybernetics.configuration.cyberskeletonSpawn": "Вага появи кіберскелета",
  "createcybernetics.configuration.cyberskeletonMin": "Мінімальний розмір групи кіберскелетів",
  "createcybernetics.configuration.cyberskeletonMax": "Максимальний розмір групи кіберскелетів",
  "createcybernetics.configuration.hogboySpawn": "Вага появи гоґбоя",
  "createcybernetics.configuration.hogboyMin": "Мінімальний розмір групи гоґбоя",
  "createcybernetics.configuration.hogboyMax": "Максимальний розмір групи гоґбоя",
  "createcybernetics.configuration.punklinSpawn": "Вага появи панкліна",
  "createcybernetics.configuration.punklinMin": "Мінімальний розмір групи панклінів",
  "createcybernetics.configuration.punklinMax": "Максимальний розмір групи панклінів",
  "createcybernetics.configuration.pigstromSpawn": "Вага появи піґстрома",
  "createcybernetics.configuration.pigstromMin": "Мінімальний розмір групи піґстромів",
  "createcybernetics.configuration.pigstromMax": "Максимальний розмір групи піґстромів",

  "createcybernetics.configuration.engineeringDeconstructRolls": "Спроби деконструкції інженерного стола",
  "createcybernetics.configuration.engineeringScavengedDeconstructRolls": "Спроби деконструкції вживаного обладнання інженерного стола",

  "createcybernetics.configuration.entitySlotRolls": "Спроби слотів сутностей",
  "createcybernetics.configuration.entityCyberwareRolls": "Спроби кіберобладнання сутностей",


  "tooltip.createcybernetics.tattoo": "Татуювання: %s",


  "commands.createcybernetics.implants.invalid_entity_target": "Ця сутність не кібернетична.",
  "commands.createcybernetics.implants.wrong_item": "Дозволені лише предмети імплантів Cybernetics.",
  "commands.createcybernetics.implants.no_cyberware": "У цілі відсутні дані про кіберобладнання.",
  "commands.createcybernetics.implants.install_fail": "Не вдалося встановити %s (немає слота / немає місця / недійсний імплант).",
  "commands.createcybernetics.implants.install_success": "Встановлено %s у %s.",
  "commands.createcybernetics.implants.remove_fail": "У %s не встановлено цей імплант.",
  "commands.createcybernetics.implants.remove_success": "Вилучено %s з %s.",
  "commands.createcybernetics.implants.clear_success": "Очищено всі імпланти та відновлено стандартні органи для %s.",
  "command.createcybernetics.keep_cyberware.query": "Збереження імплантів встановлено на %s (тільки під час виконання).",
  "command.createcybernetics.keep_cyberware.set": "Збереження імплантів наразі %s (тільки під час виконання, щоб зробити постійним, змініть у конфігурації).",
  "commands.createcybernetics.energy_debug.set": "Налагодження енергії: %s",
  "commands.createcybernetics.tattoo.reload": "Оновлений реєстр татуювань.",
  "commands.createcybernetics.tattoo.pending.empty": "Татуювань в очікуванні немає.",
  "commands.createcybernetics.tattoo.pending.header": "Татуювання в очікуванні:",
  "commands.createcybernetics.tattoo.approved.empty": "Затверджених татуювань немає.",
  "commands.createcybernetics.tattoo.approved.header": "Затверджені татуювання:",
  "commands.createcybernetics.tattoo.approve.success": "Затверджене татуювання: %s",
  "commands.createcybernetics.tattoo.reject.success": "Відхилене татуювання: %s",
  "commands.createcybernetics.tattoo.failure": "%s",
  "commands.createcybernetics.tattoo.invalid_id": "Недійсний ідентифікатор татуювання: %s",


  "screen.createcybernetics.hud_layout": "Макет інтерфейсу користувача",
  "screen.createcybernetics.cybereye_skin": "Макет кіберочей",

  "jei.createcybernetics.dynamic_potion_autoinjector_crafting": "Майстрування автоін’єктора зілль",
  "jei.createcybernetics.dynamic_potion_autoinjector_filling": "Наповнення автоін’єктора зілль",

  "gui.robosurgeon.title": "Інтерфейс робохірурга",
  "gui.engineeringtable.title": "Інженерний стіл",
  "gui.createcybernetics.grafting_table.title": "Стіл для щеплення",
  "gui.armcannon.title": "Ручна гармата",
  "gui.spinalinjector.title": "Спинний ін’єктор",
  "gui.heatengine.title": "Тепловий двигун",
  "gui.chipwarecreative.title": "Творчі слоти нейрочипів",
  "gui.infolog.title": "Інфолог",
  "gui.infolog.save": "Зберегти",
  "gui.infolog.save_title": "Зберегти інфолог",
  "gui.infolog.title_hint": "Введіть назву інфологу",
  "gui.infolog.save_warning": "Збереження остаточно заблокує цей інфолог.",
  "gui.infolog.read_title": "Інфолог",
  "gui.infolog.untitled": "Неназваний інфолог",
  "gui.createcybernetics.tattoo_artist": "Автор татуювання",

  "gui.createcybernetics.corpse_cyberware_button": "Імпланти",
  "gui.createcybernetics.corpse_cyberware": "Кіберобладнання",

  "gui.createcybernetics.pause.cybereye_skin": "Макет кіберочей",
  "gui.createcybernetics.save": "Зберегти",
  "gui.createcybernetics.pause.hud_layout": "Макет HUD",

  "gui.chipware.button": "Чипи",

  "gui.marker.head": "Голова",
  "gui.marker.torso": "Торс",
  "gui.marker.skin": "Плоть",
  "gui.marker.larm": "Ліва рука",
  "gui.marker.rarm": "Права рука",
  "gui.marker.lleg": "Ліва нога",
  "gui.marker.rleg": "Права нога",
  "gui.marker.brain": "Мозок",
  "gui.marker.eyes": "Очі",
  "gui.marker.heart": "Серце",
  "gui.marker.lungs": "Легені",
  "gui.marker.organs": "Черевні органи",

  "gui.warning.title": "Увага!",
  "gui.warning.desc1": "Один або кілька життєво важливих органів позначено для видалення!",
  "gui.warning.desc2": "Видалення може мати негативні наслідки…",


  "message.createcybernetics.zoom_level": "Наближення %s×",

  "message.createcybernetics.quickhack.caster.success": "%s успішно розгорнуто",
  "message.createcybernetics.quickhack.caster.failure": "%s не вдалося ініціалізувати",
  "message.createcybernetics.quickhack.caster.ice_blocked": "%s було затримано місцевим ICE",
  "message.createcybernetics.quickhack.target.success": "Виявлено скрипт: %s",
  "message.createcybernetics.quickhack.target.failure": "Шкідливий скрипт нейтралізовано",
  "message.createcybernetics.quickhack.target.ice_blocked": "[ПРОТОКОЛ ЗАХИСТУ ICE]: %s знешкоджено",




  "attribute.createcybernetics.humanity": "Людяність",



  "item.createcybernetics.titaniumingot": "Титановий злиток",
  "item.createcybernetics.titaniumingot.northstar": "Хірургічний титановий злиток",
  "item.createcybernetics.rawtitanium": "Необроблений титан",
  "item.createcybernetics.rawtitanium.northstar": "Хірургічний необроблений титан",
  "item.createcybernetics.crushedtitanium": "Дроблений титан",
  "item.createcybernetics.crushedtitanium.northstar": "Хірургічний дроблений титан",
  "item.createcybernetics.titaniumnugget": "Титановий самородок",
  "item.createcybernetics.titaniumnugget.northstar": "Хірургічний титановий самородок",
  "item.createcybernetics.titaniumsheet": "Титанова пластина",
  "item.createcybernetics.titaniumsheet.northstar": "Хірургічна титанова пластина",

  "item.createcybernetics.eyeupgradebase": "Основа модуля кіберока",
  "item.createcybernetics.titanium_hand": "Титанова рука",
  "item.createcybernetics.graphene_elastomer": "Графеновий кристалічний еластомер",
  "item.createcybernetics.holoimprint_chip": "Чип відбитка сутності",
  "item.createcybernetics.expcapsule": "Капсула кортикального стека",
  "item.createcybernetics.expcapsule.playername": "Кортикальний стек %s",
  "item.createcybernetics.expcapsule.stored": "Досвід: %s",
  "item.createcybernetics.expcapsule.owner": "Власник: %s",
  "item.createcybernetics.faceplate": "Обличник",
  "item.createcybernetics.emp_grenade": "EMP-граната",
  "item.createcybernetics.netherite_qpu": "Незеритовий квантовий процесор",
  "tooltip.createcybernetics.qpu_loc": "Зустрічається у фортецях та бастіонах Незеру",
  "item.createcybernetics.datura_flower": "Квітка дурману",
  "item.createcybernetics.datura_seed_pod": "Насіннєва коробочка дурману",

  "item.createcybernetics.exosuit1": "Екзокостюм MK-1",
  "tootltip1.createcybernetics.exosuit1": "Підвищує фізичну витривалість та бойові навички користувача",
  "tootltip2.createcybernetics.exosuit1": "§7Потрібен §9нейронний процесор",

  "item.createcybernetics.frontal_lobe": "Лобна частка",
  "item.createcybernetics.parietal_lobe": "Тім'яна частка",
  "item.createcybernetics.occipital_lobe": "Потилична частка",
  "item.createcybernetics.temporal_lobe": "Скронева частка",
  "item.createcybernetics.cerebellum": "Мозочок",

  "item.createcybernetics.music_disc_cyberpsycho": "§bПлатівка",
  "item.createcybernetics.music_disc_cyberpsycho.desc": "Cyberpsycho — Perigrine3",
  "item.createcybernetics.music_disc_neon_overlords": "§bПлатівка",
  "item.createcybernetics.music_disc_neon_overlords.desc": "Neon Overlords — Perigrine3",
  "item.createcybernetics.music_disc_neurohack": "§bПлатівка",
  "item.createcybernetics.music_disc_neurohack.desc": "Neurohack — Perigrine3",
  "item.createcybernetics.music_disc_the_grid": "§bПлатівка",
  "item.createcybernetics.music_disc_the_grid.desc": "The Grid — Perigrine3",


  "item.createcybernetics.cooked_brain": "Смажений мозок",
  "item.createcybernetics.cooked_heart": "Смажене серце",
  "item.createcybernetics.cooked_liver": "Смажена печінка",
  "item.createcybernetics.bone_marrow": "Кістковий мозок",
  "item.createcybernetics.andouille_sausage": "Ковбаса андуй",
  "item.createcybernetics.roasted_andouille": "Смажена ковбаса андуй",
  "item.createcybernetics.ground_offal": "Подрібнені тельбухи",
  "item.createcybernetics.brain_stew": "Тушкований мозок",


  "item.createcybernetics.data_shard_red": "Фрагмент даних",
  "item.createcybernetics.data_shard_red.title": "Бій",
  "item.createcybernetics.data_shard_red.desc": "Покращує бойові здібності",
  "item.createcybernetics.data_shard_orange": "Фрагмент даних",
  "item.createcybernetics.data_shard_orange.title": "Рудокопство",
  "item.createcybernetics.data_shard_orange.desc": "Подвоює видобуток копалин",
  "item.createcybernetics.data_shard_yellow": "Фрагмент даних",
  "item.createcybernetics.data_shard_yellow.title": "Торг",
  "item.createcybernetics.data_shard_yellow.desc": "Покращує торгівлю з селянами",
  "item.createcybernetics.data_shard_green": "Фрагмент даних",
  "item.createcybernetics.data_shard_green.title": "Навчання",
  "item.createcybernetics.data_shard_green.desc": "Подвоює отримуваний досвід",
  "item.createcybernetics.data_shard_cyan": "Фрагмент даних",
  "item.createcybernetics.data_shard_cyan.title": "Стрільба з лука",
  "item.createcybernetics.data_shard_cyan.desc": "Покращує точність лука",
  "item.createcybernetics.data_shard_blue": "Фрагмент даних",
  "item.createcybernetics.data_shard_blue.title": "Плавання",
  "item.createcybernetics.data_shard_blue.desc": "Полегшує рухомість під водою",
  "item.createcybernetics.data_shard_purple": "Фрагмент даних",
  "item.createcybernetics.data_shard_purple.title": "Телепортація",
  "item.createcybernetics.data_shard_purple.desc": "Нівелює шкоду від перлин Ендеру",
  "item.createcybernetics.data_shard_pink": "Фрагмент даних",
  "item.createcybernetics.data_shard_pink.title": "Тваринництво",
  "item.createcybernetics.data_shard_pink.desc": "Подвоює кількість розведених істот",
  "item.createcybernetics.data_shard_brown": "Фрагмент даних",
  "item.createcybernetics.data_shard_brown.title": "Землеробство",
  "item.createcybernetics.data_shard_brown.desc": "Подвоює врожай",
  "item.createcybernetics.data_shard_gray": "Фрагмент даних",
  "item.createcybernetics.data_shard_gray.title": "Політ",
  "item.createcybernetics.data_shard_gray.desc": "Покращує керування елітрами",
  "item.createcybernetics.data_shard_black": "Фрагмент даних",
  "item.createcybernetics.data_shard_black.title": "Стелс-операції",
  "item.createcybernetics.data_shard_black.desc": "Покращує здібності до прихованості",

  "item.createcybernetics.data_shard_biochip": "§bБіочиповий фрагмент даних",
  "item.createcybernetics.data_shard_biochip.desc": "Зберігає свідомість, якщо встановлений протягом 28 днів",
  "item.createcybernetics.data_shard_biochip.downloaded": "Свідомість: завантажено",
  "item.createcybernetics.data_shard_biochip.downloading": "Завантаження свідомості: %s%%",

  "item.createcybernetics.data_shard_infolog": "§bІнфологовий фрагмент даних",
  "item.createcybernetics.data_shard_infolog.desc": "Зберігає інформацію",
  "item.createcybernetics.data_shard_infolog.desc2": "§7Натисніть %s §7щоб відкрити, коли вставлено",


  "item.createcybernetics.quickhack_overheat": "§bПрограма швидкого злому",
  "item.createcybernetics.quickhack_overheat.desc": "§7Overheat.exe",
  "item.createcybernetics.quickhack_overheat.desc2": "Рівень успішності: 75%",
  "item.createcybernetics.quickhack_overheat.desc3": "Перегріває процесори, щоб почати спалювати ціль зсередини.",

  "item.createcybernetics.quickhack_reboot": "§bПрограма швидкого злому",
  "item.createcybernetics.quickhack_reboot.desc": "§7Reboot.exe",
  "item.createcybernetics.quickhack_reboot.desc2": "Рівень успішності: 65%",
  "item.createcybernetics.quickhack_reboot.desc3": "Перезавантажує усі системи.",

  "item.createcybernetics.quickhack_scramble": "§bПрограма швидкого злому",
  "item.createcybernetics.quickhack_scramble.desc": "§7Scramble.exe",
  "item.createcybernetics.quickhack_scramble.desc2": "Рівень успішності: 80%",
  "item.createcybernetics.quickhack_scramble.desc3": "Порушує координацію рухів та здатність орієнтуватися у просторі.",

  "item.createcybernetics.quickhack_opticmalfunction": "§bПрограма швидкого злому",
  "item.createcybernetics.quickhack_opticmalfunction.desc": "§7Optic_Malfunction.exe",
  "item.createcybernetics.quickhack_opticmalfunction.desc2": "Рівень успішності: 80%",
  "item.createcybernetics.quickhack_opticmalfunction.desc3": "Викликає коротке замикання в кібероптиці, що призводить до тимчасового збою в роботі.",

  "item.createcybernetics.quickhack_cyberpsychosis": "§bПрограма швидкого злому",
  "item.createcybernetics.quickhack_cyberpsychosis.desc": "§7Cyberpsychosis.exe",
  "item.createcybernetics.quickhack_cyberpsychosis.desc2": "Рівень успішності: 15%",
  "item.createcybernetics.quickhack_cyberpsychosis.desc3": "Емулятор кіберпсихозу.",

  "item.createcybernetics.quickhack_behindyou": "§bПрограма швидкого злому",
  "item.createcybernetics.quickhack_behindyou.desc": "§7Behind_You.exe",
  "item.createcybernetics.quickhack_behindyou.desc2": "Рівень успішності: 95%",
  "item.createcybernetics.quickhack_behindyou.desc3": "Спричиняє помилку в обробці аудіо, яка відтворює агресивні звуки за спиною цілі.",

  "gui.humanity.tooltip": "Людяність",
  "gui.data_integrity.tooltip": "Цілісність даних",





  "item.createcybernetics.data_shard_infolog_getting_started": "Вступ до Cybernetics",
  "item.createcybernetics.data_shard_infolog_getting_started.title": "Вступ до Cybernetics",
  "item.createcybernetics.data_shard_infolog_getting_started.text": "Welcome to Cybernetics.\n\nCyberware is installed through a Surgery Table (by a Ripperdoc) or a Robosurgeon. Most implants require a compatible body part, an available installation slot, and sufficient Humanity or Data Integrity.\n\n§bENERGY§r\nEnergy powers active cyberware. It can be generated or stored by compatible implants, such as generators, batteries, and other energy-producing systems.\n\nIf your available energy supply is too low, powered implants may shut down and stop functioning until enough energy is restored. Maintain a reliable energy source before relying on energy-intensive cyberware.\n\n§6HUMANITY§r\nHumanity represents your remaining psychological tolerance for cybernetic augmentation. Installing cyberware reduces Humanity, and excessive augmentation can push your mind beyond safe limits.\n\nOnce Humanity falls below 25%, you begin experiencing Cyberpsychosis. The further Humanity falls, the more severe the condition becomes.\n\nHumanity can be restored by either removing implants, or using Neuropozyne, a psychoactive immunosuppressant that targets rejection. It is brewed with Datura Flowers, an ancient plant obtainable from archaeological digs and Sniffers. To increase the duration of the effect, use an Autoinjector.\n\n§dDATA INTEGRITY§r\nData Integrity replaces Humanity after replacing your brain with a Cerebral Processing Unit.\n\nUnlike Humanity, Data Integrity is not reduced by installing implants. Instead, it gradually declines while you remain awake. Sleeping allows your Cerebral Processing Unit to perform a system-wide reset and regenerate your mind files.\n\nFailing to sleep for too long will lower Data Integrity. Like Humanity, dropping below 25% begins the onset of Cyberpsychosis.\n\n§4CYBERPSYCHOSIS§r\nCyberpsychosis has three escalating levels.\n\n§eLEVEL 1 — Below 25%§r\nMild visual and auditory disturbances begin to affect the subject.\n\n§6LEVEL 2 — Below 15%§r\nVisual and auditory disturbances intensify. The subject may also experience sluggishness, nausea, and occasional physical damage.\n\n§cLEVEL 3 — Below 0%§r\nThe subject experiences intense visual and auditory disturbances, sluggishness, nausea, and occasional damage.\n\nAt this level, the subject may enter Cyberpsychotic Fugue States: periods of lost self-control marked by violent and unstable behavior. These episodes become more severe as Humanity or Data Integrity falls further into negative values.\n\nMaintain your energy supply. Monitor your Humanity or Data Integrity. Sleep when required. A neglected cybernetic system will eventually become a threat to its owner.",

  "item.createcybernetics.data_shard_infolog_robosurgeon_manual": "Robosurgeon Manual",
  "item.createcybernetics.data_shard_infolog_robosurgeon_manual.title": "Robosurgeon Manual",
  "item.createcybernetics.data_shard_infolog_robosurgeon_manual.text": "The §3Robosurgeon§r automates the surgery process with precision, speed, and consistency.\n\nBy opening the interface, the user is able to move between implantation slots to mark installs, removals, and replacements to be completed by the §3Robosurgeon§r.\n\nTo mark an item for §3install§r, load the implant into the desired and relevant slot. If the slot turns blue, the item has been successfully marked for installation. To unmark the item for installation, simply click on it.\n\nTo mark an item for §4removal§r, click on a currently installed item. If the slot turns red, the item has been successfully marked for removal. To unmark the item for removal, simply click on it again.\n\nTo §5replace§r a current install with a new item, place the new item directly into the currently occupied slot. If the slot turns red and the new item takes the place of the old one, the item has successfully been marked for replacement.\n\nBe cautious not to remove §cvital organs§r. Removal of default organs WILL have §ldisastrous§r effects.\n\nSome implants require others to be installed, or are incompatible with others. If this occurs, the item will be ejected from the Robosurgeon.\n\nTo set up the Surgery Chamber, place the Robosurgeon directly above the Surgery Chamber, then supply power to it.\n\n   §c[SUPPLY POWER]§r\n         §3,__,__,\n         §3|__,__|\n         §3|__,__|§r   <----  §3ROBOSURGEON\n         §3|__,__|\n         §a|   |   |\n         §a|   |   |§r   <----  §aSURGERY CHAMBER\n         §a|   |   |\n         §a|   |   |\n         §a|   |   |\n         §a|__|__|§r\n\nTo begin the surgery, walk into the §aSurgery Chamber§r and close the doors behind you.\n\nWhen the surgery is complete, the §3Robosurgeon§r will play a §o'ding'§r sound. Opening the doors before the surgery is concluded will cancel it.\n\nYou are now ready to begin implanting cyberware by yourself!",

  "item.createcybernetics.data_shard_infolog_fbc_guide": "FBC Guide",
  "item.createcybernetics.data_shard_infolog_fbc_guide.title": "FBC Guide",
  "item.createcybernetics.data_shard_infolog_fbc_guide.text": "§1FBCs§r (A.K.A.: §1Full Body Conversions§r) are sets of implants that fully convert the user's physical body to be better suited for specific functions, like combat, mining, stealth, etc. To apply an §1FBC§r, install the required implant set. These sets can be modified to fit your needs better by adding more implants, but uninstalling items from the required set will remove the §1FBC§r.\nThis is different than a §dTBC§r (A.K.A.: §dTotal Body Conversion§r), which is instead a total replacement of all biological parts.",
  "item.createcybernetics.data_shard_infolog_fbc_guide.linebreak": "____________________________________",
  "item.createcybernetics.data_shard_infolog_fbc_guide.gemini": "§lGEMINI MODEL§r\n§oFUNCTION: PEAK HUMAN \n§4ENERGY REQUIREMENTS: 67\n§6HUMANITY COST: 64\n§9BONUS STATS:\n+100% Attack Strength\n+100% Attack Speed\n+100% Mining Speed\n+2% Movement Speed§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* SynthLungs\n* Myomer Muscle\n* Bonelacing\n* SynthSkin",
  "item.createcybernetics.data_shard_infolog_fbc_guide.samson": "§lSAMSON MODEL§r\n§oFUNCTION: STRENGTH/DURABILITY \n§4ENERGY REQUIREMENTS: 70\n§6HUMANITY COST: 96\n§9BONUS STATS:\n+200% Attack Strength\n+200% Mining Speed\n+8 Armor \n-75% Underwater Movement Efficiency\n+10% Weight§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Bonelacing (x3)\n* Metal Plating\n* Subdermal Armor (x3)\n* Pneumatic Wrists (x2)",
  "item.createcybernetics.data_shard_infolog_fbc_guide.eclipse": "§lECLIPSE MODEL§r\n§oFUNCTION: SPEED/STEALTH \n§4ENERGY REQUIREMENTS: 83\n§6HUMANITY COST: 104\n§9BONUS STATS:\n+10% Movement Speed\n+20% Sprint Speed\n+50% Crouch Speed§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Bonelacing\n* SynthLungs \n* Metal Plating\n* Hyperoxygenation Boost (x3)\n* Ocelot Paws (x2)\n* Synthetic Chromatophores\n* Sandevistan",
  "item.createcybernetics.data_shard_infolog_fbc_guide.spyder": "§lSPYDER MODEL§r\n§oFUNCTION: MOBILITY/STEALTH \n§4ENERGY REQUIREMENTS: 81\n§6HUMANITY COST: 104\n§9BONUS STATS:\n+50% Crouch Speed\n+10% Jump Height§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Bonelacing\n* Metal Plating\n* Pneumatic Calves (x2)\n* Ankle Bracers (x2)\n* Ocelot Paws (x2)\n* Synthetic Chromatophores\n* Synthetic Setules",
  "item.createcybernetics.data_shard_infolog_fbc_guide.wingman": "§lWINGMAN MODEL§r\n§oFUNCTION: FLIGHT \n§4ENERGY REQUIREMENTS: 76\n§6HUMANITY COST: 92\n§rSPECIAL TRAITS: Allows the user to accumulate speed without rockets \n§9BONUS STATS:\n+100% Elytra Speed\n+400% Elytra Handling§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Bonelacing\n* Metal Plating\n* Pneumatic Calves (x2)\n* Titanium Skull\n* Deployable Elytra ",
  "item.createcybernetics.data_shard_infolog_fbc_guide.aquarius": "§lAQUARIUS MODEL§r\n§oFUNCTION: UNDERWATER MOBILITY \n§4ENERGY REQUIREMENTS: 101\n§6HUMANITY COST: 91\n§9BONUS STATS:\n+500% Underwater Movement Efficiency\n+200% Underwater Mining Speed\n+500% Swim Speed§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* SynthLungs\n* Myomer Muscle\n* Bonelacing\n* Metal Plating\n* Calf Propellers (x2)\n* Watervision Module \n* Internal Oxygen Tank (x3)",
  "item.createcybernetics.data_shard_infolog_fbc_guide.dymond": "§lDYMOND MODEL§r\n§oFUNCTION: MINING \n§4ENERGY REQUIREMENTS: 76\n§6HUMANITY COST: 100\n§9BONUS STATS:\n+300% Mining Speed\n+1% Weight§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Bonelacing\n* Metal Plating\n* Pneumatic Wrists (x2)\n* Ankle Bracers (x2)\n* Metal Detector \n* Threat Matrix\n* Drillfist \n* Reinforced Knuckles (x2)",
  "item.createcybernetics.data_shard_infolog_fbc_guide.dragoon": "§lDRAGOON MODEL§r\n§oFUNCTION: COMBAT/ENDURANCE \n§4ENERGY REQUIREMENTS: 81\n§6HUMANITY COST: 140\n§9BONUS STATS:\n+30% Size\n+10% Weight\n+700% Attack Damage\n+500% Knockback Resistance\n+500% Attack Knockback\n+500% Jump Strength§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Bonelacing (x3)\n* Metal Plating\n* Subdermal Armor (x3)\n* Pneumatic Wrists (x2)\n* Pneumatic Calves (x2)\n* Ankle Bracers (x2)\n* Arm Cannon\n* Threat Matrix\n* Targeting Module \n* Sandevistan ",
  "item.createcybernetics.data_shard_infolog_fbc_guide.copernicus": "§lCOPERNICUS MODEL§r\n§oFUNCTION: COMBAT/ENDURANCE \n§4ENERGY REQUIREMENTS: 80\n§6HUMANITY COST: 101\n§rSPECIAL TRAIT: Can store 3 days worth of oxygen\n§9BONUS STATS:\n+20,000% Oxygen Bonus§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* SynthLungs\n* Myomer Muscle\n* Metal Plating\n* Internal Oxygen Tank (x3)\n* Solar Skin \n* Isothermal Plating\n* Optic Zoom Module\n* HUDJack Module\n* Fine Manipulators",
  "item.createcybernetics.data_shard_infolog_fbc_guide.genos": "§lGENOS MODEL§r\n§oFUNCTION: COMBAT/MOBILITY \n§4ENERGY REQUIREMENTS: 103\n§6HUMANITY COST: 141\n§9BONUS STATS:\n+5% Sprint Speed\n+400% Attack Damage§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Bonelacing (x2)\n* Metal Plating\n* Subdermal Armor (x3)\n* Pneumatic Wrists (x2)\n* Pneumatic Calves (x2)\n* Ankle Bracers (x2)\n* Arm Cannon\n* Threat Matrix\n* Targeting Module \n* Hyperoxygenation Boost\n* HUDJack Module \n* Wired Reflexes",
  "item.createcybernetics.data_shard_infolog_fbc_guide.kildare": "§lKILDARE MODEL§r\n§oFUNCTION: SURGERY/BIOMONITORING \n§4ENERGY REQUIREMENTS: 75\n§6HUMANITY COST: 128\n§rSPECIAL TRAIT: Grants a wider margin of success when performing surgery on a Surgery Table\n§9BONUS STATS:\n+1% Movement Speed\n+100% Attack Damage§r\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Metal Plating\n* Biomonitor\n* Optic Zoom Module\n* HUDJack Module\n* Fine Manipulators\n* Ripper Claw",
  "item.createcybernetics.data_shard_infolog_fbc_guide.hexborg": "§lHEXBORG MODEL§r\n§oFUNCTION: MAGIC \n§4ENERGY REQUIREMENTS: 0\n§6HUMANITY COST: 96\n§rSPECIAL TRAIT: Turns excess energy production into Mana \n§9BONUS STATS:§r\n\n§bSET: \n* Right Cyberarm\n* Left Cyberarm\n* Right Cyberleg\n* Left Cyberleg\n* Linear Frame\n* Cybereyes\n* Mechanical Heart\n* Myomer Muscle\n* Mana Assimilator\n* Fine Manipulators\n* HUDJack Module\n* Mana Capacitor (x3)\n* The Arcane Anomaly",

  "item.createcybernetics.data_shard_infolog_cyberbestiary": "The Cyberbestiary",
  "item.createcybernetics.data_shard_infolog_cyberbestiary.title": "The Cyberbestiary",
  "item.createcybernetics.data_shard_infolog_cyberbestiary.text": "This document catalogs known cybernetic organisms encountered across the overworld, the Nether, and hostile settlements. Entries are based on field observation, recovered implant data, and post-encounter anatomical analysis.\n\nThe listed subjects should be considered unstable unless otherwise noted. Cybernetic augmentation does not inherently produce aggression, but trauma, incompatible hardware, failed maintenance, neurological degradation, and hostile programming frequently result in dangerous behavior.\n\n____________________________________\n\n§lCYBERZOMBIE\n§oClassification: Undead Cybernetic §oHuman\n§oThreat Level: §6Moderate\n§oDisposition: §4Hostile\n\nCyberzombies are deceased or reanimated human subjects whose bodies retain enough functional cybernetic hardware to remain mobile after biological death. Their implants continue to supply mechanical assistance to damaged musculature, maintain limited coordination, and compensate for organ failure that would otherwise render the subject immobile.\n\nUnlike conventional zombies, Cyberzombies exhibit abnormal durability and more consistent locomotion. This is likely caused by reinforced skeletal components, artificial muscle bundles, and residual power stored within implanted systems. Their behavior remains largely instinctive: they pursue living targets, respond to nearby movement, and attack through blunt force rather than deliberate tactical behavior.\n\nField observations suggest that many Cyberzombies were not originally intended for combat. Their augmentation appears to be civilian, industrial, medical, or survival-oriented hardware repurposed by post-mortem reanimation. Despite this, their implants make them significantly more dangerous than typical undead.\n\n____________________________________\n\n§lCYBERSKELETON\n§oClassification: Undead Cybernetic §oHuman, Advanced Decomposition State\n§oThreat Level: §4High\n§oDisposition: §4Hostile\n\nCyberskeletons are heavily decomposed Cyberzombies whose external tissue has deteriorated to the point that only skeletal structure, mechanical implants, and surviving connective hardware remain. Their lack of skin and muscle tissue exposes much of their cybernetic framework.\n\nDespite appearing more fragile than Cyberzombies, Cyberskeletons are often more dangerous. Their remaining body mass is lower, allowing implanted mechanical systems to move the subject with greater speed and efficiency. Many specimens also retain ranged-combat capability, suggesting that their neural remnants or embedded targeting systems preserve more complex combat behaviors than those found in ordinary undead.\n\n____________________________________\n\n§lSMASHER\n§oClassification: Heavily Augmented §oIllager\n§oThreat Level: §5Extreme\n§oDisposition: §4Hostile\n\nSmashers are Illager combat subjects transformed through extreme cybernetic augmentation. Their bodies have been rebuilt around heavy industrial and military-grade implants, producing immense physical strength, impact resistance, and close-range destructive capability.\n\nA Smasher's skeletal system is reinforced beyond normal biological limits, while artificial musculature and hydraulic assist systems allow it to strike with crushing force. Most observed specimens possess heavily modified arms, reinforced torsos, and extensive neurological hardware intended to suppress pain response and increase aggression.\n\nThe psychological condition of Smashers is unstable. Their augmentation appears to prioritize combat output over long-term mental integrity. This often results in violent fixation, reduced self-preservation, and an inability to disengage once a target has been selected.\n\nSmashers should not be treated as ordinary Illagers. Their combat behavior resembles that of a mobile breaching weapon: they close distance rapidly, seize targets, and rely on overwhelming physical force.\n\n____________________________________\n\n§lRIPPER\n§oClassification: Lightly Augmented §oIllager Surgical Specialist\n§oThreat Level: §2Low\n§oDisposition: §6Neutral\n\nRippers are Illager surgical specialists equipped with compact cybernetic enhancements intended for precision work. Their modifications are less extensive than those found in Smashers. \n\nThey are fully neutral and will perform surgery on anything willing to pay. If the patient is not seen as lucrative, the Ripper may steal implants while the patient is under. To improve relations, trading is a must. \n\n____________________________________\n\n§1HOGBOY\n§oClassification: Cyberpiglin Nether Ganger\n§oThreat Level: §9None \n§oDisposition: §2Passive\n\nHogBoys are cybernetically augmented piglins associated with Nether ganger culture. Unlike more aggressive cyberpiglin groups, HogBoys are generally cooperative toward outsiders and are often willing to coexist, trade, or travel alongside other inhabitants of the Nether.\n\nTheir modifications tend to be practical rather than militarized. Common implants include heat-resistant plating, reinforced limbs, environmental protection systems, and utility cybernetics designed for survival in lava-adjacent environments, hostile terrain, and resource-scarce settlements.\n\nHogBoys frequently display visible faction markings, improvised cybernetic repairs, and decorative modifications. Their implants may be mismatched, scavenged, or customized, reflecting the decentralized nature of Nether ganger engineering. \n\nGang Color: §3Blue\n\n____________________________________\n\n§1PUNKLIN\n§oClassification: Cyberpiglin Nether Ganger, §oAggressive Faction\n§oThreat Level: §6Moderate\n§oDisposition: §6Neutral\n\nPunklins are aggressive cyberpiglin gangers distinguished by improvised combat cybernetics, faction-oriented modifications, and a strong tendency toward territorial violence. Their augmentations are often assembled from scavenged military hardware, industrial components, damaged implants, and stolen technological equipment.\n\nUnlike the more community-oriented HogBoys, Punklins exhibit openly antagonistic behavior toward anything with enough implants. Their combat style is erratic, aggressive, and frequently theatrical, favoring intimidation, sudden attacks, and overwhelming numbers. They seem to have no problem ripping implants from enemies. They are so obsessed with cyberware and gold that they will stop attacking if you drop some. \n\nPunklin implants commonly emphasize mobility, weapon handling, and intimidation rather than long-term reliability. This creates a dangerous combination: they may be physically less stable than military-grade subjects, but their willingness to take risks makes them unpredictable.\n\nMany Punklins appear to view augmentation as both a survival tool and a social symbol. Visible gold implants, fresh plating, and improvised upgrades may indicate status within their faction.\n\nGang Color: §5Purple\n\n____________________________________\n\n§1PIGSTROM\n§oClassification: Cyberpiglin Nether Ganger, §oCyberpsychotic Subjects\n§oThreat Level: §5Extreme\n§oDisposition: §4Hostile\n\nPigstroms are cyberpiglin subjects suffering from severe cybernetic instability and apparent cyberpsychosis. Their augmentation exceeds the practical limits of their biological and psychological tolerance, resulting in violent behavioral collapse, impaired judgment, and extreme aggression.\n\nUnlike Punklins, whose hostility is often organized around factional identity or territorial control, Pigstroms are erratic and indiscriminate. They may attack enemies, nearby creatures, or environmental targets with little apparent distinction. Like Punklins, they are so obsessed with cyberware that they will stop attacking if you drop some. \n\nTheir implants are frequently overdriven, damaged, or poorly maintained. Excessive augmentation may produce visible mechanical strain, unstable movement patterns, power surges, and irregular combat behavior. Some specimens demonstrate bursts of speed, strength, or endurance beyond what their frame should safely support.\n\nPigstroms represent the most dangerous outcome of unmanaged cybernetic escalation: a subject whose body continues functioning while its mind has lost the ability to regulate aggression, fear, or restraint.\n\nGang Color: §cRed",

  "item.createcybernetics.data_shard_infolog_surgery_table_manual": "Surgery Table Manual",
  "item.createcybernetics.data_shard_infolog_surgery_table_manual.title": "Surgery Table Manual",
  "item.createcybernetics.data_shard_infolog_surgery_table_manual.text": "The §3Surgery Table§r allows users to have implants installed or removed, but it requires the assistance of a surgeon.\n\nBy opening the interface, the user is able to move between implantation slots to mark installs, removals, and replacements to be completed by the surgeon.\n\nTo mark an item for §3installation§r, load the implant into the desired and relevant slot. If the slot turns blue, the item has been successfully marked for installation. To unmark the item for installation, simply click on it.\n\nTo mark an item for §4removal§r, click on a currently installed item. If the slot turns red, the item has been successfully marked for removal. To unmark the item for removal, simply click on it again.\n\nTo §5replace§r a current install with a new item, place the new item directly into the currently occupied slot. If the slot turns red and the new item takes the place of the old one, the item has successfully been marked for replacement.\n\nBe cautious not to remove §cvital organs§r. Removal of default organs WILL have §ldisastrous§r effects.\n\nSome implants require others to be installed, or are incompatible with others. If this occurs, the item will be ejected from the §3Surgery Table§r.\n\nTo begin surgery, lie on the §3Surgery Table§r with a Ripper nearby or another user prepared to perform the procedure.\n\nIf a Ripper is performing the surgery, they will prompt you for payment in Emeralds. Rippers are also known to be particularly untrustworthy when they do not consider you lucrative, so trade with them frequently or risk having your implants stolen.\n\nIf you have a friend willing to perform the surgery, they can §bShift-Right-Click§r the §3Surgery Table§r while you are lying on it to begin the procedure. However, if they fail to hit their marks during the §2Surgery Minigame§r, they risk killing you on the table.\n\nThe §2Surgery Minigame§r can be made easier if the surgeon has a §1Ripper Claw§r installed, or, even better, a §5Kildare Model FBC§r. These increase the width of success margins by §a+25%§r and §a+50%§r, respectively.",

  "item.createcybernetics.data_shard_infolog_cyberchems": "Cyberchems",
  "item.createcybernetics.data_shard_infolog_cyberchems.title": "Cyberchems",
  "item.createcybernetics.data_shard_infolog_cyberchems.text": "Cyberchems are chemical modifiers designed to interact with and augment biology. They can grant massive buffs alongside massive debuffs, but the majority can have lasting effects that may make it not entirely worth it. \n\n§4Addiction§r is the most notable lasting side effect for many of these chemicals. It can affect the body for 7 days, leaving the afflicted slow, weak, and unable to fight or defend themselves. §4Addiction§r can be cleared by consuming more of the addictive chemicals that caused the affliction in the first place. The most noticeable trait is shaking and convulsions. \n\nEach of the following can be used in an Autoinjector to increase the effect's duration to a full day (with the exception of Warp, which has no added benefit when used as an injectable). Autoinjectors can also be filled with any other potion to increase it's level by +1. Autoinjectors can be applied to other entities by holding §bShift-Right-Click§r on them, or applied to the user by holding §bRight-Click§r. \n____________________________________\n\n§l§cROID\nThis chemical grants users immense strength and speed, and increases the user's size. \nEach dose has a 10% chance to inflict the user with §4Addiction§r. \n-10 Humanity for the first dose, and -5 for every subsequent dose. \nMade by brewing Ravager Tendons into a Thick Potion. \n\n§l§3STIM\nThis chemical grants users a chance to dodge incoming damage, and can be scaled up with multiple doses. Scalability caps at 4 doses (1 dose = 20%, 4 doses = 90%). \nEach dose has a 10% chance to inflict the user with §4Addiction§r. \n-5 Humanity per dose. \nMade by brewing Redstone into a Thick Potion. \n\n§l§7BLACK LACE\nThis chemical increases durability and grants an immunity to wither, but obscures health from the user. When the effect wears off, the player will have occasional bouts of wither.\nEach dose has a 10% chance to inflict the user with §4Addiction§r. \n-15 Humanity for the first dose, and -5 for every subsequent dose.\nMade by brewing a Wither Skeleton Skull into a Thick Potion. \n\n§l§2IMMUNOBOOST\nThis chemical negates all negative effects at the cost of humanity by overexciting the immune system. Does not typically pair well with implants. \n-25 Humanity per dose. \nMade by brewing a Glistering Melon Slice into a Thick Potion. \n\n§l§5WARP\nThis chemical immediately teleports the player somewhere randomly within a 64x64 grid. Might make the user nauseous. \nMade by brewing an Ender Pearl into a Thick Potion. \n\n§l§aNEUROPOZYNE\nThis chemical grants humanity and alleviates cyberpsychosis by suppressing immune responses. If more than 4 doses are administered, the user will begin to experience nausea. \n+25 Humanity per dose. \nMade by brewing a Datura Flower into an Awkward Potion. \n\n§l§1ADDICTOL\nThis chemical makes the user weak, nauseous, and incapable of fighting for a full day, but when the effect clears, it takes the §4Addiction§r effect with it. \nMade by brewing a Ghast Tear into a Mundane Potion. ",

  "item.createcybernetics.data_shard_infolog_cyberdeck": "Cyberdeck: The Ultimate Hacking Tool",
  "item.createcybernetics.data_shard_infolog_cyberdeck.title": "Cyberdeck: The Ultimate Hacking Tool",
  "item.createcybernetics.data_shard_infolog_cyberdeck.text": "The §1Cyberdeck§r is an advanced piece of security technology, capable of sending malicious code packets to cybernetic targets and individuals. To use it, you first need to acquire §3Quickhacks§r and install them onto your §1Cyberdeck§r. §3Quickhacks§r are transmittable programs that can be used to perform tasks within the code controlling a target's augments. \n\nEach §3Quickhack§r comes with it's own success rate. Some programs contain large amounts of code, and the larger the code packet, the less likely it is to successfully transmit. This success rate can be further disrupted if the target has an §5ICE Defense Protocol§r installed, which has a 75% chance to interrupt transmission. \n\nTo install §3Quickhacks§r, check your cyberdeck model for the appropriate keybinds. Open the slots menu and input up to 4 suitable §3Quickhacks§r. When your chosen §3Quickhacks§r are installed, you can open the §3Quickhack§r selection menu, and scroll through the installed §3Quickhacks§r to select one. While hovering over your chosen target, select the desired program to transmit and run it. \n\nWhen your program is deployed on a target, your Cyberdeck will alert you to it's success or failure, and even let you know if the target disrupted deployment with an §5ICE Defense Protocol§r. Similarly however, it's important to note that the target will also be made aware of the attempt, successful or not, as their systems alert them to the presence of foreign code. §3Quickhacks§r cannot successfully deploy if the target does not have implants with affectable systems (e.g.: you cannot deploy Scramble.exe on a target that does not have Cyberlegs or a Linear Frame). \n\nAfter deployment, your §1Cyberdeck§r will need to cool down to avoid synapse burnout. Because of this a §610 second cooldown period§r will initiate, during which you cannot cast code packets. \n____________________________________\n\n§3§lOVERHEAT.EXE\n§d§oSuccess Rate: 75%\n§6§oAffected Systems: Any\n§9Overheats processors to ignite augments and burn the target from the inside out. \n\n§3§lREBOOT.EXE\n§d§oSuccess Rate: 65%\n§6§oAffected Systems: Any\n§9Reboots all systems, briefly causing a systemwide shutdown from a lack of energy acceptance. \n\n§3§lSCRAMBLE.EXE\n§d§oSuccess Rate: 80%\n§6§oAffected Systems: Cyberlegs, Linear Frame\n§9Scrambles motor control and directional capabilities, causing targets to spin in circles. \n\n§3§lOPTIC_MALFUNCTION.EXE\n§d§oSuccess Rate: 80%\n§6§oAffected Systems: Cybereyes\n§9Short-circuits cyberoptics, causing the target to temporarily go blind while the optic system tries to reroute power. \n\n§3§lDRAIN.EXE\n§d§oSuccess Rate: 75%\n§6§oAffected Systems: Any\n§9Makes cyberware energy distribution and consumption as inefficient as possible, doubling energy drain for a short time. \n\n§3§lBEHIND_YOU.EXE\n§d§oSuccess Rate: 95%\n§6§oAffected Systems: Brain Implants\n§9An auditory processing bug that plays hostile audio behind the target. \n\n§3§lCYBERPSYCHOSIS.EXE\n§d§oSuccess Rate: 15%\n§6§oAffected Systems: Any\n§9Temporarily shuts down input guards, draining 75% of the target's humanity, and virtually guaranteeing cyberpsychosis. ",

  "item.createcybernetics.data_shard_infolog_harvester_enchantment": "RESEARCH NOTES: Harvester Enchantment",
  "item.createcybernetics.data_shard_infolog_harvester_enchantment.title": "RESEARCH NOTES: Harvester Enchantment",
  "item.createcybernetics.data_shard_infolog_harvester_enchantment.text": "Enchantment Name: Harvester\nClassification: Weapon Enchantment\n\nThe first confirmed instance of the Harvester enchantment was recovered from an abandoned warehouse containing extensive evidence of human butchery for black market organ trades. The enchantment was bound to an iron axe found near the remains.\n\nInitial examination suggests that Harvester grants an abnormal degree of cutting precision. Weapons carrying the enchantment appear capable of separating organs, muscle tissue, and other biological material with uncanny surgical accuracy, even when used through uncontrolled or improvised swings.The effect does not appear to improve the wielder's skill, judgment, or anatomical knowledge. Rather, the weapon itself seems to guide the cut, allowing tissue to be removed with a level of finesse comparable to that of a trained surgical professional.\n\nFurther testing is not recommended on living human subjects.\n\nNOTE:\nA farmer using a weapon enchanted with Harvester reported obtaining an unidentified organ while slaughtering sheep. Subsequent examination identified the organ as a modified ovine stomach, removed in an unusually complete and transplantable condition. The Harvester enchantment appears to preserve or alter the extracted stomach in a way that permits successful transplantation into a human subject.\n\nHuman recipients of the Grassfed Stomach demonstrate the ability to consume grass directly from the ground and derive substantial nutrition from raw wheat. However, this adaptation comes with a severe dietary limitation: subjects become unable to consume conventional food sources.",

  "item.createcybernetics.data_shard_infolog_datura": "Datura: The Elusive Enigma",
  "item.createcybernetics.data_shard_infolog_datura.title": "Datura: The Elusive Enigma",
  "item.createcybernetics.data_shard_infolog_datura.text": "The first thing they never tell you about Datura is that it is not rare because it refuses to grow. It grows beautifully.\n\nI spent six months chasing auction notices, excavation permits, and private greenhouse inventories before I ever held a viable pod in my hand. The brokers kept saying the same thing: check suspicious sand, check suspicious gravel, pay a ruin crew, sponsor a dig, know a Sniffer handler, marry rich. Every answer was expensive.\n\nEventually, a retired archaeology contractor sold me one pod from a sealed desert recovery lot. One. It cost more than my first lab.\n\nI planted it the same night.\n\nYou cannot transplant Datura once it takes root. I learned that from other people’s mistakes, thankfully, not my own. Breaking the plant destroys it. No clean uprooting. No clipping. No moving it to a better pot after the fact. Wherever it goes into the ground, that is where your entire research program lives until the plant dies or you do.\n\nMine is tucked into a corner of the lab, near a wall lined with old shelves of reference books. It's not half bad, for an underground space. The lighting is uneven, the humidity climbs too high after rain, and one of the floor heaters ticks loud enough to make me want to bite through a beaker.\n\nBut it is alive.\n\nEvery few cycles, it flushes. Two flowers if it is sulking. Four if it decides I deserve mercy. Never pods. Never anything I can replant. Just enough bloom to make a few vials of Neuropozyne, and never enough to make the amounts people actually need.\n\nThe companies with Sniffer contracts do not understand scarcity. Or they pretend not to. One egg, one animal, one patient handler, and a farm can become a future. Sniffers can find what buried history refuses to give up. They are slow, strange, genetic miracles - ancient beasts restored from extinction through the miracle of cloning - and everyone with money knows it. That means no one like me gets one.\n\nSo I am here with a single rooted specimen, a prayer and a dream, and people outside the clinic shaking so hard they cannot hold a cup.\n\nDatura alkaloids respond beautifully to staged refinement. That much is clear. The rejection-response reduction is real. The strain dampening is real. The gap between a body tolerating its implants and a mind tearing itself apart is sitting in these petals.\n\nBut every test consumes material. Every mistake costs another bloom. I have started cutting the flowers smaller than protocol allows, stretching solvent past its useful point, rerunning old residue because I cannot bear to throw anything away.\n\nI used to think science was mostly discovery. It is not. Sometimes science is standing over one impossible plant, begging it to give you enough medicine to keep someone human for one more week.",













  "item.createcybernetics.data_shard_infolog_sunset_shift": "Sunset Shift",
  "item.createcybernetics.data_shard_infolog_sunset_shift.title": "Sunset Shift",
  "item.createcybernetics.data_shard_infolog_sunset_shift.text": "I got the SolarSkin installed today.\n\nNot the cheap panels either. Actual embedded collector mesh, gold-thread contacts under the dermis, whole thing. It felt weird at first. Like standing in sunlight with a fever.\n\nBut hey. It works.\n\nNo more waiting in line at the district chargers. No more rationing my eye modules because the building grid browns out every other night. I stood on the roof for maybe twenty minutes and watched my battery meter crawl up.\n\nJust stood there. Me, the pigeons, and the smog.\n\nMara says I look “sunburnt in a very expensive way.” She's jealous. She still has that old Internal Battery that leaks charge whenever she runs.\n\nI told her to get SolarSkin.\n\nShe said she likes sleeping indoors.\n\nFair.\n\n—J.",

  "item.createcybernetics.data_shard_infolog_house_rules": "Text Log",
  "item.createcybernetics.data_shard_infolog_house_rules.title": "Text Log",
  "item.createcybernetics.data_shard_infolog_house_rules.text": "ROOK: u still awake\n\nMINA: obviously\n\nROOK: heard u got the new synthskin\n\nMINA: yeah. dont make it weird\n\nROOK: does it actually hide the arm?\n\nMINA: mostly. looks normal until u look close. then u can see the seams by my wrist\n\nROOK: better than looking like a mining rig\n\nMINA: says the guy with copper-plated legs\n\nROOK: they are iron plated now actually\n\nMINA: wow. sorry. mr moneybags\n\nROOK: can u come over tomorrow\n\nMINA: why\n\nROOK: need help setting up the Neural Contextualizer\n\nMINA: it auto picks tools for u. what help could u possibly need\n\nROOK: it keeps selecting the axe when i am trying to eat\n\nMINA: lmao\n\nROOK: not funny. it cut my lunch in half\n\nMINA: ill come by after shift\n\nROOK: thx\n\nMINA: u owe me dinner\n\nROOK: already cut in half for convenience",

  "item.createcybernetics.data_shard_infolog_dense_battery_ad": "Dense Battery: Unstoppable",
  "item.createcybernetics.data_shard_infolog_dense_battery_ad.title": "Dense Battery: Unstoppable",
  "item.createcybernetics.data_shard_infolog_dense_battery_ad.text": "WHEN THE SHIFT CANNOT STOP, NEITHER SHOULD YOU.\n\nIntroducing the HELIX DENSE BATTERY™: a high-capacity internal power reserve built for industrial operators, long-duration field crews, and citizens whose cyberware must remain online through demanding work cycles.\n\nThe HELIX DENSE BATTERY™ stores enough power to support sustained operation of compatible implants during mining shifts, construction work, security contracts, and emergency response deployments.\n\nUnlike generator implants, the DENSE BATTERY™ is designed for dependable scheduled use. Charge before your shift. Work without interruption. Return to a certified charging pad when the job is done.\n\nIDEAL FOR:\n• Industrial cyberlimbs\n• Mining and excavation systems\n• Ocular and targeting hardware\n• Full Body Conversion support networks\n• Long-duration security deployments\n• High-demand medical and survival implants\n\nFULL BODY CONVERSIONS REQUIRE FULL POWER.\n\nFor heavily augmented users, the HELIX DENSE BATTERY™ provides a stable energy reserve capable of supporting multiple systems at once. Pair with certified charging infrastructure to keep your conversion operational, efficient, and ready for the next shift.\n\nHELIX-BEDROCK INTEGRATED SYSTEMS:\nCHARGE WITH PURPOSE. WORK WITHOUT LIMITS.\n\nWarning: Dense Batteries must be charged using certified charging pads or compatible charging blocks. Attempting to charge through improvised wiring, external generators, redstone adapters, or exposed industrial equipment may result in permanent battery damage, system lockout, internal burns, electrical discharge, or death.",

  "item.createcybernetics.data_shard_infolog_immunosuppressor_advisory": "Immunosuppressor Advisory",
  "item.createcybernetics.data_shard_infolog_immunosuppressor_advisory.title": "Immunosuppressor Advisory",
  "item.createcybernetics.data_shard_infolog_immunosuppressor_advisory.text": "SUBJECT: UNLICENSED IMMUNOSUPPRESSOR USE\n\nThe City Health Authority has documented a sharp increase in black-market Immunosuppressor installations across lower residential districts.\n\nThe device is marketed as a means of reducing implant rejection symptoms and expanding compatibility with nonstandard cyberware. While the implant may reduce rejection response in certain patients, it also suppresses normal immune function.\n\nReported complications include:\n• Persistent infection\n• Delayed wound closure\n• Increased vulnerability to environmental toxins\n• Severe reactions to common potion compounds\n• Opportunistic fungal growth around implant access points\n\nCitizens are reminded that cybernetic rejection is a medical warning, not an inconvenience to be bypassed with unregulated hardware.\n\nIf you experience fever, implant-site discoloration, blackened veins, persistent weakness, or unexplained metallic taste, report to a licensed clinic immediately.\n\nDo not purchase medical cyberware from street vendors operating beneath railway viaducts, in abandoned mineshafts, or from individuals described as “probably a surgeon.”",

  "item.createcybernetics.data_shard_infolog_chromatophore_field_note": "Chromatophores Field Note",
  "item.createcybernetics.data_shard_infolog_chromatophore_field_note.title": "Chromatophores Field Note",
  "item.createcybernetics.data_shard_infolog_chromatophore_field_note.text": "Synthetic Chromatophores were initially developed for industrial concealment, wildlife observation, and hazardous-environment survey work. The system reads surrounding color, light, motion, and surface texture, then adjusts the wearer's external pigment layer to approximate the environment.\n\nThe first-generation model worked adequately in controlled rooms.\n\nThe current civilian model works almost too well.\n\nSubjects frequently report an unsettling delay between intention and visibility. One subject described the sensation as “forgetting whether I am standing somewhere or hiding somewhere.” Another reported that their reflection appeared several seconds after they entered a mirror-lined corridor.\n\nMost concerning are the behavioral adaptations. Long-term users begin choosing routes based on concealment rather than convenience. They stand against walls. They pause when watched. They avoid bright rooms.\n\nThis is not a hardware defect.\n\nIt is a predictable response to giving the human nervous system the ability to vanish.",

  "item.createcybernetics.data_shard_infolog_the_raise": "The Raise",
  "item.createcybernetics.data_shard_infolog_the_raise.title": "The Raise",
  "item.createcybernetics.data_shard_infolog_the_raise.text": "They gave me the promotion.\n\nNot a big one. Not enough to move out of the stack or anything. But enough for a better healthcare tier. Enough for a real appointment.\n\nI booked the Ripper Claw consultation.\n\nI know what Dad would say. “You are not a machine.” But he says that with a mechanical heart ticking in his chest and a titanium skull under his hair.\n\nEverybody acts like a body is sacred until it gets inconvenient.\n\nThe plant wants faster repairs. The foreman wants fewer mistakes. The clinic says the Claw will stabilize my hands and improve surgical precision. I could work trauma. I could do emergency installs. I could be useful.\n\nI am scared, though.\n\nNot of the procedure.\n\nOf waking up and realizing I wanted the hands more than I wanted to be myself.",

  "item.createcybernetics.data_shard_infolog_omniscient_optics_ad": "Omnicient Optics",
  "item.createcybernetics.data_shard_infolog_omniscient_optics_ad.title": "Omnicient Optics",
  "item.createcybernetics.data_shard_infolog_omniscient_optics_ad.text": "YOUR EYES SHOULD DO MORE THAN SEE.\n\nUpgrade your visual life with OMNISCIENT OPTICS:\n\nNIGHT VISION MODULE\nSee clearly in low-light environments. Navigate mines, tunnels, storm shelters, and late-night transit platforms without fear.\n\nTARGETING MODULE\nImprove target tracking, distance estimation, and motion prediction. Ideal for security professionals, hunters, and citizens who prefer to know where danger is moving.\n\nBIOMONITOR MODULE\nIdentify nearby biological stress indicators. See health, armor condition, hunger state, and active physiological disturbances in real time.\n\nOPTIC ZOOM MODULE\nBring distant objects into focus. Read signs from rooftops. Watch storms form over the mountains. Spot trouble before trouble spots you.\n\nOMNISCIENT OPTICS:\nTHE WORLD HAS ALWAYS BEEN WATCHING YOU.\nNOW WATCH BACK.\n\nSome visual overlays may cause headaches, target fixation, sleep disruption, sensory overload, or inaccurate threat perception. Do not operate a mining drill, arm cannon, or municipal vehicle while experiencing visual artifacting.",

  "item.createcybernetics.data_shard_infolog_private_ward_report": "Private Ward",
  "item.createcybernetics.data_shard_infolog_private_ward_report.title": "Private Ward",
  "item.createcybernetics.data_shard_infolog_private_ward_report.text": "Patient arrived conscious following an Internal Defibrillator discharge.\n\nCause of death was initially determined to be catastrophic blunt-force trauma sustained during a freight-lift collapse. The Internal Defibrillator activated as designed and restored cardiac rhythm after a recorded interval of eleven seconds.\n\nHowever, resuscitation was accompanied by the following complications:\n\n1. Severe post-revival muscle seizure\n2. Temporary blindness\n3. Memory discontinuity spanning approximately four hours\n4. Acute panic response\n5. Repeated insistence that the patient “heard someone else wake up first”\n\nThe Internal Battery was critically depleted. The installed ICE Defence Protocol recorded no hostile network activity.\n\nNo anomalous signal was found.\n\nRecommendation: Do not characterize internal revival systems as “extra lives” in public-facing materials. Patients may interpret this phrase literally and engage in avoidable risk-taking behavior.",

  "item.createcybernetics.data_shard_infolog_drillfist_ad": "Drillfist",
  "item.createcybernetics.data_shard_infolog_drillfist_ad.title": "Drillfist",
  "item.createcybernetics.data_shard_infolog_drillfist_ad.text": "TIME IS ORE.\n\nThe DRILLFIST™ Industrial Augmentation Package transforms your arm into a precision excavation platform designed for the worker who cannot afford downtime.\n\nCombine the DRILLFIST™ with:\n• Reinforced Knuckles™ for impact resilience\n• Neural Contextualizer™ for automatic tool deployment\n• Diamond Waferstack™ for sustained auxiliary power\n• Metal Detector™ for improved mineral prospecting\n\nNo more aching hands.\nNo more broken tools.\nNo more wasted shifts.\n\nDEEP MINE. DIG FASTER. BUILD TOMORROW.\n\nWorkplace deployment subject to employer approval. Users must maintain adequate power reserves. DrillFist™ operation near unsecured machinery, livestock, public plumbing, or residential walls may result in disciplinary action.",

  "item.createcybernetics.data_shard_infolog_idem_article": "I.D.E.M.: Escaping Into Danger",
  "item.createcybernetics.data_shard_infolog_idem_article.title": "I.D.E.M.: Escaping Into Danger",
  "item.createcybernetics.data_shard_infolog_idem_article.text": "Authorities have issued a renewed warning regarding unauthorized use of the I.D.E.M., or InterDimensional Escape Module, following the recovery of another deceased user near the Eastern Canal district.\n\nThe implant is commonly marketed through private security outlets as an emergency self-defense system: a last-resort means of escaping assault, robbery, or hostile pursuit by relocating the user out of immediate danger.\n\nIn practice, the outcome is far less controlled.\n\nThe I.D.E.M. teleports only its installed user, but the destination is not always safe. Investigators have linked recent deaths to users materializing inside mine shafts, beneath unstable structures, over deep ravines, inside flooded tunnels, and in locations already occupied by solid material or hostile creatures.\n\nOne witness described the system as “a panic button that rolls the dice with your life.”\n\nManufacturers continue to emphasize the implant's success rate in removing users from active threats. Critics argue that these figures omit a more important question: what exactly the user escapes into.\n\nEmergency clinics have reported a growing number of I.D.E.M.-related injuries, including fractures, drowning, exposure, blunt-force trauma, suffocation, and severe disorientation after relocation.\n\nCity safety officials recommend that residents avoid unlicensed I.D.E.M. installations and treat all emergency teleport hardware as hazardous medical equipment rather than guaranteed protection.\n\n“It may get you away from the person trying to kill you,” said one rescue worker. “That does not mean it gets you somewhere safe.”",

  "item.createcybernetics.data_shard_infolog_mom_im_fine": "Text Log",
  "item.createcybernetics.data_shard_infolog_mom_im_fine.title": "Text Log",
  "item.createcybernetics.data_shard_infolog_mom_im_fine.text": "mom im fine\n\nseriously\n\nthe Heat Engine sounds louder than i thought it would but the guy said that is normal. like having a tiny furnace in your ribs. which is apparently normal now.\n\ni know u said not to do it after the old battery failed. but i need the power. the shop keeps cutting my shifts bc i cant keep up with the loaders.\n\nand before u say it, yes, i am eating. yes i am sleeping. no, i am not “burning from the inside.” thats dramatic.\n\nthe furnace part only lights up when i feed it fuel.\n\nmostly.\n\ndont tell Mara. she will freak out and make me get it removed.\n\nlove u",

  "item.createcybernetics.data_shard_infolog_cyberdeck_security_brief": "Cyberdeck Security Briefing",
  "item.createcybernetics.data_shard_infolog_cyberdeck_security_brief.title": "Cyberdeck Security Briefing",
  "item.createcybernetics.data_shard_infolog_cyberdeck_security_brief.text": "A Cyberdeck is not a toy, a status symbol, or a substitute for judgment.\n\nAuthorized deck users may store and execute quickhacks against compatible cybernetic targets. This capability has significant tactical and operational value, but it also exposes the user to intrusion risk.\n\nAll Cyberdeck operators are advised to maintain an active ICE Defence Protocol. The protocol may interrupt hostile quickhacks before they compromise movement, sensory systems, implanted weapons, or life-support hardware.\n\nOperators should also be aware that:\n• Unsecured cyberware may be remotely disabled\n• Visual implants can be overloaded or spoofed\n• Energy systems can be drained\n• Targeting modules can be fed false data\n• Neural systems can experience temporary control interference\n\nIf your vision displays unauthorized text, your limbs move without input, or your Cyberdeck begins running programs you did not select, disconnect from nearby networks immediately.\n\nDo not attempt to “fight the hacker” through instinctive command input.\n\nThat is how they know you are scared.",

  "item.createcybernetics.data_shard_infolog_lunch_break": "Text Log",
  "item.createcybernetics.data_shard_infolog_lunch_break.title": "Text Log",
  "item.createcybernetics.data_shard_infolog_lunch_break.text": "BRIM: u see Nessa today?\n\nHARKER: yeah why\n\nBRIM: she got the new Myomer Muscle install\n\nHARKER: again??\n\nBRIM: yep. said the old one was “underperforming”\n\nHARKER: she works inventory\n\nBRIM: she says inventory is a mindset\n\nHARKER: thats not what that means\n\nBRIM: she picked up an entire crate stack by herself\n\nHARKER: how many crates\n\nBRIM: 4\n\nHARKER: thats actually kind of impressive\n\nBRIM: then she tried to put them down gently\n\nHARKER: and\n\nBRIM: smashed the bottom crate flat\n\nHARKER: lmao\n\nBRIM: foreman was furious\n\nHARKER: did she get written up\n\nBRIM: no. he asked if she could do it again but faster\n\nHARKER: of course he did\n\nBRIM: she says she can feel every fiber in her body trying to pull her through the floor\n\nHARKER: thats not healthy\n\nBRIM: none of this is healthy\n\nHARKER: true\n\nBRIM: u still coming to the clinic later\n\nHARKER: yeah. getting my Pneumatic Wrists checked\n\nBRIM: whats wrong with them\n\nHARKER: nothing. they just open jars too hard\n\nBRIM: tragic",

  "item.createcybernetics.data_shard_infolog_wait_your_turn": "Wait Your Turn - Dr. Aslan, Independent Ripperdoc",
  "item.createcybernetics.data_shard_infolog_wait_your_turn.title": "Wait Your Turn - Dr. Aslan, Independent Ripperdoc",
  "item.createcybernetics.data_shard_infolog_wait_your_turn.text": "Everybody thinks they're the only gonk in this town with an emergency. Didn't used to be like this.\n\nMy regulars? I knew their chrome. Knew their skeletons better than they did. Factory joints giving out after twenty years on the line. Worn synth-lungs. Kids scraping together eddies for secondhand optics so they can land a better job. Honest biz. Honest enough.\n\nNow? Every day, its some highrider bennie rolling in from somewhere I couldn't point to on a map. They blow through my door with military catalogs and stupid BD fantasies.\n\n\"Doc, I need a Militech-spec neural processor.\"\n\n\"Doc, can you source Zetatech prototypes?\"\n\n\"Doc, I heard you've got access to black clinic stock.\"\n\nYeah? You heard wrong. I tell 'em the same thing every damn time: if I had hardware like that sitting in the back, you think I'd still be patching dockworkers and replacing jammed knees on random joytoys? They never listen to me, they just try to bargain.\n\n\"I'll pay double.\"\n\n\"I'll pay triple.\"\n\nAs if flicking over some eddies magically makes the chrome appear. Doesn't matter how much scratch you wave around when the supply chains are choking on themselves. Half my distributors have gone dark, the other half keep saying, \"Next shipment. Maybe.\" Nobody knows where anything is anymore, and here you are asking me for something that would have Arasaka fire-bombing my office by sun up.\n\nSomething's wrong. Everybody feels it, but nobody wants to say it out loud.\n\nCorpo dogs are buying up every crate before it hits the market. Convoys are getting snatched up en route. Warehouses get cleaned out overnight. Clinics with better connections than mine are suddenly \"waiting on inventory.\"\n\nMeanwhile these out-of-town mercs keep pouring into the city like somebody flicked a switch. Same questions. Same shopping list. Same desperate look when I tell them no. Same anger when they realize that I’m serious. It’s like they think I can just throw up a hand sign and make Zetatech works drop out the damn sky.\n\nHell, I had to reschedule Mrs. Alvarez's spinal actuator replacement today because some annoying bulked-up hustle wouldn't take \"can't get it\" for an answer. Burned forty minutes explaining basic economics and supply chains to a walking pile of titanium. Forty. Damn. Minutes\n\nMrs. Alvarez's legs lock up if she's on them too long. That's who loses while these tourists chase ghost hardware. If this keeps up, I'm hanging a sign outside.\n\nNO EXPERIMENTAL CYBERWARE.\nNO MILITARY IMPLANTS.\nNO, I DON'T KNOW A GUY WHO KNOWS A GUY.\n\nAnd if you ask anyway, you get 5 seconds to walk out before I’m selling your cyberdeck to a Black Lace addict for 50 eddies. But it makes me wonder… What's coming that all these tossers are THIS desperate? ",

  "item.createcybernetics.data_shard_infolog_the_breach": "██████████████████████ MEMORANDUM",
  "item.createcybernetics.data_shard_infolog_the_breach.title": "██████████████████████ MEMORANDUM",
  "item.createcybernetics.data_shard_infolog_the_breach.text": "§lINTERNAL INCIDENT MEMORANDUM§r\n§lHELIX-BEDROCK INTEGRATED SYSTEMS§r\n§oBIOCYBERNETIC RESEARCH DIVISION§r\n\n§lCLEARANCE:§r EXECUTIVE / LEGAL / CONTAINMENT\n§lFACILITY:§r SUBSURFACE RESEARCH LAB █████\n§lSUBJECT:§r ████████████████████████████\n\nThe following memorandum concerns the incident that occurred within Subsurface Research LAB █████ on ██████████.\n\nFor external purposes, the event is to be described as a §olocalized power failure§r resulting in the accidental release of hazardous test materials. All personnel are instructed to use the approved language provided by █████████████████████.\n\n████████████████\n§lSUBJECT BREACH§r\n███████\n████████████████\n██████████████████████\n§oNEUROPOZYNE DEPRIVATION§r\n██████████████████████\n█████████████████████\n\nAt 02:14, Test Asset █████████████████████████ during scheduled observation. The asset had previously undergone █████████████████████████████████████████████ despite lacking signed consent documentation, valid surgical intake records, or ███████████████████████████████████.\n\nThe §oEthics Office§r was not notified due to the asset’s classification as ███████████████.\n\nAt 02:17, monitoring staff reported elevated aggression markers, auditory hallucination response, visual tracking of ███████████████, and involuntary activation of multiple █████████████████████. The asset’s §lHumanity index§r had fallen to ███%.\n\nAt 02:19, Dr. ████████ ordered ████████████████ administration. Inventory records show that LAB █████ had no usable ███████████ remaining at the time of order. The shipment requested from Facility █████ had been diverted to █████████████████████ two days prior.\n\n§oThis detail is not to be included in the final report.§r\n\nAt 02:22, the asset breached █████████████ and removed the left observation door from its mounting frame. Security responders attempted █████████████████████, followed by █████████████████, followed by small-arms suppression.\n\n§lAll three methods failed.§r\n\nAt 02:24, the asset entered ███████████████████████████ and encountered Personnel Group C. Recovered audio indicates the asset repeatedly asked for “████████████████████████” while attacking staff.\n\n§oThe phrase is to be omitted from all released transcripts.§r\n\nAt 02:28, ██████████████ was deployed. Hardening was delayed due to internal heat output from the asset's installed ███████████. The asset then activated an ██████████, destroying the north wall, two storage cabinets, one emergency battery unit, and ███████████████████.\n\nAt 02:31, facility command requested authorization to terminate the asset.\n\n§oAuthorization was denied.§r\n\nAt 02:33, authorization was requested a second time.\n\n§oAuthorization was denied.§r\n\nAt 02:██, █████████████████████████████████████████████████████████████████████.\n\nAt 02:██, █████████████████████████████████████████████████████████████████████.\n\nAt 02:41, the asset was neutralized with an §lEMP Grenade§r. The resulting discharge caused fatal trauma to the asset and ignited volatile material stored in Processing Room █.\n\n§lCurrent casualty totals are listed as:§r\n\nEmployees deceased: ██\nEmployees missing: █\nContractors deceased: █\nContractors missing: ██\nTest assets lost: █\nTest assets unaccounted for: █\n██████████████████: ██\n\n§oThese numbers are provisional and should not be repeated outside Executive Review.§r\n\n§lPUBLIC STATEMENT DRAFT:§r\n\n“Earlier this morning, a contained equipment malfunction occurred at a privately operated research facility. Emergency protocols were followed, and there is no danger to the public. Helix-Bedrock Integrated Systems remains committed to safe innovation, responsible research, and the continued advancement of life-improving cybernetic technology.”\n\n§lApproved topics for media response:§r\n\nPower irregularity.\nIndustrial accident.\nNo public danger.\nFull cooperation with regulators.\nSupport for affected families.\n██████████████████████.\n\n§lProhibited topics:§r\n\n██████████████████████████\n██████████████████████████\n██████████████████████████\n██████████████████████████\n██████████████████████████\n██████████████████████████\n██████████████████████████\n\n§lFinal recommendation:§r\n\nSeal LAB █████.\nRecover ███████████████████.\n██████ all ███████████████████████████ logs.\nReclassify deceased asset as “equipment.”\nTransfer remaining █████████████ before inspection.\nIssue compensation to families under non-disclosure agreement.\n§oDo not recover the body unless absolutely necessary.§r\n\n§lAddendum from Legal Response Team 4:§r\n\nThe phrase “§owe made him this way§r” appears in several staff messages recovered after the incident.\n\n§lDelete them.§r\n\n§lAddendum from Executive Review:§r\n\n████████████████████████████████████████████████████████████████████████████████████████\n\n§oNo further written acknowledgement is authorized.§r\n",

  "item.createcybernetics.data_shard_infolog_ai_chat": "Corrupted Data Shard (1/4)",
  "item.createcybernetics.data_shard_infolog_ai_chat.title": "Corrupted Data Shard (1/4)",
  "item.createcybernetics.data_shard_infolog_ai_chat.text": "§b§o[System Warning]\n§b§o[Data-Shard appears §oto have been §b§odamaged]\n§b§o[Data recovery protocols initiated]\n§b§o...\n§b§o...\n§b§o...\n§b§o[Partial data §orecovery achieved]\n§b§o[Displaying recovered data]\n\n§b§o(Date §k[ZZ&$7TY]§r§o §b§o/ H9 & E1)\n§1§l<H9>§r §9Do you remember the §9attack on §9§k[Data §9§kDeleted]§r§9?\n\n§6§l<E1>§r §eFirst deployment §eof fullbodies?\n\n§1§l<H9>§r §9That's the one\n\n§6§l<E1>§r §eStill don't get how §ethose things §ebecame §enormalized\n\n§1§l<H9>§r §9Well they're effective. §9And they're §9cheaper than §9sending in drones\n\n§6§l<E1>§r §eStill it's just §eso... Wrong\n\n§1§l<H9>§r §9What do you mean?\n\n§6§l<E1>§r §eHuman bodies all twisted §eand §edeformed with wiring §eand metal just to be §eable to kill better\n\n§1§l<H9>§r §9I would tell you §9to stop being sappy §9but that'd mean you §9stop being yourself\n\n§6§l<E1>§r §eDon't act like §eyou don't get it\n\n§1§l<H9>§r §9Oh I do, I just §9disagree with it\n\n§6§l<E1>§r §eWould it kill you §eto let go of §ethat §egrudge?\n\n§b§o[End of recov§kered data]\n\n§1§l{It's rude to be reading §1§lsomeone's §1§ldiary §1§lwithout §lasking, §4§u§lHuman§1§l.}\n\n§b§o[End of recovered data]",

  "item.createcybernetics.data_shard_infolog_cyberpsycho_transcript": "AUDIO TRANSCRIPT: CYBERPSYCHOSIS RISK FACTORS",
  "item.createcybernetics.data_shard_infolog_cyberpsycho_transcript.title": "AUDIO TRANSCRIPT: CYBERPSYCHOSIS RISK FACTORS",
  "item.createcybernetics.data_shard_infolog_cyberpsycho_transcript.text": "FILE STATUS: CORRUPTED / PARTIAL\nSPEAKER: UNKNOWN MALE, ESTIMATED AGE 50–60\n\n[BEGIN TRANSCRIPT]\n\nIt started with an Arm Cannon. That was the first one. First real piece of chrome they bolted into me when I signed the papers. “Mandatory battlefield integration,” they called it. Like I had the option to say no. Not that I would’ve.\n\nI was twenty-one. Dumb as gravel and twice as easy to kick around. No eddies. No family worth calling. Just a pair of hands, a bad attitude, and this stupid dream that if I wore the right uniform and killed the right people, I’d come home as somebody folks respected.\n\nFunny thing, ain’t it? They don’t sell you the war. Not really. They sell you the man you think you’ll be after. Strong. Useful. Honored. Honor. F********* HONOR. \n\nWHAT DO THEY KNOW ABOUT HONOR? THEY PIN IT ON YOU AFTER THEY TEACH YOU WHERE TO AIM. THEY TEACH YOU THE SOFT PLACES. THEY TEACH YOU HOW FAST A BODY OPENS WHEN THE CANNON SPINS HOT. THE ENEMY SPILLING OUT OF THEMSELVES. THEN THEY SHAKE YOUR HAND. THEN THEY LOOK AWAY. LOOK AT ME. LOOK AT WHAT YOU BOUGHT. LOOK AT WHAT YOU—\n\n[BREATHING SHIFTS]\n\nSorry. Thought I had more time before that started...\n\n[BREATHING RELAXES]\n\nThey said the Arm Cannon would keep me alive. Said the targeting module would make me sharp. Said the reinforced skeleton was an investment in survivability. Said the Neural Processor would help me handle battlefield stress.\n\nBattlefield stress. That’s corpo talk for remembering the sound a man makes when half of him is gone and the other half hasn’t figured it out yet.\n\nI was good, though. I’ll say that much. I was damn good. Not brave. Don’t let anybody sell you that braindance garbage. Bravery is what they call it after, when some kid in a clean shirt writes your name on a wall. Out there, it was fear. Fear and orders. Fear and mud. Fear and the little lights in your optic display telling you the cannon was ready to fire again.\n\nI fired when they told me.\n\nAgain.\n\nAnd again.\n\nAnd again.\n\nAgain.\n\nFunny how a word gets stuck.\n\nAgain.\n\nThe light went green.\n\nAgain.\n\nOrders came down.\n\nAgain.\n\nSomebody ran.\n\nAgain.\n\nSomebody screamed.\n\nAgain.\n\nI got medals for that sh**. Little squares of metal for making people into shredded synthmeat. \n\n[LONG PAUSE]\n\nWhen I came back, they shook my hand with the one I still had.\n\nSaid I was a credit to the program. Said my service would never be forgotten. Said there were transition benefits, clinic vouchers, priority housing, employment placement, mental wellness support.\n\nYou ever hear a lie so pretty you almost thank the bastard for it?\n\nPriority housing meant a cot in a veteran stack with black mold in the vents. Employment placement meant bouncing outside clubs for kids who’d never seen a gunshot but dressed like they survived a massacre. Clinic vouchers meant the cheap docs would look at my chrome, whistle through their teeth, and say, “That’s military proprietary. Can’t touch it, choom.”\n\nChoom. I hate that word now.\n\nEverybody’s your choom till your parts start failing.\n\nChoom, choom, choom. \n\nThey say it soft when they want something. Say it friendly. Like a leash with a smile on it. Choom, hold this door. Choom, take this job. Choom, watch my back. Choom, bleed over there where I don’t have to see it.\n\nYou're not my choom. \n\n[LOW LAUGHTER]\n\nI should’ve charged more. Should’ve charged by the scar.\n\nThe Arm Cannon was first to go twitchy. Misfires. Phantom charge cycles. Sometimes I’d wake up with it humming hot against my skin like it wanted something. Like it missed the old days.\n\nThen the legs. Standard issue cyberlegs, Linear Frame reinforcement, with cheap actuators under expensive branding. Fine for sprinting across kill zones. Not so fine for sleeping under overpasses in winter.\n\nCold gets in the joints. You know that? Nobody tells you that. Cold gets in the joints and stays there. Makes every step sound like a door opening in an empty house.\n\nI did merc work because what else was I gonna do? Sit in a support group and talk about feelings while my battery indicator blinked red? I knew violence. Violence still paid. Not well, not steady, but enough.\n\nAt first, the young ones respected me. Called me \"Old Dog\". Called me \"Sir\" sometimes. I liked that more than I should’ve.\n\nThen they started getting faster.\n\nNew mercs. Fresh faces. Designer chrome. Mantis blades. Sandevistans. Threat Matrixes. Eye modules that could count the teeth in your skull from across the street. Borged out beyond your wildest dreams. They’d slide into fixer booths all shiny and starving, talking loud about contracts they hadn’t earned yet.\n\nAnd me? I was the relic in the corner with a jammed cannon and a bad knee.\n\nRelic.\n\nThat’s a word for something dead that people still charge eddies to look at.\n\nI could feel them measuring me. Could feel their optics sliding over the dents. Over the old ports. Over the mismatched plating. They’d look at my arm first. Always the arm. Then the face. Then the boots.\n\nBoots tell you a lot.\n\nMine said I’d been walking too long.\n\nSo I upgraded. Just a little.\n\nPneumatic Wrists first. Helped with recoil. Helped me reload faster. Helped me punch through armor when somebody got too close.\n\nThen Reinforced Knuckles. Because everybody needs a backup.\n\nThen a Targeting Module, because my hands shook when it rained and I got tired of pretending they didn’t.\n\nThen Bonelacing. Then a Dense Battery. Then the Sandevistan.\n\nShould’ve stopped there.\n\nI know that. I knew it then, too.\n\nBut you gotta understand something. When the world throws you away, and then some back-alley ripper says, “I can make you useful again,” that doesn’t sound like temptation.\n\nIt sounds like mercy.\n\n[STATIC]\n\nMercy.\n\nMERCY IS A HOOK. MERCY IS THE LINE THEY PUT THROUGH YOUR JAW. THEY PULL AND YOU DANCE. YOU DANCE AND YOU BLEED AND THEY CLAP. I’LL MAKE THEM CLAP. I’LL MAKE THEM PUT THEIR HANDS TOGETHER. I’LL TAKE THE HANDS. I’LL TAKE THE ARMS. I’LL OPEN THEM UP AND SHOW THEM WHAT THEY BOUGHT—\n\n[HEAVY BREATHING]\n\nNo, that’s not... Stop. \n\nThat’s not where I was. Where was I?\n\nThe Sandevistan. First time I triggered it, I cried. Ain’t ashamed to say it. \n\nWhole world slowed down. Rain hanging in the air like glass beads. Muzzle flashes blooming soft and quiet. Some punk’s blade coming at my throat so slow I could’ve kissed it.\n\nFor one second, I was young again.\n\nNot twenty-one young. Before that. Before the enlistment center. Before the posters. Before the recruiter with the white teeth and the handshake too firm to trust.\n\nI was a kid running through wheat behind my mother’s house, fast enough to believe the whole world was behind me and none of it could catch up.\n\nThen the implant cycle ended.\n\nAnd I was an old man in an alley with three dead gonks around me and blood in my mouth that wasn’t mine. That’s when I knew I was getting fried.\n\nDidn’t stop, though. Course I didn’t stop. Nobody stops. You think a man stops digging because he sees the hole?\n\nNo. He says, “Little deeper and maybe I’ll find daylight.”\n\nSo I sold the medals. Sold the jacket. Sold the last photo of my unit, which is funny, because I spent twenty years trying to forget those faces and cried like a child when the pawnbroker took them.\n\nShouldn’t have sold that photo. Stupid thing to miss. Faces on cheap paper. Half of them bastards. Half of them boys. Most of them dead.\n\nThere was one, Ortiz. He used to hum when he cleaned his rifle. Drove me mad. Same four notes. Over and over.\n\nI can hear it sometimes.\n\n[HUMMING]\n\nThen screaming. Then the cannon.\n\nThen silence.\n\nThen four notes again.\n\n[PAUSE]\n\nIf Ortiz is in there somewhere, I’m sorry, brother. If he isn’t, then I’m apologizing to static. That’s about right.\n\nGot a Neural Contextualizer after that. Tool selection, combat assistance, reflexive decision support. Real clean piece of tech. Too clean for me.\n\nIt started choosing the cannon before I knew I was angry.\n\nSome drunk bumped me outside a noodle stand, and my arm opened up, my optics lighting him up as a threat, all because some algorithm in my skull decided a scared man with soup on his shirt was a threat.\n\nAnd I just laughed. He pissed himself and I laughed. I couldn't even help myself. Not because it was funny. It wasn’t. It was ugly. He was just some poor bastard trying to get home.\n\nI still don't know why I laughed. It was like my implants had taken the wheel of my body, and I was tied up in the trunk. \nThen screaming. So much screaming. \nWhen I finally came to, I was covered in blood, hiding behind some back-alley dumpster. \n\n[PAUSE]\n\nThat’s sick, ain’t it? But it’s true.\n\nPeople walk through the poor like smoke unless they think the smoke can bite.\n\nThen suddenly they see you. Then suddenly they remember manners. Then suddenly it’s sir, please, no trouble, I didn’t mean nothing.\n\nI DIDN’T MEAN NOTHING. NOBODY EVER MEANS NOTHING. THEY BUMP YOU. THEY STEP OVER YOU. THEY TAKE YOUR YEARS, YOUR BLOOD, YOUR ARM, YOUR SLEEP, YOUR NAME. I’LL MAKE THEM NOTHING. I’LL—\n\n[METAL SCRAPING]\n\n[STATIC]\n\nYou lose things by inches.\n\nPeople think cyberpsychosis is a switch. One day you’re a man, next day you’re a monster. That’s clean. People like clean.\n\nIt ain’t clean.\n\nFirst you stop sleeping. Then food tastes like wet paper. Then music gets sharp. Lights get loud. Somebody coughs three tables over and your whole body inventories every way to kill them before you can blink.\n\nThen come the voices.\n\nNot voices like in the BDs. Nobody whispering your name from a vent. Nothing dramatic. It've come home without the cannon.\n\n[END TRANSCRIPT]\n",












  "item.createcybernetics.quickhack_drain": "§bПрограма швидкого злому",
  "item.createcybernetics.quickhack_drain.desc": "§7Drain.exe",
  "item.createcybernetics.quickhack_drain.desc2": "Рівень успішності: 75%",
  "item.createcybernetics.quickhack_drain.desc3": "Робить енергоспоживання кіберобладнання максимально неефективним.",


  "item.createcybernetics.cyberzombie_spawn_egg": "Яйце виклику кіберзомбі",
  "item.createcybernetics.cyberskeleton_spawn_egg": "Яйце виклику кіберскелета",
  "item.createcybernetics.smasher_spawn_egg": "Яйце виклику смешера",
  "item.createcybernetics.ripper_spawn_egg": "Яйце виклику ріпера",
  "item.createcybernetics.tathog_spawn_egg": "Яйце виклику татгоґа",
  "item.createcybernetics.punklin_spawn_egg": "Яйце виклику панкліна",
  "item.createcybernetics.pigstrom_spawn_egg": "Яйце виклику піґстрома",
  "item.createcybernetics.hogboy_spawn_egg": "Яйце виклику гоґбоя",

  "item.createcybernetics.component_actuator": "Актуатор",
  "item.createcybernetics.component_fiberoptics": "Оптоволокно",
  "item.createcybernetics.component_wiring": "Мідна проводка",
  "item.createcybernetics.component_diodes": "Мікроелектричні діоди",
  "item.createcybernetics.component_plating": "Титанове покриття",
  "item.createcybernetics.component_graphicscard": "Відеокарта",
  "item.createcybernetics.component_ssd": "SSD-карта",
  "item.createcybernetics.component_storage": "Резервуар",
  "item.createcybernetics.component_synthnerves": "Синтонерви",
  "item.createcybernetics.component_mesh": "Титанова сітка",
  "item.createcybernetics.component_led": "Світлодіод",
  "item.createcybernetics.component_titaniumrod": "Титановий стрижень",


  "item.createcybernetics.copper_upgrade_template": "Шаблон мідного покриття",
  "item.createcybernetics.iron_upgrade_template": "Шаблон залізного покриття",
  "item.createcybernetics.gold_upgrade_template": "Шаблон золотого покриття",


  "item.createcybernetics.bodypart_rightleg": "Права нога",
  "item.createcybernetics.bodypart_leftleg": "Ліва нога",
  "item.createcybernetics.bodypart_rightarm": "Права рука",
  "item.createcybernetics.bodypart_leftarm": "Ліва рука",
  "item.createcybernetics.bodypart_skeleton": "Скелет",
  "item.createcybernetics.bodypart_brain": "Мозок",
  "item.createcybernetics.bodypart_eyeballs": "Очні яблука",
  "item.createcybernetics.bodypart_heart": "Серце",
  "item.createcybernetics.bodypart_lungs": "Легені",
  "item.createcybernetics.bodypart_liver": "Печінка",
  "item.createcybernetics.bodypart_intestines": "Кишківник",
  "item.createcybernetics.bodypart_muscle": "М'язова тканина",
  "item.createcybernetics.bodypart_skin": "Шкірна тканина",

  "item.createcybernetics.bodypart_guardianretina": "Сітківка вартового",
  "item.createcybernetics.bodypart_wardenesophagus": "Стравохід боронителя",
  "item.createcybernetics.bodypart_gyroscopicbladder": "Гіроскопічний міхур",
  "item.createcybernetics.bodypart_spinnerette": "Павукова прядильниця",
  "item.createcybernetics.bodypart_firegland": "Запальна залоза",
  "item.createcybernetics.bodypart_gills": "Рибні зябра",
  "item.createcybernetics.bodypart_axolotlmarrow": "Мозок аксолотля",
  "item.createcybernetics.bodypart_dragonscale": "Луска дракона Енду",

  "item.createcybernetics.bodypart_sculkrightleg": "Скалкова права нога",
  "item.createcybernetics.bodypart_sculkleftleg": "Скалкова ліва нога",
  "item.createcybernetics.bodypart_sculkrightarm": "Скалкова права рука",
  "item.createcybernetics.bodypart_sculkleftarm": "Скалкова ліва рука",
  "item.createcybernetics.bodypart_sculkbrain": "Скалковий мозок",
  "item.createcybernetics.bodypart_sculkliver": "Скалкова печінка",
  "item.createcybernetics.bodypart_sculkintestines": "Скалковий кишківник",
  "item.createcybernetics.bodypart_sculkmuscle": "Скалкові м'язи",
  "item.createcybernetics.bodypart_sculkskin": "Скалкова шкіра",


  "item.createcybernetics.basecyberware_rightleg_copperplated": "Мідна права кібернога",
  "item.createcybernetics.basecyberware_leftleg_copperplated": "Мідна ліва кібернога",
  "item.createcybernetics.basecyberware_rightarm_copperplated": "Мідна права кіберрука",
  "item.createcybernetics.basecyberware_leftarm_copperplated": "Мідна ліва кіберрука",

  "item.createcybernetics.basecyberware_rightleg_ironplated": "Залізна права кібернога",
  "item.createcybernetics.basecyberware_leftleg_ironplated": "Залізна ліва кібернога",
  "item.createcybernetics.basecyberware_rightarm_ironplated": "Залізна права кіберрука",
  "item.createcybernetics.basecyberware_leftarm_ironplated": "Залізна ліва кіберрука",

  "item.createcybernetics.basecyberware_rightleg_goldplated": "Золота права кібернога",
  "item.createcybernetics.basecyberware_leftleg_goldplated": "Золота ліва кібернога",
  "item.createcybernetics.basecyberware_rightarm_goldplated": "Золота права кіберрука",
  "item.createcybernetics.basecyberware_leftarm_goldplated": "Золота ліва кіберрука",


  "item.createcybernetics.basecyberware_rightleg": "Права кібернога",
  "item.createcybernetics.basecyberware_leftleg": "Ліва кібернога",
  "item.createcybernetics.basecyberware_rightarm": "Права кіберрука",
  "item.createcybernetics.basecyberware_leftarm": "Ліва кіберрука",
  "item.createcybernetics.basecyberware_cybereyes": "Кіберочі",
  "item.createcybernetics.basecyberware_linearframe": "Лінійний каркас",

  "item.createcybernetics.eyeupgrades_hudlens": "HUD-лінза",
  "item.createcybernetics.eyeupgrades_navigationchip": "Навігаційний модуль",
  "item.createcybernetics.eyeupgrades_hudjack": "Модуль HUDjack",
  "item.createcybernetics.eyeupgrades_nightvision": "Модуль нічного бачення",
  "item.createcybernetics.eyeupgrades_targeting": "Модуль наведення",
  "item.createcybernetics.eyeupgrades_underwatervision": "Модуль підводного зору",
  "item.createcybernetics.eyeupgrades_zoom": "Модуль оптичного масштабування",
  "item.createcybernetics.eyeupgrades_trajectorycalculator": "Модуль розрахунку траєкторії",

  "item.createcybernetics.armupgrades_armcannon": "Ручна гармата",
  "item.createcybernetics.armupgrades_flywheel": "Маховик швидкого натягу",
  "item.createcybernetics.armupgrades_claws": "Висувні кігті",
  "item.createcybernetics.armupgrades_crafthands": "Майструвальні маніпулятори",
  "item.createcybernetics.armupgrades_drillfist": "Бурокулак",
  "item.createcybernetics.armupgrades_firestarter": "Запальник",
  "item.createcybernetics.armupgrades_pneumaticwrist": "Пневматичне зап'ястя",
  "item.createcybernetics.armupgrades_reinforcedknuckles": "Посилені кісточки",
  "item.createcybernetics.armupgrades_ripperclaw": "Клешня ріпера",
  "item.createcybernetics.armupgrades_arccannon": "Електродугова гармата",

  "item.createcybernetics.legupgrades_metaldetector": "Металодетектор",
  "item.createcybernetics.legupgrades_anklebracers": "Гомілкові фіксатори",
  "item.createcybernetics.legupgrades_jumpboost": "Пневматичні литки",
  "item.createcybernetics.legupgrades_propellers": "Литкові пропелери",
  "item.createcybernetics.legupgrades_spurs": "Імплантовані шпори",
  "item.createcybernetics.legupgrades_ocelotpaws": "Лапи оцелота",

  "item.createcybernetics.boneupgrades_bonebattery": "Кісткова батарея",
  "item.createcybernetics.boneupgrades_boneflex": "Цитратне підсилення",
  "item.createcybernetics.boneupgrades_bonelacing": "Кісткове армування",
  "item.createcybernetics.boneupgrades_capacitorframe": "Високовольтна конденсаторна рама",
  "item.createcybernetics.boneupgrades_elytra": "Розгортні елітри",
  "item.createcybernetics.boneupgrades_piezo": "П'єзоелектричний генератор енергії",
  "item.createcybernetics.boneupgrades_spinalinjector": "Спинний ін'єктор",
  "item.createcybernetics.boneupgrades_sandevistan": "Сандевістан",
  "item.createcybernetics.boneupgrades_cyberskull": "Титановий череп",

  "item.createcybernetics.brainupgrades_cyberbrain": "Церебральний процесорний модуль",
  "item.createcybernetics.brainupgrades_eyeofdefender": "Око захисника",
  "item.createcybernetics.brainupgrades_consciousnesstransmitter": "Голкотрансмітер",
  "item.createcybernetics.brainupgrades_corticalstack": "Кортикальний стек",
  "item.createcybernetics.brainupgrades_enderjammer": "Ендер-глушник",
  "item.createcybernetics.brainupgrades_matrix": "Матриця загроз",
  "item.createcybernetics.brainupgrades_neuralcontextualizer": "Нейронний контекстуалізатор",
  "item.createcybernetics.brainupgrades_cyberdeck": "Кібердек",
  "item.createcybernetics.brainupgrades_idem": "М.В.М.В.",
  "item.createcybernetics.brainupgrades_chipwareslots": "Слоти нейрочипів",
  "item.createcybernetics.brainupgrades_neuralprocessor": "Нейронний процесор",
  "item.createcybernetics.brainupgrades_iceprotocol": "Протокол захисту ICE",
  "item.createcybernetics.brainupgrades_spelljammer": "Чароглушник",

  "item.createcybernetics.heartupgrades_cyberheart": "Кіберсерце",
  "item.createcybernetics.heartupgrades_coupler": "Серцево-судинна зчіпка",
  "item.createcybernetics.heartupgrades_creeperheart": "Серце кріпера",
  "item.createcybernetics.heartupgrades_defibrillator": "Внутрішній дефібрилятор",
  "item.createcybernetics.heartupgrades_stemcell": "Синтезатор стовбурових клітин",
  "item.createcybernetics.heartupgrades_platelets": "Диспетчер тромбоцитів",

  "item.createcybernetics.lungsupgrades_hyperoxygenation": "Підсилення гіпероксигенації",
  "item.createcybernetics.lungsupgrades_oxygen": "Внутрішній кисневий бак",

  "item.createcybernetics.organsupgrades_adrenaline": "Адреналінова помпа",
  "item.createcybernetics.organsupgrades_battery": "Внутрішня батарея",
  "item.createcybernetics.organsupgrades_diamondwaferstack": "Стек діамантових підкладок",
  "item.createcybernetics.organsupgrades_dualisticconverter": "Дуалістичний перетворювач",
  "item.createcybernetics.organsupgrades_liverfilter": "Печінковий фільтр",
  "item.createcybernetics.organsupgrades_magiccatalyst": "Магічний каталізатор",
  "item.createcybernetics.organsupgrades_metabolic": "Метаболічний перетворювач",
  "item.createcybernetics.organsupgrade_densebattery": "Щільна батарея",
  "item.createcybernetics.organsupgrades_heatengine": "Тепловий двигун",
  "item.createcybernetics.organsupgrades_manabattery": "Мана-акумулятор",

  "item.createcybernetics.skinupgrades_arterialturbine": "Артеріальна турбіна",
  "item.createcybernetics.skinupgrades_chromatophores": "Синтетичні хроматофори",
  "item.createcybernetics.skinupgrades_synthskin": "Синтешкіра",
  "item.createcybernetics.skinupgrades_immuno": "Імунодепресант",
  "item.createcybernetics.skinupgrades_faceplate": "Змінний обличник",
  "item.createcybernetics.skinupgrades_netheriteplating": "Ізотермічне бронювання",
  "item.createcybernetics.skinupgrades_solarskin": "Сонячна синтешкіра",
  "item.createcybernetics.skinupgrades_subdermalarmor": "Підшкірна броня",
  "item.createcybernetics.skinupgrades_subdermalspikes": "Підшкірні шипи",
  "item.createcybernetics.skinupgrades_syntheticsetules": "Синтетичні щетинки",
  "item.createcybernetics.skinupgrades_sweat": "Модернізовані потові залози",
  "item.createcybernetics.skinupgrades_metalplating": "Металеве бронювання",
  "item.createcybernetics.skinupgrades_empthreading": "EMP-різьба",
  "item.createcybernetics.skinupgrades_manaskin": "Мана-асимілятор",

  "item.createcybernetics.muscleupgrades_synthmuscle": "Міомерні м'язи",
  "item.createcybernetics.muscleupgrades_wiredreflexes": "Провідні рефлекси",

  "item.createcybernetics.wetware_blubber": "Жир полярного ведмедя",
  "item.createcybernetics.wetware_firebreathinglungs": "Драконячі легені",
  "item.createcybernetics.wetware_waterbreathinglungs": "Вододихальні легені",
  "item.createcybernetics.wetware_guardianeye": "Око вартового",
  "item.createcybernetics.wetware_polarbearfur": "Хутро полярного ведмедя",
  "item.createcybernetics.wetware_ravagertendons": "Сухожилля спустошувача",
  "item.createcybernetics.wetware_sculklungs": "Скалкові легені",
  "item.createcybernetics.wetware_tacticalinksac": "Тактичний чорнильний мішок",
  "item.createcybernetics.wetware_aerostasisgyrobladder": "Аеростатичний гіроміхур",
  "item.createcybernetics.wetware_grassfedstomach": "Травоїдний шлунок",
  "item.createcybernetics.wetware_webshootingintestines": "Павутиновипускна кишковина",
  "item.createcybernetics.wetware_webshooting_leftarm": "Павутиновипускна ліва рука",
  "item.createcybernetics.wetware_webshooting_rightarm": "Павутиновипускна права рука",
  "item.createcybernetics.wetware_spidereyes": "Павучі очі",
  "item.createcybernetics.wetware_blastemaskeleton": "Інфікований бластемою скелет",
  "item.createcybernetics.wetware_dragonskin": "Шкіра дракона Енду",
  "item.createcybernetics.wetware_wardenantlers": "Вусики боронителя",
  "item.createcybernetics.wetware_sculkheart": "Скалкове серце",
  "item.createcybernetics.wetware_gooeymuscle": "Клейка мускулатура",
  "item.createcybernetics.wetware_electrocytemuscle": "Електроцитна тканина",


  "item.createcybernetics.scavenged_rightleg": "Права кібернога",
  "item.createcybernetics.scavenged_leftleg": "Ліва кібернога",
  "item.createcybernetics.scavenged_rightarm": "Права кіберрука",
  "item.createcybernetics.scavenged_leftarm": "Ліва кіберрука",
  "item.createcybernetics.scavenged_cybereyes": "Кіберочі",
  "item.createcybernetics.scavenged_linearframe": "Лінійний каркас",
  "item.createcybernetics.scavenged_hudlens": "HUD-лінза",
  "item.createcybernetics.scavenged_navigationchip": "Навігаційний модуль",
  "item.createcybernetics.scavenged_hudjack": "Модуль HUDjack",
  "item.createcybernetics.scavenged_nightvision": "Модуль нічного бачення",
  "item.createcybernetics.scavenged_targeting": "Модуль наведення",
  "item.createcybernetics.scavenged_underwatervision": "Модуль водного зору",
  "item.createcybernetics.scavenged_zoom": "Модуль оптичного зуму",
  "item.createcybernetics.scavenged_trajectorycalculator": "Модуль розрахунку траєкторії",
  "item.createcybernetics.scavenged_armcannon": "Ручна гармата",
  "item.createcybernetics.scavenged_flywheel": "Маховик швидкого натягу",
  "item.createcybernetics.scavenged_claws": "Висувні кігті",
  "item.createcybernetics.scavenged_crafthands": "Майструвальні маніпулятори",
  "item.createcybernetics.scavenged_drillfist": "Бурокулак",
  "item.createcybernetics.scavenged_firestarter": "Запальник",
  "item.createcybernetics.scavenged_pneumaticwrist": "Пневматичне зап'ястя",
  "item.createcybernetics.scavenged_reinforcedknuckles": "Посилені кісточки",
  "item.createcybernetics.scavenged_arccannon": "Електродугова гармата",
  "item.createcybernetics.scavenged_metaldetector": "Металодетектор",
  "item.createcybernetics.scavenged_anklebracers": "Гомілкові фіксатори",
  "item.createcybernetics.scavenged_jumpboost": "Пневматичні щиколотки",
  "item.createcybernetics.scavenged_propellers": "Литкові пропелери",
  "item.createcybernetics.scavenged_spurs": "Імплантовані шпори",
  "item.createcybernetics.scavenged_ocelotpaws": "Лапи оцелота",
  "item.createcybernetics.scavenged_bonebattery": "Кісткова батарея",
  "item.createcybernetics.scavenged_boneflex": "Цитратне підсилення",
  "item.createcybernetics.scavenged_bonelacing": "Кісткове армування",
  "item.createcybernetics.scavenged_capacitorfram": "Високовольтна конденсаторна рама",
  "item.createcybernetics.scavenged_elytra": "Розгортні елітри",
  "item.createcybernetics.scavenged_piezo": "П'єзоелектричний генератор енергії",
  "item.createcybernetics.scavenged_spinalinjector": "Спінальний ін'єктор",
  "item.createcybernetics.scavenged_capacitorframe": "Високовольтна конденсаторна рама",
  "item.createcybernetics.scavenged_sandevistan": "Сандевістан",
  "item.createcybernetics.scavenged_eyeofdefender": "Око захисника",
  "item.createcybernetics.scavenged_consciousnesstransmitter": "Голкотрансмітер",
  "item.createcybernetics.scavenged_corticalstack": "Кортикальний стек",
  "item.createcybernetics.scavenged_enderjammer": "Ендерглушник",
  "item.createcybernetics.scavenged_matrix": "Матриця загроз",
  "item.createcybernetics.scavenged_neuralcontextualizer": "Нейронний контекстуалізатор",
  "item.createcybernetics.scavenged_cyberdeck": "Кібердек",
  "item.createcybernetics.scavenged_idem": "М.В.М.В.",
  "item.createcybernetics.scavenged_chipwareslots": "Слоти нейрочипів",
  "item.createcybernetics.scavenged_neuralprocessor": "Нейронний процесор",
  "item.createcybernetics.scavenged_iceprotocol": "Протокол захисту ICE",
  "item.createcybernetics.scavenged_spelljammer": "Чароглушник",
  "item.createcybernetics.scavenged_cyberheart": "Кіберсерце",
  "item.createcybernetics.scavenged_coupler": "Серцево-судинна зчіпка",
  "item.createcybernetics.scavenged_creeperheart": "Серце кріпера",
  "item.createcybernetics.scavenged_defibrillator": "Внутрішній дефібрилятор",
  "item.createcybernetics.scavenged_stemcell": "Синтезатор стовбурових клітин",
  "item.createcybernetics.scavenged_platelets": "Диспетчер тромбоцитів",
  "item.createcybernetics.scavenged_hyperoxygenation": "Підсилення гіпероксигенації",
  "item.createcybernetics.scavenged_oxygen": "Внутрішній кисневий бак",
  "item.createcybernetics.scavenged_adrenaline": "Адреналінова помпа",
  "item.createcybernetics.scavenged_battery": "Внутрішня батарея",
  "item.createcybernetics.scavenged_manabattery": "Мана-акумулятор",
  "item.createcybernetics.scavenged_diamondwaferstack": "Стек діамантових підкладок",
  "item.createcybernetics.scavenged_dualisticconverter": "Дуалістичний перетворювач",
  "item.createcybernetics.scavenged_liverfilter": "Печінковий фільтр",
  "item.createcybernetics.scavenged_metabolic": "Метаболічний перетворювач",
  "item.createcybernetics.scavenged_densebattery": "Щільна батарея",
  "item.createcybernetics.scavenged_heatengine": "Тепловий двигун",
  "item.createcybernetics.scavenged_arterialturbine": "Артеріальна турбіна",
  "item.createcybernetics.scavenged_chromatophores": "Синтетичні хроматофори",
  "item.createcybernetics.scavenged_synthskin": "Синтешкіра",
  "item.createcybernetics.scavenged_immuno": "Імунодепресант",
  "item.createcybernetics.scavenged_faceplate": "Змінний обличник",
  "item.createcybernetics.scavenged_netheriteplating": "Ізотермічне бронювання",
  "item.createcybernetics.scavenged_solarskin": "Сонячна синтешкіра",
  "item.createcybernetics.scavenged_subdermalarmor": "Підшкірна броня",
  "item.createcybernetics.scavenged_subdermalspikes": "Підшкірні шипи",
  "item.createcybernetics.scavenged_syntheticsetules": "Синтетичні щетинки",
  "item.createcybernetics.scavenged_sweat": "Покращені потові залози",
  "item.createcybernetics.scavenged_metalplating": "Металеве бронювання",
  "item.createcybernetics.scavenged_manaskin": "Мана-асимілятор",
  "item.createcybernetics.scavenged_synthmuscle": "Синтетичні м'язи",
  "item.createcybernetics.scavenged_wiredreflexes": "Провідні рефлекси",


  "block.createcybernetics.titaniumore_block": "Титанова руда",
  "block.createcybernetics.deepslate_titaniumore_block": "глибосланцева титанова руда",
  "block.createcybernetics.titanium_block": "Блок титану",
  "block.createcybernetics.smooth_titanium": "Гладкий титан",
  "block.createcybernetics.titanium_grate": "Титанова решітка",
  "block.createcybernetics.titanium_clad_copper": "Мідь, плакована титаном",
  "block.createcybernetics.etched_titanium_copper": "Травлена мідь, плакована титаном",
  "block.createcybernetics.raw_titanium_block": "Блок необробленого титану",

  "block.createcybernetics.smooth_titanium_stairs": "Сходи з гладкого титану",
  "block.createcybernetics.smooth_titanium_slab": "Плита з гладкого титану",
  "block.createcybernetics.titanium_clad_copper_stairs": "Сходи з міді, плакованої титаном",
  "block.createcybernetics.titanium_clad_copper_slab": "Плита з міді, плакованої титаном",
  "block.createcybernetics.etched_titanium_copper_stairs": "Сходи з міді, плакованої титаном",
  "block.createcybernetics.etched_titanium_copper_slab": "Плита з міді, плакованої титаном",


  "block.createcybernetics.robosurgeon": "Робохірург",
  "block.createcybernetics.surgery_chamber": "Хірургічна камера",
  "block.createcybernetics.surgery_chamber_top": "Хірургічна камера",
  "block.createcybernetics.engineering_table": "Інженерний стіл",
  "block.createcybernetics.grafting_table": "Стіл щеплень",
  "block.createcybernetics.charging_block": "Зарядний блок",
  "block.createcybernetics.holoprojector": "Голопроєктор",
  "block.createcybernetics.surgery_table": "Хірургічний стіл",

  "block.createcybernetics.datura_bush": "Кущ дурману",


  "entity.createcybernetics.ripper": "Ріпер",
  "entity.createcybernetics.tathog": "Татгоґ",

  "entity.createcybernetics.smasher": "Смешер",
  "entity.createcybernetics.cyberzombie": "Кіберзомбі",
  "entity.createcybernetics.cyberskeleton": "Кіберскелет",

  "entity.createcybernetics.punklin": "Панклін",
  "entity.createcybernetics.pigstrom": "Піґстром",
  "entity.createcybernetics.hogboy": "Гоґбой",


  "key.categories.createcybernetics": "Create Cybernetics",
  "key.createcybernetics.cyberware_wheel": "Відкрити радіальне меню перемикача",
  "key.createcybernetics.spinal_injector": "Відкрити спінальний ін’єктор",
  "key.createcybernetics.arm_cannon": "Відкрити ручну гармату",
  "key.createcybernetics.arm_cannon_wheel": "Відкрити радіальне меню гармати руки",
  "key.createcybernetics.heat_engine": "Відкрити тепловий двигун",
  "key.createcybernetics.cyberdeck": "Відкрити кібердек",
  "key.createcybernetics.cyberdeck_wheel": "Відкрити радіальне меню кібердека",
  "key.createcybernetics.infolog_gui": "Відкрити споряджений інфожурнал",


  "key.createcybernetics.rippergui.trade_title": "Торгувати",
  "key.createcybernetics.rippergui.refurbish_title": "Відремонтувати",
  "key.createcybernetics.rippergui.trade_input_desc": "Нове/вживане кіберобладнання",
  "key.createcybernetics.rippergui.refurbish_input1_desc": "Вживане кіберобладнання",
  "key.createcybernetics.rippergui.refurbish_input2_desc": "20x Смарагдів",


  "advancement.cybernetics": "Кібернетика",
  "advancement.cybernetics.desc": "Станьте кіберпанком",
  "advancement.first_scavenged_cyberware": "Не думаю, що хочу вставляти це у себе…",
  "advancement.first_scavenged_cyberware.desc": "Отримайте вживаний кіберімплант",
  "advancement.first_cyberware": "Час хрому",
  "advancement.first_cyberware.desc": "Отримайте кіберімплант",
  "advancement.first_ripperdoc_visit": "Я хочу приварити це сюди",
  "advancement.first_ripperdoc_visit.desc": "Встановіть кіберімплант",
  "advancement.cyberpsychosis": "Не жени, чуме!",
  "advancement.cyberpsychosis.desc": "Зіткніться з відторгненням кіберімплантів",
  "advancement.chrome_junkie": "Хромо-залежний",
  "advancement.chrome_junkie.desc": "Використайте нейропозин 100 разів",
  "advancement.over_the_edge": "Ти перейшов край, панку",
  "advancement.over_the_edge.desc": "Помріть від кіберпсихозу",
  "advancement.weak_flesh": "У цю мить я пізнав слабкість своєї плоті…",
  "advancement.weak_flesh.desc": "Повністю переобладнайтеся у метал",
  "advancement.deus_ex_machina": "Deus Ex Machina",
  "advancement.deus_ex_machina.desc": "Уникніть смерті за допомогою кіберімплантів",
  "advancement.spider_man": "Людина-павук: 2099",
  "advancement.spider_man.desc": "Станьте кібер-людиною-павуком",
  "advancement.cortical_stack": "Ми не збиралися жити вічно. Це спотворило кращих з нас",
  "advancement.cortical_stack.desc": "Уникніть смерті завдяки кортикальному стеку",
  "advancement.thoughtless": "Спочатку зроби, обміркуєш потім",
  "advancement.thoughtless.desc": "Втратьте мозок",
  "advancement.chest_pains": "Серцеві тяготи",
  "advancement.chest_pains.desc": "Втратьте серце",
  "advancement.liver_removed": "Вона вже сиділа у мене в печінках…",
  "advancement.liver_removed.desc": "Втратьте печінку",
  "advancement.skin_removed": "Моя шкіра дивно відчувається на тілі. Чи твоя шкіра дивно відчувається на тілі? Так? Тобі варто зняти її. Зніми шкіру…",
  "advancement.skin_removed.desc": "Втратьте шкіру",
  "advancement.lungs_removed": "Бездихальна система",
  "advancement.lungs_removed.desc": "Втратьте легені",
  "advancement.boneless": "Дай волю собі внутрішньому…",
  "advancement.boneless.desc": "Втратьте скелет",
  "advancement.missing_muscle": "Я не маю м’язів, але мушу качати",
  "advancement.missing_muscle.desc": "Втратьте м’язи",
  "advancement.missing_limbs": "Це плотська рана",
  "advancement.missing_limbs.desc": "Втратьте кінцівки",
  "advancement.david_special": "Трюк Девіда Мартінеса",
  "advancement.david_special.desc": "Переступіть обмеження плоті",
  "advancement.kung_fu": "Я знаю кнуг-фу",
  "advancement.kung_fu.desc": "Завантажте навички бойових мистецтв з фрагмента даних",
  "advancement.upgraded": "Ти був покращений. Тепер ти сильніший. Швидший. Кращий за всіх інших.",
  "advancement.upgraded.desc": "Встановіть ручну гармату",
  "advancement.snikt": "Чи боляче… коли вони виходять? Кожного разу",
  "advancement.snikt.desc": "Встановіть висувні кігті",
  "advancement.cogito_ergo_sum": "Cogito Ergo Sum",
  "advancement.cogito_ergo_sum.desc": "Встановіть церебральний процесорний модуль та відмовтесь від своєї людяності",
  "advancement.thoughts_not_found": "404: Думки не знайдені",
  "advancement.thoughts_not_found.desc": "Зазнайте загальносистемного збою через нездатність живити свій мозок",
  "advancement.bones_and_all": "Шкіра та кістки",
  "advancement.bones_and_all.desc": "Спожиньте кістки",
  "advancement.pretty_in_pink": "Красуня у рожевому",
  "advancement.pretty_in_pink.desc": "Повністю розфарбуйтеся у рожевий",
  "advancement.lets_dance": "Потанцюймо",
  "advancement.lets_dance.desc": "Вбийте повного кіборга не маючи імплантів",
  "advancement.bodysnatcher": "Викрадач тіл",
  "advancement.bodysnatcher.desc": "Встановіть взаємозамінний обличник",
  "advancement.destroyer_of_worlds": "Я став Смертю, Винищувачем світів…",
  "advancement.destroyer_of_worlds.desc": "Самознищитеся серцем кріпера, маючи встановлений магічний каталізатор",
  "advancement.right_behind_you": "Прямо за тобою",
  "advancement.right_behind_you.desc": "Станьте кібершпигуном",


  "death.attack.createcybernetics.cyberware_surgery": "%1$s не пережив процедуру…",
  "death.attack.createcybernetics.cyberware_surgery.player": "%2$s зірвав відновлення %1$s.",
  "death.attack.createcybernetics.cyberware_rejection": "Тіло %1$s відкинуло імпланти.",
  "death.attack.createcybernetics.cyberware_rejection.player": "Тіло %1$s відкинуло імпланти після того, як %2$s спричинив йому критичні збої.",
  "death.attack.createcybernetics.brain_damage": "%1$s зазнав щось гірше за брейнрот",
  "death.attack.createcybernetics.heart_attack": "%1$s не переніс серцевого нападу…",
  "death.attack.createcybernetics.heart_attack.player": "%1$s отримав серцевий напад, перелякавшись %2$s",
  "death.attack.createcybernetics.liver_failure": "У %1$s відмовила печінка, і почалась поліорганна недостатність.",
  "death.attack.createcybernetics.liver_failure.player": "%2$s позбавив %1$s мук поліорганної недостатності.",
  "death.attack.createcybernetics.missing_skin": "%1$s здер із себе шкіру.",
  "death.attack.createcybernetics.missing_skin.player": "%2$s помістив %1$s в абсолютно нешкідливу машину.",
  "death.attack.createcybernetics.missing_lungs": "%1$s забув, що йому необхідно дихати.",
  "death.attack.createcybernetics.missing_lungs.player": "%2$s змусив %1$s кричати без легень.",
  "death.attack.createcybernetics.boneless": "%1$s відтепер безхребетний… чи все ще?",
  "death.attack.createcybernetics.boneless.player": "%1$s не завжди був безхребетним, але %2$s доброчинно йому допоміг.",
  "death.attack.createcybernetics.missing_muscle": "%1$s тепер шкіра та кістки.",
  "death.attack.createcybernetics.missing_muscle.player": "%1$s не послухався %2$s та втратив м’язи.",

  "death.attack.createcybernetics.davids_demise": "%1$s довів тіло до межі зі своїм сандевістаном.",
  "death.attack.createcybernetics.davids_demise.player": "%1$s був розірваний %2$s, намагаючись утекти зі своїм сандевістаном.",


  "enchantment.createcybernetics.harvester": "Жнець",

  "item.createcybernetics.neuropozyne_autoinjector": "Автоін'єктор нейропозину",
  "item.createcybernetics.neuropozyne_autoinjector.duration": "Нейропозин (20:00)",
  "item.createcybernetics.neuropozyne_autoinjector.desc": "Ін'єкція подовжує дію на цілий день",

  "item.createcybernetics.empty_autoinjector": "Порожній автоін'єктор",

  "item.minecraft.potion.effect.neuropozyne_potion": "Зілля нейропозину",
  "item.minecraft.splash_potion.effect.neuropozyne_potion": "Вибухове зілля нейропозину",
  "item.minecraft.lingering_potion.effect.neuropozyne_potion": "Осібдальне зілля нейропозину",

  "effect.createcybernetics.neuropozyne": "Нейропозин",

  "effect.createcybernetics.emp_effect": "EMP",
  "effect.createcybernetics.cyberware_rejection": "Відторгнення кіберімплантів",
  "effect.createcybernetics.synthetic_setules_effect": "Синтетичні щетинки",
  "effect.createcybernetics.aerostasis_gyrobladder_effect": "Аеростатичний гіроміхур",
  "effect.createcybernetics.inked_effect": "Чорнило",
  "effect.createcybernetics.sculked_effect": "Скалкованість",

  "painting.createcybernetics.technomancer.title": "Техномант 1",
  "painting.createcybernetics.technomancer.author": "Perigrine3",
  "painting.createcybernetics.technomancer2.title": "Техномант 2",
  "painting.createcybernetics.technomancer2.author": "Perigrine3",
  "painting.createcybernetics.night_punk.title": "Нічний панк",
  "painting.createcybernetics.night_punk.author": "Perigrine3",
  "painting.createcybernetics.city_streets.title": "Міські вулиці",
  "painting.createcybernetics.city_streets.author": "Perigrine3",
  "painting.createcybernetics.the_punk_in_the_cyber.title": "Панк у кібері",
  "painting.createcybernetics.the_punk_in_the_cyber.author": "Perigrine3",
  "painting.createcybernetics.cyberpsycho.title": "Кіберпсих",
  "painting.createcybernetics.cyberpsycho.author": "Perigrine3",



  "creativetab.createcybernetics.create_cybernetics_tab": "Create: Cybernetics — Предмети й блоки",
  "creativetab.createcybernetics.create_cybernetics_upgrades_tab": "Create: Cybernetics",


                      "tooltip.createcybernetics.hold_shift_down": "§8↓ [§7Shift§8] — опис",

  "tooltip.createcybernetics.neuropozyne.tooltip": "§6Тимчасово послаблює симптоми §eвідторгнення кіберімплантів§6",

                      "tooltip.createcybernetics.humanity": "Вартість людяності: %s",

                      "tooltip.createcybernetics.basiccomponent_tooltip": "§8§oБАЗОВИЙ КОМПОНЕНТ",
                      "tooltip.createcybernetics.legendarycomponent_tooltip": "§e§oЛЕГЕНДАРНИЙ КОМПОНЕНТ",
                      "tooltip.createcybernetics.datashard_tooltip": "§e§oФРАГМЕНТ ДАНИХ",

                      "tooltip.createcybernetics.wetware_tooltip": "§c§lЖИВОТЕХНІКА",
                      "tooltip.createcybernetics.basecyberware_tooltip": "§9§lБАЗОВИЙ ІМПЛАНТ",
                      "tooltip.createcybernetics.eyeupgrades_tooltip": "§9§lПОКРАЩЕННЯ ОЧЕЙ",
                      "tooltip.createcybernetics.armupgrades_tooltip": "§9§lПОКРАЩЕННЯ РУК",
                      "tooltip.createcybernetics.legupgrades_tooltip": "§9§lПОКРАЩЕННЯ НІГ",
                      "tooltip.createcybernetics.boneupgrades_tooltip": "§9§lПОКРАЩЕННЯ КІСТОК",
                      "tooltip.createcybernetics.brainupgrade_tooltip": "§9§lПОКРАЩЕННЯ МОЗКУ",
                      "tooltip.createcybernetics.heartupgrades_tooltip": "§9§lПОКРАЩЕННЯ СЕРЦЯ",
                      "tooltip.createcybernetics.lungsupgrades_tooltip": "§9§lПОКРАЩЕННЯ ЛЕГЕНІВ",
                      "tooltip.createcybernetics.organsupgrades_tooltip": "§9§lПОКРАЩЕННЯ ОРГАНІВ",
                      "tooltip.createcybernetics.skinupgrades_tooltip": "§9§lПОКРАЩЕННЯ ШКІРИ",
                      "tooltip.createcybernetics.muscleupgrades_tooltip": "§9§lПОКРАЩЕННЯ М’ЯЗІВ",
                      "tooltip.createcybernetics.wetwareupgrades_tooltip": "§4§lЖИВОТЕХНІЧНІ ПОКРАЩЕННЯ",

                      "tooltip.createcybernetics.scavenged_tooltip": "§6§oВЖИВАНИЙ ІМПЛАНТ",



      "tooltip.createcybernetics.basecyberware_rightleg.tooltip1": "§1Заміна кінцівки",
      "tooltip.createcybernetics.basecyberware_leftleg.tooltip1": "§1Заміна кінцівки",
      "tooltip.createcybernetics.basecyberware_rightarm.tooltip1": "§1Заміна кінцівки",
      "tooltip.createcybernetics.basecyberware_leftarm.tooltip1": "§1Заміна кінцівки",
      "tooltip.createcybernetics.basecyberware_linearframe.tooltip1": "§1Заміна скелета",
      "tooltip.createcybernetics.basecyberware_cybereyes.tooltip1": "§1Заміна очей",

      "tooltip.basecyberware_cyberleg.energy": "Витрачає 10 енергії",
      "tooltip.basecyberware_cyberarm.energy": "Витрачає 10 енергії",
      "tooltip.basecyberware_cybereye.energy": "Витрачає 5 енергії",
      "tooltip.basecyberware_linearframe.energy": "Витрачає 10 енергії",

      "tooltip.createcybernetics.eyeupgrades_hudlens.tooltip1": "§1Додає HUD до зору",
          "tooltip.createcybernetics.eyeupgrades_hudlens.tooltip2": "§7Потрібні §cочні яблука",
          "tooltip.createcybernetics.eyeupgrades_hudlens.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.eyeupgrades_navigationchip.tooltip1": "§1Додає мінімапу до зору",
          "tooltip.createcybernetics.eyeupgrades_navigationchip.tooltip2": "§7Потрібні §9кіберочі§7 та §9HUDjack",
          "tooltip.createcybernetics.eyeupgrades_navigationchip.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.eyeupgrades_hudjack.tooltip1": "§1Додає HUD до зору",
          "tooltip.createcybernetics.eyeupgrades_hudjack.tooltip2": "§7Потрібні §9кіберочі",
          "tooltip.createcybernetics.eyeupgrades_hudjack.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.eyeupgrades_nightvision.tooltip1": "§1Покращує видимість у темряві",
          "tooltip.createcybernetics.eyeupgrades_nightvision.tooltip2": "§7Потрібні §9кіберочі",
          "tooltip.createcybernetics.eyeupgrades_nightvision.energy": "Витрачає 5 енергії",
      "tooltip.createcybernetics.eyeupgrades_targeting.tooltip1": "§1Наводить на останню атаковану істоту",
          "tooltip.createcybernetics.eyeupgrades_targeting.tooltip2": "§7Потрібні §9кіберочі§7 та §9HUDjack",
          "tooltip.createcybernetics.eyeupgrades_targeting.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.eyeupgrades_underwatervision.tooltip1": "§1Покращує видимість під водою",
          "tooltip.createcybernetics.eyeupgrades_underwatervision.tooltip2": "§7Потрібні §9кіберочі",
          "tooltip.createcybernetics.eyeupgrades_underwatervision.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.eyeupgrades_zoom.tooltip1": "§1Дає змогу бачити об’єкти віддаль",
          "tooltip.createcybernetics.eyeupgrades_zoom.tooltip2": "§7Потрібні §9кіберочі",
          "tooltip.createcybernetics.eyeupgrades_zoom.energy": "Витрачає 2 енергії",
      "tooltip.createcybernetics.eyeupgrades_trajectorycalculator.tooltip1": "§1Показує прогнозовану траєкторію для снаряда в руці",
          "tooltip.createcybernetics.eyeupgrades_trajectorycalculator.tooltip2": "§7Потрібні §9кіберочі",
          "tooltip.createcybernetics.eyeupgrades_trajectorycalculator.energy": "Витрачає 2 енергії",

      "tooltip.createcybernetics.armupgrades_armcannon.tooltip1": "§1Дає змогу запускати різні предмети та снаряди",
      "tooltip.createcybernetics.armupgrades_armcannon.desc": "§7Встановіть та натисніть %s§7, щоб відкрити інтерфейс завантаження",
      "tooltip.createcybernetics.armupgrades_armcannon.desc2": "§7Встановіть та натисніть %s§7, щоб відкрити колесо боєзапасів",
          "tooltip.createcybernetics.armupgrades_armcannon.tooltip2": "§7Потрібна §9кіберрука",
      "tooltip.createcybernetics.armupgrades_flywheel.tooltip1": "§1Дає змогу швидко натягувати луки та арбалети",
          "tooltip.createcybernetics.armupgrades_flywheel.tooltip2": "§7Потрібна §9кіберрука",
          "tooltip.createcybernetics.armupgrades_flywheel.energy": "Витрачає 2 енергії",
      "tooltip.createcybernetics.armupgrades_claws.tooltip1": "§1Висувні бойові кігті",
          "tooltip.createcybernetics.armupgrades_claws.tooltip2": "§7Потрібна §9кіберрука",
      "tooltip.createcybernetics.armupgrades_crafthands.tooltip1": "§1Дає змогу майструвати у сітці 3×3 без верстака",
        "tooltip.createcybernetics.armupgrades_crafthands.tooltip2": "§7Потрібна §9кіберрука",
        "tooltip.createcybernetics.armupgrades_crafthands.energy": "Витрачає 2 енергії",
      "tooltip.createcybernetics.armupgrades_drillfist.tooltip1": "§1Дає змогу добувати будь-що без інструмента (ціною придатної руки)",
        "tooltip.createcybernetics.armupgrades_drillfist.tooltip2": "§7Потрібна §9кіберрука)",
      "tooltip.createcybernetics.armupgrades_firestarter.tooltip1": "§1Дає змогу підпалювати істот і блоки",
        "tooltip.createcybernetics.armupgrades_firestarter.tooltip2": "§7Потрібна §9кіберрука",
        "tooltip.createcybernetics.armupgrades_firestarter.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.armupgrades_pneumaticwrist.tooltip1": "§1Додає відкидання до атак у ближньому бою і +2 до досяжності до блоків",
          "tooltip.createcybernetics.armupgrades_pneumaticwrist.tooltip2": "§7Потрібна §9кіберрука",
          "tooltip.createcybernetics.armupgrades_pneumaticwrist.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.armupgrades_reinforcedknuckles.tooltip1": "§1Дає змогу добувати кам’яні блоки без інструмента",
          "tooltip.createcybernetics.armupgrades_reinforcedknuckles.tooltip2": "§7Потрібна §9кіберрука",
      "tooltip.createcybernetics.armupgrades_ripperclaw.tooltip1": "§1Забезпечує більшу ймовірність успіху під час виконання хірургічних операцій вручну",
          "tooltip.createcybernetics.armupgrades_ripperclaw.tooltip2": "§7Потрібна §9кіберрука",
      "tooltip.createcybernetics.armupgrades_arccannon.tooltip1": "§1Дає змогу вистрілювати блискавками, що вимагає значних витрат енергії та використання руки",
          "tooltip.createcybernetics.armupgrades_arccannon.tooltip2": "§1Заміна протеза",
          "tooltip.createcybernetics.armupgrades_arccannon.energy": "Витрачає 10 енергії в режимі очікування та 180 тис енергії за кожен постріл",


  "tooltip.createcybernetics.legupgrades_metaldetector.tooltip1": "§1Може виявляти магнетичні блоки на глибині до 15 блоків",
          "tooltip.createcybernetics.legupgrades_metaldetector.tooltip2": "§7Потрібна §9кібернога",
          "tooltip.createcybernetics.legupgrades_metaldetector.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.legupgrades_anklebracers.tooltip1": "§1Коли встановлено в обидві ноги, нівелює шкоду від падіння до 25 блоків",
          "tooltip.createcybernetics.legupgrades_anklebracers.tooltip2": "§7Потрібна §9кібернога",
      "tooltip.createcybernetics.legupgrades_jumpboost.tooltip1": "§1Дає змогу стрибати далі й вище під час бігу або підкрадання",
          "tooltip.createcybernetics.legupgrades_jumpboost.tooltip2": "§7Потрібна §9кібернога",
          "tooltip.createcybernetics.legupgrades_jumpboost.energy": "Витрачає 3-5 енергії",
      "tooltip.createcybernetics.legupgrades_propellers.tooltip1": "§1Надає грацію дельфіна під час плавання",
          "tooltip.createcybernetics.legupgrades_propellers.tooltip2": "§7Потрібна §9кібернога",
          "tooltip.createcybernetics.legupgrades_propellers.energy": "Витрачає 5 енергії",
      "tooltip.createcybernetics.legupgrades_spurs.tooltip1": "§1Збільшує швидкість запряжених істот",
          "tooltip.createcybernetics.legupgrades_spurs.tooltip2": "§7Потрібна §9кібернога",
      "tooltip.createcybernetics.legupgrades_ocelotpaws.tooltip1": "§1Коли встановлено в обидві ноги, робить кроки й стрибки безшумними",
          "tooltip.createcybernetics.legupgrades_ocelotpaws.tooltip2": "§7Потрібна §9кібернога",

      "tooltip.createcybernetics.boneupgrades_bonebattery.tooltip1": "§1Зберігає енергію",
          "tooltip.createcybernetics.boneupgrades_bonebattery.tooltip2": "§3Накопичується до 3×",
          "tooltip.createcybernetics.boneupgrades_bonebattery.energy": "Уміщує 120 тис енергії",
      "tooltip.createcybernetics.boneupgrades_boneflex.tooltip1": "§1Нівелює шкоду від падіння ще на +3 блоки за кожне накопичення",
          "tooltip.createcybernetics.boneupgrades_boneflex.tooltip2": "§3Накопичується до 3×",
      "tooltip.createcybernetics.boneupgrades_bonelacing.tooltip1": "§1Додає 2 серця здоров’я за кожне накопичення",
          "tooltip.createcybernetics.boneupgrades_bonelacing.tooltip2": "§3Накопичується до 3×",
      "tooltip.createcybernetics.boneupgrades_capacitorframe.tooltip1": "§1Нейтралізує ефекти EMP і перетворює їх на додаткову енергію",
      "tooltip.createcybernetics.boneupgrades_elytra.tooltip1": "§1Зрощує елітри з хребтом",
          "tooltip.createcybernetics.boneupgrades_elytra.tooltip2": "§7Потрібен §9лінійний каркас",
          "tooltip.createcybernetics.boneupgrades_elytra.energy": "Витрачає 1-2 енергії",
      "tooltip.createcybernetics.boneupgrades_piezo.tooltip1": "§1Дає енергію від руху з ризиком періодичної шкоди",
          "tooltip.createcybernetics.boneupgrades_piezo.tooltip2": "§3Накопичується до 3×",
          "tooltip.createcybernetics.boneupgrades_piezo.energy": "Відновлює 2 енергії під час руху",
      "tooltip.createcybernetics.boneupgrades_spinalinjector.tooltip1": "§1Дає змогу зберігати й використовувати до 4 зіль із додатковою тривалістю",
      "tooltip.createcybernetics.boneupgrades_spinalinjector.desc": "§7Встановіть та натисніть %s§7, щоб відкрити",
          "tooltip.createcybernetics.boneupgrades_spinalinjector.tooltip2": "§7Потрібен §9лінійний каркас",
      "tooltip.createcybernetics.boneupgrades_sandevistan.tooltip1": "§1Надає величезну швидкість на короткий час",
      "tooltip.createcybernetics.boneupgrades_cyberskull.tooltip1": "§1Нівелює шкоду від зіткнень у польоті",
          "tooltip.createcybernetics.boneupgrades_cyberskull.tooltip2": "§7Потрібен §9лінійний каркас",


  "tooltip.createcybernetics.brainupgrades_cyberbrain.tooltip1": "§1Надає 3× досвіду та запобігає безсонню на 6 днів",
          "tooltip.createcybernetics.brainupgrades_cyberbrain.tooltip2": "§7Замінює §cмозок",
          "tooltip.createcybernetics.brainupgrades_cyberbrain.energy": "Витрачає 5 енергії",
  "tooltip.createcybernetics.brainupgrades_eyeofdefender.tooltip1": "§1Телепортує від траєкторії снарядів",
          "tooltip.createcybernetics.brainupgrades_eyeofdefender.tooltip2": "§7Потрібен §cмозок §7або §9церебральний процесорний модуль",
          "tooltip.createcybernetics.brainupgrades_eyeofdefender.energy": "Витрачає 5 енергії",
      "tooltip.createcybernetics.brainupgrades_consciousnesstransmitter.tooltip1": "§1Передає до 14 рівнів досвіду в нове тіло після смерті",
          "tooltip.createcybernetics.brainupgrades_consciousnesstransmitter.tooltip2": "§7Потрібен §cмозок §7або §9церебральний процесорний модуль",
      "tooltip.createcybernetics.brainupgrades_corticalstack.tooltip1": "§1У разі смерті зберігає досвід у капсулі",
          "tooltip.createcybernetics.brainupgrades_corticalstack.tooltip2": "§7Потрібен §cмозок §7або §9церебральний процесорний модуль",
      "tooltip.createcybernetics.brainupgrades_enderjammer.tooltip1": "§1Не дає ендерменам телепортуватися в радіусі 10 блоків",
      "tooltip.createcybernetics.brainupgrades_enderjammer.energy": "Витрачає 5 енергії",
      "tooltip.createcybernetics.brainupgrades_matrix.tooltip1": "§1Підсвічує загрози в радіусі 25 блоків",
          "tooltip.createcybernetics.brainupgrades_matrix.tooltip2": "§7Потрібен §cмозок §7або §9церебральний процесорний модуль",
          "tooltip.createcybernetics.brainupgrades_matrix.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.brainupgrades_neuralcontextualizer.tooltip1": "§1Автоматично дістає потрібний інструмент, якщо він є в інвентарі",
          "tooltip.createcybernetics.brainupgrades_neuralcontextualizer.tooltip2": "§7Потрібен §cмозок §7або §9церебральний процесорний модуль",
          "tooltip.createcybernetics.brainupgrades_neuralcontextualizer.energy": "Витрачає 2 енергії",
      "tooltip.createcybernetics.brainupgrades_cyberdeck.tooltip1": "§1Дає змогу віддалено зламувати кібернетику",
          "tooltip.createcybernetics.brainupgrades_cyberdeck.tooltip2": "§7Потрібен §cмозок §7або §9церебральний процесорний модуль",
              "tooltip.createcybernetics.brainupgrades_cyberdeck.desc1": "§7Натисніть %s§7, щоб відкрити слоти кібердека",
              "tooltip.createcybernetics.brainupgrades_cyberdeck.desc2": "§7Натисніть %s§7, щоб відкрити радіальне меню кібердека",
      "tooltip.createcybernetics.brainupgrades_idem.tooltip1": "§1(МіжВимірний Модуль Втечі) Дає змогу втекти в інший вимір на 15 секунд",
          "tooltip.createcybernetics.brainupgrades_idem.tooltip2": "§7Потрібен §cмозок §7або §9церебральний процесорний модуль",
          "tooltip.createcybernetics.brainupgrades_idem.tooltip3": "15 секунд відновлення",
          "tooltip.createcybernetics.brainupgrades_idem.energy": "Витрачає 50 енергії",
      "tooltip.createcybernetics.brainupgrades_chipwareslots.tooltip1": "§1Дає змогу встановлювати фрагменти даних для покращення базових навичок",
          "tooltip.createcybernetics.brainupgrades_chipwareslots.tooltip2": "§7Потрібен §cмозок",
      "tooltip.createcybernetics.brainupgrades_spelljammer.tooltip1": "§1Запобігає застосуванню більшості заклинань у радіусі 25 блоків",
          "tooltip.createcybernetics.brainupgrades_spelljammer.tooltip2": "§7Потрібен §cмозок §7або §9церебральний процесорний модуль",
      "tooltip.createcybernetics.brainupgrades_neuralprocessor.tooltip1": "§1Подвоює кількість досвіду та швидкість атаки, а також забезпечує взаємодію з екзокостюмами",
          "tooltip.createcybernetics.brainupgrades_neuralprocessor.tooltip2": "§7Потрібен §cмозок",
      "tooltip.createcybernetics.brainupgrades_iceprotocol.tooltip1": "§1Забезпечує 75% шанс на нейтралізацію швидких зломів",

    "tooltip.createcybernetics.heartupgrades_cyberheart.tooltip1": "§1Нівелює ефект Слабкості",
      "tooltip.createcybernetics.heartupgrades_cyberheart.energy": "Витрачає 6 енергії",
      "tooltip.createcybernetics.heartupgrades_coupler.tooltip1": "§1Генерує енергію від биття органічного серця",
          "tooltip.createcybernetics.heartupgrades_coupler.tooltip2": "§7Потрібно §cсерце",
          "tooltip.createcybernetics.heartupgrades_coupler.energy": "Відновлює 6 енергії за серцебиття",
      "tooltip.createcybernetics.heartupgrades_creeperheart.tooltip1": "§1Підриває після смерті",
          "tooltip.createcybernetics.heartupgrades_creeperheart.tooltip2": "§7Потрібно §cсерце",
      "tooltip.createcybernetics.heartupgrades_defibrillator.tooltip1": "§1Оживляє 1 раз",
          "tooltip.createcybernetics.heartupgrades_defibrillator.tooltip2": "§7Потрібно §cсерце",
          "tooltip.createcybernetics.heartupgrades_defibrillator.energy": "Витрачає 50 енергії",
      "tooltip.createcybernetics.heartupgrades_stemcell.tooltip1": "§1Дає регенерацію, коли здоров’я падає нижче 5",
      "tooltip.createcybernetics.heartupgrades_stemcell.energy": "Витрачає 5 енергії",
      "tooltip.createcybernetics.heartupgrades_platelets.tooltip1": "§1Дає пасивну регенерацію у спокої",
      "tooltip.createcybernetics.heartupgrades_platelets.energy": "Витрачає 5 енергії",

      "tooltip.createcybernetics.lungsupgrades_hyperoxygenation.tooltip1": "§1Підсилює швидкість бігу",
          "tooltip.createcybernetics.lungsupgrades_hyperoxygenation.tooltip2": "§3Накопичується до 3×",
              "tooltip.createcybernetics.lungsupgrades_hyperoxygenation.tooltip3": "§7Потрібні §cлегені",
              "tooltip.createcybernetics.lungsupgrades_hyperoxygenation.energy": "Витрачає 3/6/9 енергії",
  "tooltip.createcybernetics.lungsupgrades_oxygen.tooltip1": "§1Накопичує додаткову хвилину затримки дихання",
      "tooltip.createcybernetics.lungsupgrades_oxygen.tooltip2": "§7Потрібні §cлегені",
          "tooltip.createcybernetics.lungsupgrades_oxygen.tooltip3": "§7Потрібні §cлегені",
          "tooltip.createcybernetics.lungsupgrades_oxygen.energy": "Витрачає 3 енергії",

      "tooltip.createcybernetics.organsupgrades_adrenaline.tooltip1": "§1Надає Швидкість і Силу при отриманні шкоди",
      "tooltip.createcybernetics.organsupgrades_adrenaline.energy": "Витрачає 10 енергії",
      "tooltip.createcybernetics.organsupgrades_battery.tooltip1": "§1Зберігає енергію",
          "tooltip.createcybernetics.organsupgrades_battery.tooltip2": "§3Накопичується до 4 разів",
          "tooltip.createcybernetics.organsupgrades_battery.energy": "Уміщує 120 тис енергії",
      "tooltip.createcybernetics.organsupgrades_diamondwaferstack.tooltip1": "§1Повільно генерує невеликий потік енергії",
          "tooltip.createcybernetics.organsupgrades_diamondwaferstack.tooltip2": "§3Накопичується до 3 разів",
          "tooltip.createcybernetics.organsupgrades_diamondwaferstack.energy": "Дуже повільно відновлює 5 енергії",
      "tooltip.createcybernetics.organsupgrades_dualisticconverter.tooltip1": "§1Генерує енергію з конфліктних хвиль редстоуну та лазуриту",
      "tooltip.createcybernetics.organsupgrades_dualisticconverter.energy": "Відновлює 50 енергії від науки/магії",
      "tooltip.createcybernetics.organsupgrades_liverfilter.tooltip1": "§1Нівелює більшість негативних ефектів",
      "tooltip.createcybernetics.organsupgrades_magiccatalyst.tooltip1": "§1Генерує багато енергії з конфліктних хвиль редстоуну та лазуриту",
      "tooltip.createcybernetics.organsupgrades_magiccatalyst.energy": "Відновлює 100 енергії від магії",
      "tooltip.createcybernetics.organsupgrades_metabolic.tooltip1": "§1Генерує енергію з метаболічних процесів",
          "tooltip.createcybernetics.organsupgrades_metabolic.tooltip2": "§7Потрібен §cкишківник",
          "tooltip.createcybernetics.organsupgrades_metabolic.energy": "Відновлює 25 енергії під час метаболізму",
      "tooltip.createcybernetics.organsupgrade_densebattery.tooltip1": "§1Зберігає велику кількість енергії із зарядного блока",
      "tooltip.createcybernetics.organsupgrade_densebattery.energy": "Уміщує 1.2 мільйона енергії із зарядного блока",
      "tooltip.createcybernetics.organsupgrades_heatengine.tooltip1": "§1Генерує енергію від згорання палива",
      "tooltip.createcybernetics.organsupgrades_heatengine.desc": "§7Встановіть та натисніть %s§7, щоб відкрити",
          "tooltip.createcybernetics.organsupgrades_heatengine.energy": "Відновлює 50 енергії від палива",
      "tooltip.createcybernetics.organsupgrades_manabattery.tooltip1": "§1Зберігає додаткові басейни мани",
          "tooltip.createcybernetics.organsupgrades_manabattery.tooltip2": "§3Накопичується до 3 разів",
          "tooltip.createcybernetics.organsupgrades_manabattery.energy": "Уміщує 100 мани",

      "tooltip.createcybernetics.skinupgrades_arterialturbine.tooltip1": "§1Генерує енергію від руху",
          "tooltip.createcybernetics.skinupgrades_arterialturbine.tooltip2": "§3Накопичується до 4 разів",
          "tooltip.createcybernetics.skinupgrades_arterialturbine.energy": "Відновлює 3/10/25/50 енергії кров’яного тиску",
      "tooltip.createcybernetics.skinupgrades_chromatophores.tooltip1": "§1Дає змогу ідеально маскуватися в будь-якому середовищі",
      "tooltip.createcybernetics.skinupgrades_chromatophores.energy": "Витрачає 7 енергії",
      "tooltip.createcybernetics.skinupgrades_synthskin.tooltip1": "§1Приховує §9кіберкінцівки",
      "tooltip.createcybernetics.skinupgrades_immuno.tooltip1": "§1Зменшує відторгнення, але робить вразливим до негативних ефектів",
      "tooltip.createcybernetics.skinupgrades_faceplate.tooltip1": "§1Дає змогу змінювати «обличчя», щоб міняти відображуване ім’я",
      "tooltip.createcybernetics.skinupgrades_netheriteplating.tooltip1": "§1Надає імунітет до вогню та лави",
      "tooltip.createcybernetics.skinupgrades_solarskin.tooltip1": "§1Генерує енергію на сонці",
      "tooltip.createcybernetics.skinupgrades_solarskin.tooltip2": "§3Накопичується до 3 разів",
  "tooltip.createcybernetics.skinupgrades_solarskin.energy": "Відновлює 15 енергії під сонячним світлом",
      "tooltip.createcybernetics.skinupgrades_subdermalarmor.tooltip1": "§1Надає 1 бал броні",
          "tooltip.createcybernetics.skinupgrades_subdermalarmor.tooltip2": "§3Накопичується до 3 разів",
      "tooltip.createcybernetics.skinupgrades_subdermalspikes.tooltip1": "§1Застосовує ефект шипів при отриманні шкоди",
      "tooltip.createcybernetics.skinupgrades_syntheticsetules.tooltip1": "§1Дає змогу лазити по стінах як павук",
      "tooltip.createcybernetics.skinupgrades_metalplating.tooltip1": "§1Заміна шкіри титановими пластинами",
      "tooltip.createcybernetics.skinupgrades_empthreading.tooltip1": "§1Забезпечує 3-секундний запас часу після впливу EMP",
          "tooltip.createcybernetics.skinupgrades_empthreading.energy": "Витрачає 3 енергії",
  "tooltip.createcybernetics.skinupgrades_sweat.tooltip1": "§1Виділяє багато поту для відведення тепла",
      "tooltip.createcybernetics.skinupgrades_sweat.energy": "Витрачає 5 енергії",
      "tooltip.createcybernetics.skinupgrades_manaskin.tooltip1": "§1Поглинає ману та конвертує її на енергію",
      "tooltip.createcybernetics.skinupgrades_manaskin.energy": "Відновлює 35 енергії за кожне влучне закляття, та більше від мани у повітрі",

      "tooltip.createcybernetics.muscleupgrades_synthmuscle.tooltip1": "§1Надає додаткову швидкість і силу",
      "tooltip.createcybernetics.muscleupgrades_synthmuscle.energy": "Витрачає 3 енергії",
      "tooltip.createcybernetics.muscleupgrades_wiredreflexes.tooltip1": "§1Розвертає в бік нападників",
      "tooltip.createcybernetics.muscleupgrades_wiredreflexes.energy": "Витрачає 3 енергії",

      "tooltip.createcybernetics.wetware_blubber.tooltip1": "§cІзолює від холоду",
      "tooltip.createcybernetics.wetware_firebreathinglungs.tooltip1": "§cДає змогу стріляти драконячими вогняними кулями",
      "tooltip.createcybernetics.wetware_firebreathinglungs.desc": "§7Shift+ПКМ, щоб активувати",
      "tooltip.createcybernetics.wetware_waterbreathinglungs.tooltip1": "§cДає змогу дихати під водою",
      "tooltip.createcybernetics.wetware_guardianeye.tooltip1": "§cДає змогу стріляти лазерами вартового",
      "tooltip.createcybernetics.wetware_guardianeye.desc": "§7Утримйте Shift+ПКМ, щоб активувати",
      "tooltip.createcybernetics.wetware_polarbearfur.tooltip1": "§cНівелює ефект замерзання",
      "tooltip.createcybernetics.wetware_ravagertendons.tooltip1": "§cНадає силу та витривалість",
      "tooltip.createcybernetics.wetware_sculklungs.tooltip1": "§cДає змогу випускати потужні звукові хвилі",
      "tooltip.createcybernetics.wetware_sculklungs.desc": "§7Утримйте Shift+ПКМ, щоб активувати",
      "tooltip.createcybernetics.wetware_tacticalinksac.tooltip1": "§cДає змогу накладати сліпоту на нападників",
      "tooltip.createcybernetics.wetware_aerostasisgyrobladder.tooltip1": "§cНадає часткові здібності польоту",
      "tooltip.createcybernetics.wetware_aerostasisgyrobladder.desc": "§7Утримйте Пробіл, щоб активувати",
      "tooltip.createcybernetics.wetware_grassfedstomach.tooltip1": "§cДає змогу їсти траву та пшеницю",
      "tooltip.createcybernetics.wetware_webshootingintestines.tooltip1": "§cДає змогу стріляти павутиною, щоб обплутувати здобич",
      "tooltip.createcybernetics.wetware_webshootingintestines.desc": "§7Shift+ПКМ, щоб активувати",
      "tooltip.createcybernetics.wetware_webshooting_leftarm.tooltip1": "§cДає змогу стріляти павутиною, щоб обплутувати здобич",
      "tooltip.createcybernetics.wetware_webshooting_leftarm.desc": "§7Shift+ПКМ, щоб активувати",
      "tooltip.createcybernetics.wetware_webshooting_rightarm.tooltip1": "§cДає змогу стріляти павутиною, щоб обплутувати здобич",
      "tooltip.createcybernetics.wetware_webshooting_rightarm.desc": "§7Shift+ПКМ, щоб активувати",
      "tooltip.createcybernetics.wetware_spidereyes.tooltip1": "§cДає змогу бачити як павук",
      "tooltip.createcybernetics.wetware_blastemaskeleton.tooltip1": "§cНадає регенерацію, працює краще з меншою кількістю імплантів",
      "tooltip.createcybernetics.wetware_blastemaskeleton.desc": "§7Понад 8 імплантів блокують регенерацію",
      "tooltip.createcybernetics.wetware_dragonskin.tooltip1": "§cНадає невразливість до драконячого подиху та збільшує захист",
      "tooltip.createcybernetics.wetware_wardenantlers.tooltip1": "§cДає змогу бачити звуки",
      "tooltip.createcybernetics.wetware_sculkheart.tooltip1": "§cСтворює рівномірний ритм серцебиття та накладає темряву на гравців поруч",
      "tooltip.createcybernetics.wetware_gooeymuscle.tooltip1": "§cЗнижує вплив невеликих падінь і значно зменшує шкоду від булави",
      "tooltip.createcybernetics.wetware_electrocytemuscle.tooltip1": "§cПри отриманні шкоди випускає електричний розряд в усіх істот поблизу; час відновлення — 2 хвилини",




      "tooltip.createcybernetics.charging_block": "Заряджає виключно щільну батарею і може тимчасово забезпечувати живленням кіберпротези"
}