Wierd World Generation Datapack — for Minecraft 1.21.1
=========================================================

WHAT IT DOES
------------
Only changes the SHAPE of Overworld terrain, making it look like huge
near-vertical stone/dirt cliffs, sudden ledges, and blocky mesa-like
plateaus instead of the usual smooth modern hills.

Everything else stays VANILLA:
- all structures generate normally (villages, temples, strongholds, etc.)
- all ores generate with normal vanilla rules
- biomes, caves, and aquifers are untouched

This works because the pack only overrides 3 files responsible for
terrain "offset / steepness / roughness" — no structure, ore, or biome
files are touched at all.

COMPATIBILITY
-------------
pack_format: 48 — Minecraft 1.21, 1.21.1
(For 1.21.2+ the internal terrain file format changed slightly, so use
the 26.1–26.2 build instead for those newer versions.)

INSTALLATION
------------
1. Extract the archive — you should see pack.mcmeta and a data folder.
2. Create a NEW world (existing chunks won't be reshaped).
3. Copy the pack contents into:
   .minecraft/saves/<WORLD_NAME>/datapacks/
   Or place it in .minecraft/datapacks/ and enable it when creating a
   new world from the "Data Packs" screen.
4. Load the world — done.

On a server: put it in world/datapacks/ and run /reload (or restart)
BEFORE generating new chunks.

TWEAKING
--------
Want steeper/taller cliffs? Open
data/minecraft/worldgen/density_function/overworld/factor.json
and raise the 15.0 value (e.g. to 20–25).
Want hillier terrain overall? In offset.json raise the 1.9 multiplier
(e.g. to 2.5).
