public class PEChunkSource extends NoiseChunkSource
NoiseChunkSource.NoiseScaleDepthhorizontalNoiseResolution, noiseSizeX, noiseSizeY, noiseSizeZ, noiseTopY, verticalNoiseResolutionblockSources, DEEP_OCEAN_MIN_DEPTH, defaultBlock, defaultFluid, OCEAN_MIN_DEPTH, random, seaLevel, seed, settings, worldHeight| Constructor and Description |
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PEChunkSource(long seed,
ModernBetaGeneratorSettings settings) |
| Modifier and Type | Method and Description |
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protected java.util.Random |
createRandom(long seed)
Creates a new Random for world generation.
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protected double |
sampleNoiseOffset(int noiseY,
double scale,
double depth)
Samples the noise offset at the given noise y-coordinate.
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protected NoiseChunkSource.NoiseScaleDepth |
sampleNoiseScaleDepth(int startNoiseX,
int startNoiseZ,
int localNoiseX,
int localNoiseZ)
Samples the scale and depth values at startNoiseX + localNoiseX, startNoiseZ + localNoiseZ.
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debugNoiseCoordinates, debugNoiseModifiers, debugNoiseSettings, getDensity, getHeight, getNoiseSampler, getNoiseSettings, provideInitialChunk, provideProcessedChunk, provideSurface, sampleNoiseColumnbuildBiomeInjectorRules, createBiomeInjectionRules, getBeachOctaveNoise, getDefaultBlock, getDefaultFluid, getForestOctaveNoise, getGeneratorSettings, getSeaLevel, getSeed, getSurfaceOctaveNoise, getWorldSpawner, pruneChunk, setBeachOctaveNoise, setCloudHeight, setForestOctaveNoise, setSurfaceOctaveNoise, skipChunkpublic PEChunkSource(long seed,
ModernBetaGeneratorSettings settings)
protected java.util.Random createRandom(long seed)
ChunkSourcecreateRandom in class ChunkSourceseed - The world seedprotected NoiseChunkSource.NoiseScaleDepth sampleNoiseScaleDepth(int startNoiseX, int startNoiseZ, int localNoiseX, int localNoiseZ)
NoiseChunkSourcesampleNoiseScaleDepth in class NoiseChunkSourcestartNoiseX - x-coordinate start of chunk in noise coordinates.startNoiseZ - z-coordinate start of chunk in noise coordinates.localNoiseX - Current subchunk index along x-axis.localNoiseZ - Current subchunk index along z-axis.protected double sampleNoiseOffset(int noiseY,
double scale,
double depth)
NoiseChunkSourcesampleNoiseOffset in class NoiseChunkSourcenoiseY - y-coordinate in noise coordinates.scale - The terrain scale modifier.depth - The terrain depth modifier.