{
  "advancement.simulated.a_calculated_connection": "A Calculated Connection",
  "advancement.simulated.a_calculated_connection.desc": "Successfully align and connect two Docking Connectors",
  "advancement.simulated.applied_kinematics": "Applied Kinematics",
  "advancement.simulated.applied_kinematics.desc": "Obtain a Physics Assembler, the heart of every Simulated Contraption",
  "advancement.simulated.big_beam": "Big Beam",
  "advancement.simulated.big_beam.desc": "Power a Laser Pointer. Please do not stare directly into the Laser Pointer",
  "advancement.simulated.call_of_the_void": "Call of the Void",
  "advancement.simulated.call_of_the_void.desc": "Visit a glimmering sea at the end of the world\n§7(Hidden Advancement)",
  "advancement.simulated.can_we_get_much_higher": "Can We Get Much Higher?",
  "advancement.simulated.can_we_get_much_higher.desc": "Observe an Altitude Sensor at 0% atmospheric pressure\n§7(Hidden Advancement)",
  "advancement.simulated.convoluted_circumvolutions": "Convoluted Circumvolutions",
  "advancement.simulated.convoluted_circumvolutions.desc": "Obtain a Gyroscopic Mechanism",
  "advancement.simulated.far_from_home": "Far From Home",
  "advancement.simulated.far_from_home.desc": "Set a Navigation Table's target to a location over 5000 blocks away\n§7(Hidden Advancement)",
  "advancement.simulated.get_a_grip": "Get a Grip!",
  "advancement.simulated.get_a_grip.desc": "Grab on to a Handle",
  "advancement.simulated.got_a_grip": "Got a Grip!",
  "advancement.simulated.got_a_grip.desc": "Break a very long fall by grabbing on to a Handle\n§7(Hidden Advancement)",
  "advancement.simulated.i_declare_thee": "I Declare Thee...",
  "advancement.simulated.i_declare_thee.desc": "Name a Simulated Contraption using a Nameplate",
  "advancement.simulated.i_paid_for_the_whole_typewriter": "I Paid for the Whole Typewriter",
  "advancement.simulated.i_paid_for_the_whole_typewriter.desc": "Bind 26 or more keys to frequencies on the Linked Typewriter\n§7(Hidden Advancement)",
  "advancement.simulated.learning_the_ropes": "Learning the Ropes",
  "advancement.simulated.learning_the_ropes.desc": "Connect a Rope Connector or Rope Spool with Rope",
  "advancement.simulated.measure_once_build_twice": "Measure Once, Build Twice",
  "advancement.simulated.measure_once_build_twice.desc": "Inspect a Contraption Diagram",
  "advancement.simulated.must_come_up": "...Must Come Up",
  "advancement.simulated.must_come_up.desc": "Watch a Spring item bounce a great distance\n§7(Hidden Advancement)",
  "advancement.simulated.my_eye": "My Eye!",
  "advancement.simulated.my_eye.desc": "Shine a laser into a Laser Sensor and activate it",
  "advancement.simulated.nearsighted": "Nearsighted",
  "advancement.simulated.nearsighted.desc": "Obtain and place an Optical Sensor to show you what's right there",
  "advancement.simulated.no_pressure": "No Pressure",
  "advancement.simulated.no_pressure.desc": "Obtain and place an Altitude Sensor",
  "advancement.simulated.not_gonna_sugarcoat_it": "Not Gonna Sugarcoat It",
  "advancement.simulated.not_gonna_sugarcoat_it.desc": "Use Honey Glue to connect a group of blocks for assembly",
  "advancement.simulated.opposite_attract": "Opposites Attract",
  "advancement.simulated.opposite_attract.desc": "Place and power a Redstone Magnet",
  "advancement.simulated.rewind_time": "Rewind Time",
  "advancement.simulated.rewind_time.desc": "Watch a Torsion Spring unwind to its original position",
  "advancement.simulated.root": "Create Simulated",
  "advancement.simulated.root.desc": "Physics Be Upon Ye",
  "advancement.simulated.speed_is_key": "Speed is Key",
  "advancement.simulated.speed_is_key.desc": "Obtain and place a Velocity Sensor to satiate your need for speed",
  "advancement.simulated.steamless_engine": "Steamless Engine",
  "advancement.simulated.steamless_engine.desc": "Place and power a Portable Engine",
  "advancement.simulated.stuck_together": "Stuck Together",
  "advancement.simulated.stuck_together.desc": "Craft a Plunger Launcher",
  "advancement.simulated.that_should_do_for_now": "That Should Do For Now",
  "advancement.simulated.that_should_do_for_now.desc": "Place over 10 hours of fuel into a Portable Engine\n§7(Hidden Advancement)",
  "advancement.simulated.thataway": "Thataway!",
  "advancement.simulated.thataway.desc": "Obtain and place a Navigation Table to point you in the right direction",
  "advancement.simulated.the_definition_of_up": "The Definition of \"Up\"",
  "advancement.simulated.the_definition_of_up.desc": "Obtain and place a Gimbal Sensor to help you keep balance",
  "advancement.simulated.unpowered_steering": "Unpowered Steering",
  "advancement.simulated.unpowered_steering.desc": "Grab and spin a Steering Wheel",
  "advancement.simulated.what_goes_down": "What Goes Down...",
  "advancement.simulated.what_goes_down.desc": "Boing! Obtain a Spring item",
  "advancement.simulated.you_spin_me_right_round": "You Spin Me Right Round",
  "advancement.simulated.you_spin_me_right_round.desc": "Assemble a Simulated Contraption using a Swivel Bearing",
  "block.simulated.absorber.tooltip.summary": "§c[Placeholder] INCOMPLETE. DOES NOT §cWORK.",
  "block.simulated.altitude_sensor": "Altitude Sensor",
  "block.simulated.analog_transmission": "Analog Transmission",
  "block.simulated.auger_cog": "Auger Cogwheel",
  "block.simulated.auger_shaft": "Auger Shaft",
  "block.simulated.black_handle": "Black Handle",
  "block.simulated.black_nameplate": "Black Nameplate",
  "block.simulated.black_portable_engine": "Black Portable Engine",
  "block.simulated.black_symmetric_sail": "Black Symmetric Sail",
  "block.simulated.blue_handle": "Blue Handle",
  "block.simulated.blue_nameplate": "Blue Nameplate",
  "block.simulated.blue_portable_engine": "Blue Portable Engine",
  "block.simulated.blue_symmetric_sail": "Blue Symmetric Sail",
  "block.simulated.brown_handle": "Brown Handle",
  "block.simulated.brown_nameplate": "Brown Nameplate",
  "block.simulated.brown_portable_engine": "Brown Portable Engine",
  "block.simulated.brown_symmetric_sail": "Brown Symmetric Sail",
  "block.simulated.copper_handle": "Copper Handle",
  "block.simulated.cyan_handle": "Cyan Handle",
  "block.simulated.cyan_nameplate": "Cyan Nameplate",
  "block.simulated.cyan_portable_engine": "Cyan Portable Engine",
  "block.simulated.cyan_symmetric_sail": "Cyan Symmetric Sail",
  "block.simulated.directional_gearshift": "Directional Gearshift",
  "block.simulated.directional_linked_receiver": "Directional Linked Receiver",
  "block.simulated.docking_connector": "Docking Connector",
  "block.simulated.gimbal_sensor": "Gimbal Sensor",
  "block.simulated.gray_handle": "Gray Handle",
  "block.simulated.gray_nameplate": "Gray Nameplate",
  "block.simulated.gray_portable_engine": "Gray Portable Engine",
  "block.simulated.gray_symmetric_sail": "Gray Symmetric Sail",
  "block.simulated.green_handle": "Green Handle",
  "block.simulated.green_nameplate": "Green Nameplate",
  "block.simulated.green_portable_engine": "Green Portable Engine",
  "block.simulated.green_symmetric_sail": "Green Symmetric Sail",
  "block.simulated.handle.tooltip.behaviour1": "_Grabs_ the handle, moving yourself around it.",
  "block.simulated.handle.tooltip.behaviour2": "_Grabs_ the handle, moving only the _Simulated Contraption_ the handle is on.",
  "block.simulated.handle.tooltip.behaviour3": "Adjusts the _distance_, moving the handle closer or further away",
  "block.simulated.handle.tooltip.condition1": "Hold R-Click",
  "block.simulated.handle.tooltip.condition2": "Hold R-Click while Sneaking",
  "block.simulated.handle.tooltip.condition3": "Scroll while holding R-Click",
  "block.simulated.handle.tooltip.summary": "Attach to a block to easily _grab_ onto it.",
  "block.simulated.iron_handle": "Iron Handle",
  "block.simulated.laser_pointer": "Laser Pointer",
  "block.simulated.laser_sensor": "Laser Sensor",
  "block.simulated.light_blue_handle": "Light Blue Handle",
  "block.simulated.light_blue_nameplate": "Light Blue Nameplate",
  "block.simulated.light_blue_portable_engine": "Light Blue Portable Engine",
  "block.simulated.light_blue_symmetric_sail": "Light Blue Symmetric Sail",
  "block.simulated.light_gray_handle": "Light Gray Handle",
  "block.simulated.light_gray_nameplate": "Light Gray Nameplate",
  "block.simulated.light_gray_portable_engine": "Light Gray Portable Engine",
  "block.simulated.light_gray_symmetric_sail": "Light Gray Symmetric Sail",
  "block.simulated.lime_handle": "Lime Handle",
  "block.simulated.lime_nameplate": "Lime Nameplate",
  "block.simulated.lime_portable_engine": "Lime Portable Engine",
  "block.simulated.lime_symmetric_sail": "Lime Symmetric Sail",
  "block.simulated.linked_typewriter": "Linked Typewriter",
  "block.simulated.linked_typewriter.tooltip.behaviour1": "_Toggles_ the Linked Typewriter. _Movement controls_ and any _assigned keys_ are taken over while it's active.",
  "block.simulated.linked_typewriter.tooltip.behaviour2": "Opens the manual _Configuration Interface_.",
  "block.simulated.linked_typewriter.tooltip.behaviour3": "Binds the _Linked Controller's_ frequencies to the typewriter.",
  "block.simulated.linked_typewriter.tooltip.behaviour4": "Enables _Bind Mode_, press _any key_ to bind it to the _Link's Frequency_. (Frequencies are _saved_ when the Linked Typewriter is _broken_)",
  "block.simulated.linked_typewriter.tooltip.condition1": "When R-Clicked",
  "block.simulated.linked_typewriter.tooltip.condition2": "When R-Clicked while Sneaking",
  "block.simulated.linked_typewriter.tooltip.condition3": "R-Click with Linked Controller",
  "block.simulated.linked_typewriter.tooltip.condition4": "R-Click Item on Redstone Link Receiver",
  "block.simulated.linked_typewriter.tooltip.summary": "Grants convenient control over many _Redstone Link_ frequencies assigned to its _keys_.",
  "block.simulated.magenta_handle": "Magenta Handle",
  "block.simulated.magenta_nameplate": "Magenta Nameplate",
  "block.simulated.magenta_portable_engine": "Magenta Portable Engine",
  "block.simulated.magenta_symmetric_sail": "Magenta Symmetric Sail",
  "block.simulated.merging_glue": "Merging Glue",
  "block.simulated.modulating_linked_receiver": "Modulating Linked Receiver",
  "block.simulated.nameplate.tooltip.behaviour1": "_Edit_ the displayed _name_ on the Nameplate",
  "block.simulated.nameplate.tooltip.behaviour2": "_Changes the color_ of the name on the Nameplate",
  "block.simulated.nameplate.tooltip.behaviour3": "_Locks_ the name displayed on the Nameplate",
  "block.simulated.nameplate.tooltip.behaviour4": "All Nameplates will _share and set_ the name of the _Simulated Contraption_",
  "block.simulated.nameplate.tooltip.condition1": "When R-Clicked",
  "block.simulated.nameplate.tooltip.condition2": "When R-Clicked with Dye",
  "block.simulated.nameplate.tooltip.condition3": "When R-Clicked with Honeycomb",
  "block.simulated.nameplate.tooltip.condition4": "When used on a Simulated Contraption",
  "block.simulated.nameplate.tooltip.summary": "_Declare the name_ of your _Simulated Contraption_!",
  "block.simulated.navigation_table": "Navigation Table",
  "block.simulated.optical_sensor": "Optical Sensor",
  "block.simulated.orange_handle": "Orange Handle",
  "block.simulated.orange_nameplate": "Orange Nameplate",
  "block.simulated.orange_portable_engine": "Orange Portable Engine",
  "block.simulated.orange_symmetric_sail": "Orange Symmetric Sail",
  "block.simulated.paired_docking_connector": "Paired Docking Connector",
  "block.simulated.physics_assembler": "Physics Assembler",
  "block.simulated.pink_handle": "Pink Handle",
  "block.simulated.pink_nameplate": "Pink Nameplate",
  "block.simulated.pink_portable_engine": "Pink Portable Engine",
  "block.simulated.pink_symmetric_sail": "Pink Symmetric Sail",
  "block.simulated.purple_handle": "Purple Handle",
  "block.simulated.purple_nameplate": "Purple Nameplate",
  "block.simulated.purple_portable_engine": "Purple Portable Engine",
  "block.simulated.purple_symmetric_sail": "Purple Symmetric Sail",
  "block.simulated.red_handle": "Red Handle",
  "block.simulated.red_nameplate": "Red Nameplate",
  "block.simulated.red_portable_engine": "Red Portable Engine",
  "block.simulated.red_symmetric_sail": "Red Symmetric Sail",
  "block.simulated.redstone_accumulator": "Redstone Accumulator",
  "block.simulated.redstone_accumulator.input_delay": "Input Delay",
  "block.simulated.redstone_inductor": "Redstone Inductor",
  "block.simulated.redstone_inductor.copy": "Copy",
  "block.simulated.redstone_inductor.invert": "Invert",
  "block.simulated.redstone_magnet": "Redstone Magnet",
  "block.simulated.rope_connector": "Rope Connector",
  "block.simulated.rope_winch": "Rope Winch",
  "block.simulated.spring": "Spring",
  "block.simulated.steering_wheel": "Steering Wheel",
  "block.simulated.swivel_bearing": "Swivel Bearing",
  "block.simulated.swivel_bearing_link_block": "Swivel Bearing Link Block",
  "block.simulated.throttle_lever": "Throttle Lever",
  "block.simulated.torsion_spring": "Torsion Spring",
  "block.simulated.velocity_sensor": "Velocity Sensor",
  "block.simulated.white_handle": "White Handle",
  "block.simulated.white_nameplate": "White Nameplate",
  "block.simulated.white_portable_engine": "White Portable Engine",
  "block.simulated.white_symmetric_sail": "Symmetric Sail",
  "block.simulated.yellow_handle": "Yellow Handle",
  "block.simulated.yellow_nameplate": "Yellow Nameplate",
  "block.simulated.yellow_portable_engine": "Yellow Portable Engine",
  "block.simulated.yellow_symmetric_sail": "Yellow Symmetric Sail",
  "commands.simulated.lock.success": "Updated lock for %s sub-level%s",
  "create.item_attributes.block_bounciness": "bounciness is %s",
  "create.item_attributes.block_bounciness.inverted": "bounciness is not %s",
  "create.item_attributes.block_friction": "friction is %s μ",
  "create.item_attributes.block_friction.inverted": "friction is not %s μ",
  "create.item_attributes.block_mass": "mass is %s kpg",
  "create.item_attributes.block_mass.inverted": "mass is not %s kpg",
  "entity.simulated.contraption_diagram": "Contraption Diagram",
  "entity.simulated.honey_glue": "Honey Glue",
  "entity.simulated.launched_plunger": "Launched Plunger",
  "generator.simulated.airship_ready": "Airship Ready",
  "generator.simulated.airship_ready.info": "A Superflat world at y=63 to simulate normal air pressure conditions.",
  "generator.simulated.end_sea": "End Sea",
  "item.simulated.contraption_diagram": "Contraption Diagram",
  "item.simulated.contraption_diagram.tooltip.behaviour1": "_Visualize forces_ acting on the _Simulated Contraption_",
  "item.simulated.contraption_diagram.tooltip.condition1": "When R-Clicked on Simulated Contraption",
  "item.simulated.contraption_diagram.tooltip.summary": "A _visual diagram_ with detailed information about a _Simulated Contraption_.",
  "item.simulated.creative_physics_staff": "Creative Physics Staff",
  "item.simulated.creative_physics_staff.tooltip.behaviour1": "The _Targeted Contraption_ will become _locked in place_.",
  "item.simulated.creative_physics_staff.tooltip.behaviour2": "_Toggle dragging_ the _Targeted Contraption_ around with the staff.",
  "item.simulated.creative_physics_staff.tooltip.behaviour3": "Rotate the _Targeted Contraption_ with the staff.",
  "item.simulated.creative_physics_staff.tooltip.behaviour4": "Adjusts _how far away_ you are _dragging_ the _Targeted Contraption_",
  "item.simulated.creative_physics_staff.tooltip.condition1": "L-Click at Simulated Contraption",
  "item.simulated.creative_physics_staff.tooltip.condition2": "R-Click at Simulated Contraption",
  "item.simulated.creative_physics_staff.tooltip.condition3": "Hold Tab while Dragging",
  "item.simulated.creative_physics_staff.tooltip.condition4": "Scroll while Dragging",
  "item.simulated.creative_physics_staff.tooltip.summary": "_Creative mode_ tool for moving _Simulated Contraptions_.",
  "item.simulated.engine_assembly": "Engine Assembly",
  "item.simulated.gyroscopic_mechanism": "Gyroscopic Mechanism",
  "item.simulated.honey_glue": "Honey Glue",
  "item.simulated.incomplete_engine_assembly": "Incomplete Engine Assembly",
  "item.simulated.incomplete_gyroscopic_mechanism": "Incomplete Gyroscopic Mechanism",
  "item.simulated.plunger_launcher": "Plunger Launcher",
  "item.simulated.plunger_launcher.tooltip.behaviour1": "_Fires_ a rope-attached _Plunger_. Two fired Plungers will _connect_ and _pull attached blocks together_.",
  "item.simulated.plunger_launcher.tooltip.behaviour2": "_Removes_ all rope-attached _Plungers_.",
  "item.simulated.plunger_launcher.tooltip.behaviour3": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
  "item.simulated.plunger_launcher.tooltip.condition1": "When R-Clicked",
  "item.simulated.plunger_launcher.tooltip.condition2": "When Shift R-Clicked",
  "item.simulated.plunger_launcher.tooltip.condition3": "While wearing Backtank",
  "item.simulated.plunger_launcher.tooltip.summary": "Slomhp! Move _Simulated Contraptions_ with the power of suction. Can be powered with _Air_ _Pressure_ from a _Backtank_.",
  "item.simulated.rope_coupling": "Rope Coupling",
  "item.simulated.spring": "Spring",
  "item.simulated.spring.tooltip.behaviour1": "Adjusts the _strength_ of the spring",
  "item.simulated.spring.tooltip.behaviour2": "_Increases_ the resting length",
  "item.simulated.spring.tooltip.behaviour3": "_Reduces_ the resting length",
  "item.simulated.spring.tooltip.condition1": "When R-Clicked with Wrench",
  "item.simulated.spring.tooltip.condition2": "When R-Clicked with Spring",
  "item.simulated.spring.tooltip.condition3": "When Shift R-Clicked with Spring",
  "item.simulated.spring.tooltip.summary": "Boing! _Connects_ two blocks with a _spring._",
  "itemGroup.simulated.group": "Create Simulated",
  "simulated.altitude_sensor.air_pressure": "Air Pressure: %s",
  "simulated.altitude_sensor.height": "Height: %s",
  "simulated.analog_transmission.too_fast": "Too Fast",
  "simulated.analog_transmission.too_fast_error": "It appears that this _Analog Transmission_ is attempting to exceed the _maximum rotation speed_. Reduce or remove its _Redstone Signal_ to slow it down.",
  "simulated.auger_shaft.actor_items": "Contains %1$s items from actors",
  "simulated.auger_shaft.information": "Auger Shaft Information",
  "simulated.auger_shaft.item_flow": "-> Moving %1$s stacks / second",
  "simulated.auger_shaft.update_progress": "Item Progress:",
  "simulated.contraption_diagram.cannot_use": "This Diagram must be on a Simulated Contraption to be inspected...",
  "simulated.contraption_diagram.center_of_mass": "Center of Mass: ",
  "simulated.contraption_diagram.force_arrow": "%s force of %s",
  "simulated.contraption_diagram.force_arrow_magnitude": "%s pN",
  "simulated.contraption_diagram.hidden": "Hidden",
  "simulated.contraption_diagram.mass": "%s kpg",
  "simulated.contraption_diagram.merge_forces": "Force Arrows: ",
  "simulated.contraption_diagram.merged": "Merged",
  "simulated.contraption_diagram.merged_force_arrow": "%s %s forces totalling %s",
  "simulated.contraption_diagram.merging_numeral": "%s",
  "simulated.contraption_diagram.shown": "Shown",
  "simulated.contraption_diagram.toggle_paper": "Configure Diagram",
  "simulated.contraption_diagram.total_mass": "Total mass: ",
  "simulated.contraption_diagram.unmerged": "Separate",
  "simulated.display_source.altitude_sensor.air_pressure": "Air Pressure",
  "simulated.display_source.altitude_sensor.data": "Altitude Sensor Data",
  "simulated.display_source.altitude_sensor.height": "Height",
  "simulated.display_source.gimbal_sensor.data": "Gimbal Sensor Data",
  "simulated.display_source.gimbal_sensor.x_angle": "X Angle",
  "simulated.display_source.gimbal_sensor.z_angle": "Z Angle",
  "simulated.display_source.item_throughput": "Item Throughput",
  "simulated.display_source.laser_sensor.data": "Laser Sensor Data",
  "simulated.display_source.laser_sensor.laser_distance": "Laser Distance",
  "simulated.display_source.navigation_table.data": "Navigation Table Data",
  "simulated.display_source.navigation_table.distance": "Target Distance",
  "simulated.display_source.navigation_table.eta_real": "Target ETA",
  "simulated.display_source.optical_sensor.block_distance": "Block Distance",
  "simulated.display_source.optical_sensor.data": "Optical Sensor Data",
  "simulated.display_source.optical_sensor.detected_block": "Detected Block",
  "simulated.display_source.portable_engine.current_burn": "Current Burn Time",
  "simulated.display_source.portable_engine.data": "Portable Engine Data",
  "simulated.display_source.portable_engine.total_burn": "Total Burn Time",
  "simulated.display_source.sublevel_name": "Contraption Name",
  "simulated.display_source.typewriter.typed_text": "Typed Text",
  "simulated.display_source.velocity_sensor.away": "Away",
  "simulated.display_source.velocity_sensor.data": "Velocity Sensor Data",
  "simulated.display_source.velocity_sensor.description": "Max Speed and Output Direction",
  "simulated.display_source.velocity_sensor.speed": "Relative Speed",
  "simulated.display_source.velocity_sensor.towards": "Towards",
  "simulated.extra_kinetics.default": "Extra Kinetics",
  "simulated.extra_kinetics.extra_cogwheel": "Rotation Cogwheel",
  "simulated.extra_kinetics.information": "Information for",
  "simulated.extra_kinetics.torsion_output": "Output Shaft",
  "simulated.generic.pull_when_clockwise": "Pull air when clockwise",
  "simulated.generic.push_when_clockwise": "Push air when clockwise",
  "simulated.generic.swivel_default_always_locked": "Always Locked",
  "simulated.generic.swivel_default_always_unlocked": "Always Unlocked",
  "simulated.generic.swivel_default_locked": "Unpowered -> Locked",
  "simulated.generic.swivel_default_unlocked": "Powered -> Locked",
  "simulated.gimbal_sensor.x_angle": "X Angle: %s",
  "simulated.gimbal_sensor.z_angle": "Z Angle: %s",
  "simulated.gui.altitude_sensor.title": "Configure Signal Range",
  "simulated.gui.assembly.exception.couldNotAlign": "Could not align Simulated Contraption to disassemble!",
  "simulated.gui.assembly.exception.outOfWorld": "Cannot disassemble out of the world!",
  "simulated.gui.assembly.exception.tooFarFromGround": "Too far from the ground to disassemble!",
  "simulated.gui.assembly.exception.tooFast": "Moving too fast to disassemble!",
  "simulated.gui.hold_tip.hold_to_adjust": "Hold and drag to adjust",
  "simulated.gui.hold_tip.hold_to_assemble": "Hold and drag to assemble",
  "simulated.gui.hold_tip.hold_to_disassemble": "Hold and drag to disassemble",
  "simulated.gui.hold_tip.hold_to_rotate": "Hold and drag to rotate",
  "simulated.gui.modulating_linked_receiver.max": "Max",
  "simulated.gui.modulating_linked_receiver.maximum_range": "Maximum Range",
  "simulated.gui.modulating_linked_receiver.min": "Min",
  "simulated.gui.modulating_linked_receiver.minimum_range": "Minimum Range",
  "simulated.gui.modulating_linked_receiver.title": "Modulating Linked Receiver",
  "simulated.gui.threshold_switch.rope_winch_length": "%1$s Blocks",
  "simulated.key.alt": "Alt",
  "simulated.keyinfo.rotate_mode": "Physics Staff Rotate Mode",
  "simulated.keyinfo.scroll_down": "Scroll Down",
  "simulated.keyinfo.scroll_up": "Scroll Up",
  "simulated.laser_pointer.max_length": "Max Casting Distance",
  "simulated.linked_typewriter.bind_item": "Press any key to bind this frequency to the respective key",
  "simulated.linked_typewriter.bind_mode": "Bind mode active",
  "simulated.linked_typewriter.bind_new_key": "Bind new key",
  "simulated.linked_typewriter.bind_screen_description": "Input bound to:",
  "simulated.linked_typewriter.bind_screen_prompt": "Press key...",
  "simulated.linked_typewriter.bind_screen_title": "Editing Keybinds",
  "simulated.linked_typewriter.bind_success": "Frequency bound to %s",
  "simulated.linked_typewriter.bound": "Frequency bound",
  "simulated.linked_typewriter.confirm_delete_all": "This will delete all current keybinds. Click again to confirm.",
  "simulated.linked_typewriter.controller_bound": "Controller frequencies bound",
  "simulated.linked_typewriter.delete.key": "Confirm deletion?",
  "simulated.linked_typewriter.key_bound": "Frequency bound to %1$s",
  "simulated.linked_typewriter.key_count": "%1$s configured keys",
  "simulated.linked_typewriter.linked_controller_copy": "Added Linked Controller keys",
  "simulated.linked_typewriter.press_keybind": "Press any key to bind this Remote's frequencies to the Linked Typewriter",
  "simulated.linked_typewriter.start_controlling": "Now controlling Linked Typewriter",
  "simulated.linked_typewriter.stop_controlling": "Stopped controlling Linked Typewriter",
  "simulated.linked_typewriter.title": "Linked Typewriter",
  "simulated.merging_glue.block_exists": "A block exists here!",
  "simulated.merging_glue.connection_terminated": "Selection discarded",
  "simulated.merging_glue.invalid_directions": "Invalid directions!",
  "simulated.merging_glue.not_enough_support": "This face does not have enough support!",
  "simulated.merging_glue.only_between_sub_levels": "Can only glue between Simulated Contraptions!",
  "simulated.merging_glue.out_of_range": "Out of range!",
  "simulated.merging_glue.same_block": "Same block position!",
  "simulated.merging_glue.same_sub_level": "Cannot glue on the same Simulated Contraption!",
  "simulated.nameplate.edit": "Edit Name",
  "simulated.nameplate.target.unwaxed": "Nameplate is not waxed",
  "simulated.optical_sensor.max_length": "Max Detection Distance",
  "simulated.plunger_launcher.clear_plungers": "Cleared launched plungers!",
  "simulated.ponder.altitude_sensor_into.header": "Using the Altitude Sensor",
  "simulated.ponder.altitude_sensor_into.text_1": "The Altitude Sensor outputs a redstone signal based on its elevation",
  "simulated.ponder.altitude_sensor_into.text_2": "By default, travelling upwards increases the signal strength",
  "simulated.ponder.altitude_sensor_into.text_3": "The minimum and maximum altitudes can be changed in the UI",
  "simulated.ponder.altitude_sensor_into.text_4": "It can also be set to decrease in strength as it travels upwards",
  "simulated.ponder.altitude_sensor_into.text_5": "When wearing Engineers' Goggles, information about air pressure and exact altitude can be seen",
  "simulated.ponder.altitude_sensor_into.text_6": "A Wrench can also be used to see more precise changes in elevation",
  "simulated.ponder.analog_transmission.header": "Controlling rotational speed using Analog Transmission",
  "simulated.ponder.analog_transmission.text_1": "Unpowered Analog Transmissions behave exactly like Encased Cogwheels",
  "simulated.ponder.analog_transmission.text_2": "Analog redstone inputs slows down the cogwheel relative to the shaft",
  "simulated.ponder.analog_transmission.text_3": "10 RPM",
  "simulated.ponder.analog_transmission.text_4": "Higher signal strengths results in larger gear ratios",
  "simulated.ponder.analog_transmission.text_5": "4 RPM",
  "simulated.ponder.analog_transmission.text_6": "When the Transmission gets its input through the cogwheel, the shaft speeds up instead",
  "simulated.ponder.analog_transmission.text_7": "64 RPM",
  "simulated.ponder.analog_transmission.text_8": "At full signal input or breaking speeds, the shaft and cogwheel disconnect...",
  "simulated.ponder.analog_transmission.text_9": "...and can then rotate independently of each other",
  "simulated.ponder.auger_shaft_extracting.header": "Extracting from Harvesting actors using the Auger Shaft",
  "simulated.ponder.auger_shaft_extracting.text_1": "Auger Shafts collect materials from Harvesting actors",
  "simulated.ponder.auger_shaft_extracting.text_2": "All horizontally connected actors are included",
  "simulated.ponder.auger_shaft_extracting.text_3": "When a connected actor breaks a block...",
  "simulated.ponder.auger_shaft_extracting.text_4": "...its items are automatically collected",
  "simulated.ponder.auger_shaft_intro.header": "Using the Auger Shaft",
  "simulated.ponder.auger_shaft_intro.text_1": "Powered Auger Shafts will transport items and extract them from actors",
  "simulated.ponder.auger_shaft_intro.text_2": "Using a Wrench, you can cycle between the Auger Shaft and Auger Cog",
  "simulated.ponder.auger_shaft_intro.text_3": "Using Industrial Iron Blocks, Auger Shafts can be encased",
  "simulated.ponder.auger_shaft_intro.text_4": "Item flow can be observed via the indicator on the Auger Cog...",
  "simulated.ponder.auger_shaft_intro.text_5": "...Or by inspecting the Auger while wearing Goggles",
  "simulated.ponder.auger_shaft_intro.text_6": "Items cannot be inserted or extracted from the Auger Cog...",
  "simulated.ponder.auger_shaft_intro.text_7": "...or either end of the Auger",
  "simulated.ponder.directional_gearshift.header": "Controlling rotational direction using Directional Gearshift",
  "simulated.ponder.directional_gearshift.text_1": "Unpowered Directional Gearshifts do not relay rotational power",
  "simulated.ponder.directional_gearshift.text_2": "When the straight side is powered, it will relay rotation",
  "simulated.ponder.directional_gearshift.text_3": "When the reverse side is powered, it will reverse rotation",
  "simulated.ponder.directional_gearshift.text_4": "When both sides are powered, it will stop relaying rotation",
  "simulated.ponder.directional_receiver.header": "Using Directional Linked Receivers",
  "simulated.ponder.directional_receiver.text_1": "Directional Linked Receivers can detect the angle to other nearby Redstone Links",
  "simulated.ponder.directional_receiver.text_2": "Redstone Links directly infront will be received at their full signal strength",
  "simulated.ponder.directional_receiver.text_3": "A shallower angle results in a lower received signal strength",
  "simulated.ponder.directional_receiver.text_4": "Directional Linked Receivers cannot receive signals from Redstone Links behind them",
  "simulated.ponder.directional_receiver.text_5": "Directional Linked Receivers respect the same item frequencies that Redstone Links use",
  "simulated.ponder.docking_connector.header": "Using Docking Connectors",
  "simulated.ponder.docking_connector.text_1": "Docking Connectors can create rigid connections in pairs",
  "simulated.ponder.docking_connector.text_2": "Extended Connectors attempt to align with each other",
  "simulated.ponder.docking_connector.text_3": "Once sufficiently aligned, the Connectors will lock together",
  "simulated.ponder.docking_connector.text_4": "The Connection is rigid, but keeps the two sides independent",
  "simulated.ponder.docking_connector.text_5": "Once locked, Items and Fluids can be transferred in either direction",
  "simulated.ponder.docking_connector.text_6": "Insertion and Extraction must occur on both sides of the connection",
  "simulated.ponder.docking_connector.text_7": "Either Connector can be retracted to undock",
  "simulated.ponder.docking_connector.text_8": "Redstone Comparators can be used to read the Docking progress",
  "simulated.ponder.gimbal_sensor_intro.header": "Using the Gimbal Sensor",
  "simulated.ponder.gimbal_sensor_intro.text_1": "The Gimbal Sensor outputs a redstone signal based on its orientation",
  "simulated.ponder.gimbal_sensor_intro.text_2": "By default, the signal is emitted downhill",
  "simulated.ponder.gimbal_sensor_intro.text_3": "The value boxes can configure the angle of maximum signal...",
  "simulated.ponder.gimbal_sensor_intro.text_4": "...and invert the output direction",
  "simulated.ponder.gimbal_sensor_intro.text_5": "Each axis operates independently of one another",
  "simulated.ponder.honey_glue_intro.header": "Attaching blocks using Honey Glue",
  "simulated.ponder.honey_glue_intro.text_1": "Honey Glue is a convenient alternative to Super Glue for Simulated Contraptions",
  "simulated.ponder.honey_glue_intro.text_2": "Clicking two endpoints creates a new 'glued' area...",
  "simulated.ponder.honey_glue_intro.text_3": "...which can be expanded or retracted via Ctrl-Scrolling",
  "simulated.ponder.honey_glue_intro.text_4": "Alternatively, hold ALT to place an endpoint midair",
  "simulated.ponder.honey_glue_intro.text_5": "Unlike Super Glue...",
  "simulated.ponder.honey_glue_intro.text_6": "...Honey Glue does not attach to animated Contraptions",
  "simulated.ponder.honey_glue_intro.text_7": "Instead, it exclusively attaches to Simulated Contraptions",
  "simulated.ponder.honey_glue_super_glue.header": "Using Honey Glue with Super Glue",
  "simulated.ponder.honey_glue_super_glue.text_1": "For more complex Simulated Contraptions...",
  "simulated.ponder.honey_glue_super_glue.text_2": "...Super Glue may form undesired connections",
  "simulated.ponder.honey_glue_super_glue.text_3": "Honey Glue may be preferable in this scenario",
  "simulated.ponder.honey_glue_super_glue.text_4": "When assembled, Honey Glue will attach to overlapping Super Glue",
  "simulated.ponder.honey_glue_super_glue.text_5": "However, Super Glue will not attach to overlapping Honey Glue",
  "simulated.ponder.laser_pointer.header": "Using Laser Pointers and Laser Sensors",
  "simulated.ponder.laser_pointer.text_1": "Laser pointers emit a laser when powered",
  "simulated.ponder.laser_pointer.text_2": "The laser can be obstructed by blocks",
  "simulated.ponder.laser_pointer.text_3": "Laser Sensors can detect the laser when unobstructed",
  "simulated.ponder.laser_pointer.text_4": "They will emit a signal dependent on the laser power",
  "simulated.ponder.laser_pointer.text_5": "When a filter is applied...",
  "simulated.ponder.laser_pointer.text_6": "...only lasers with matching colors will activate the sensor",
  "simulated.ponder.laser_pointer.text_7": "Right clicking the front or back face with a wrench inverts redstone power",
  "simulated.ponder.laser_pointer.text_8": "The max casting distance can be adjusted on the back",
  "simulated.ponder.modulating_receiver.header": "Using Modulating Linked Receivers",
  "simulated.ponder.modulating_receiver.text_1": "Modulating Linked Receivers can detect the distance to other nearby Redstone Links",
  "simulated.ponder.modulating_receiver.text_2": "Right-click it to open the Configuration UI",
  "simulated.ponder.modulating_receiver.text_3": "This allows setting a minimum range...",
  "simulated.ponder.modulating_receiver.text_4": "...and a maximum range",
  "simulated.ponder.modulating_receiver.text_5": "Redstone Links within the minimum range will be received at their full signal strength",
  "simulated.ponder.modulating_receiver.text_6": "Redstone Links outside the maximum range will not be received at all",
  "simulated.ponder.modulating_receiver.text_7": "Redstone Links in-between the two ranges will be received with proportional signal strengths",
  "simulated.ponder.modulating_receiver.text_8": "Modulating Linked Receivers respect the same item frequencies that Redstone Links use",
  "simulated.ponder.navigation_table.header": "Using the Navigation Table",
  "simulated.ponder.navigation_table.text_1": "The Navigation Table provides redstone feedback for Navigation Items",
  "simulated.ponder.navigation_table.text_2": "When a Navigation Item is provided...",
  "simulated.ponder.navigation_table.text_3": "...it will emit a Redstone signal towards the destination",
  "simulated.ponder.navigation_table.text_4": "The Redstone signal is weaker when not directly facing the destination",
  "simulated.ponder.navigation_table.text_5": "Different Navigation Items provide unique targets",
  "simulated.ponder.nozzle.header": "Moving Simulated Contraptions using Nozzles",
  "simulated.ponder.nozzle.text_1": "Nozzles attached to fans on Simulated Contraptions push away from nearby surfaces",
  "simulated.ponder.nozzle.text_2": "Nearby walls will be pushed away from horizontally",
  "simulated.ponder.nozzle.text_3": "Fluids also act as a surface",
  "simulated.ponder.optical_sensor.header": "Using Optical Sensors",
  "simulated.ponder.optical_sensor.text_1": "Optical Sensors can detect blocks which obstruct its laser pointer",
  "simulated.ponder.optical_sensor.text_2": "When a block is detected, a Redstone signal is emitted",
  "simulated.ponder.optical_sensor.text_3": "The Optical Sensor's signal strength is relative to its detected block's distance",
  "simulated.ponder.optical_sensor.text_4": "The maximum distance can be configured using the value panel",
  "simulated.ponder.optical_sensor.text_5": "When a filter is applied...",
  "simulated.ponder.optical_sensor.text_6": "...only matching blocks will emit a signal",
  "simulated.ponder.physics_assembler_block_properties.header": "Physical properties of blocks",
  "simulated.ponder.physics_assembler_block_properties.text_1": "Some blocks may have different weights...",
  "simulated.ponder.physics_assembler_block_properties.text_2": "Light",
  "simulated.ponder.physics_assembler_block_properties.text_3": "Super Heavy",
  "simulated.ponder.physics_assembler_block_properties.text_4": "...or other special properties",
  "simulated.ponder.physics_assembler_block_properties.text_5": "Slippery",
  "simulated.ponder.physics_assembler_block_properties.text_6": "Fragile",
  "simulated.ponder.physics_assembler_intro.header": "Assembling Simulated Contraptions",
  "simulated.ponder.physics_assembler_intro.text_1": "The Physics Assembler assembles blocks into Simulated Contraptions",
  "simulated.ponder.physics_assembler_intro.text_2": "Use Super Glue or Honey Glue to select a group of blocks...",
  "simulated.ponder.physics_assembler_intro.text_3": "...then hold right-click and pull the lever to assemble",
  "simulated.ponder.physics_assembler_intro.text_4": "Note that blocks along diagonal edges are included",
  "simulated.ponder.physics_assembler_intro.text_5": "Once assembled, the original Physics Assembler is no longer needed...",
  "simulated.ponder.physics_assembler_intro.text_6": "...and any Physics Assembler can be used for disassembly",
  "simulated.ponder.physics_assembler_simulated_contraptions.header": "Interacting with Simulated Contraptions",
  "simulated.ponder.physics_assembler_simulated_contraptions.text_1": "Simulated Contraptions have physics, and remain completely interactable when assembled",
  "simulated.ponder.physics_assembler_sub_level_splitting.header": "Splitting and merging Simulated Contraptions",
  "simulated.ponder.physics_assembler_sub_level_splitting.text_1": "Disconnected sections of Simulated Contraptions will split off",
  "simulated.ponder.physics_assembler_sub_level_splitting.text_2": "A Slime Ball can be used to merge any two Simulated Contraptions",
  "simulated.ponder.portable_engine.header": "Generating Rotational Force using the Portable Engine",
  "simulated.ponder.portable_engine.text_1": "The Portable Engine generates rotational force by burning fuel",
  "simulated.ponder.portable_engine.text_2": "It can be configured to run in either direction.",
  "simulated.ponder.portable_engine.text_3": "Fuel can be inserted by automated means",
  "simulated.ponder.portable_engine.text_4": "Using a Blaze Cake, the Portable Engine can be superheated for additional power output",
  "simulated.ponder.redstone_accumulator.header": "Controlling signals using Redstone Accumulators",
  "simulated.ponder.redstone_accumulator.text_1": "Redstone Accumulators store an analog signal that can be modified over time",
  "simulated.ponder.redstone_accumulator.text_2": "Signals at the back increase the output strength",
  "simulated.ponder.redstone_accumulator.text_3": "Signals from the sides decrease the output strength",
  "simulated.ponder.redstone_accumulator.text_4": "Using the value panel, the rate of change can be configured",
  "simulated.ponder.redstone_accumulator.text_5": "Configured delays can range up to an hour",
  "simulated.ponder.redstone_inductor.header": "Controlling signals using Redstone Inductor",
  "simulated.ponder.redstone_inductor.text_1": "Redstone Inductors output an analog signal that changes over time to match its input",
  "simulated.ponder.redstone_inductor.text_2": "Using the value panel, the rate of change can be configured",
  "simulated.ponder.redstone_inductor.text_3": "Configured delays can range up to an hour",
  "simulated.ponder.redstone_magnet.header": "Using Redstone Magnets",
  "simulated.ponder.redstone_magnet.text_1": "Redstone Magnets can attract or repel other Redstone Magnets",
  "simulated.ponder.redstone_magnet.text_2": "Opposite poles attract each other",
  "simulated.ponder.redstone_magnet.text_3": "Similar poles repel each other",
  "simulated.ponder.redstone_magnet.text_4": "Attracting magnets attempt to align with each other",
  "simulated.ponder.rope_connections.header": "Types of Rope Connections",
  "simulated.ponder.rope_connections.text_1": "A pair of Rope Connectors can be attached with Rope",
  "simulated.ponder.rope_connections.text_2": "A pair of Rope Winches cannot connect",
  "simulated.ponder.rope_intro.header": "Connecting Simulated Contraptions Using Ropes",
  "simulated.ponder.rope_intro.text_1": "Right-Clicking a Rope Winch and Connector with a Rope Coupling will attach them together",
  "simulated.ponder.rope_intro.text_2": "When given Rotational Force, Rope Winches reel in and out the attached rope",
  "simulated.ponder.rope_intro.text_3": "Shears can be used to remove the Rope",
  "simulated.ponder.rope_intro.text_4": "Right-Click holding a wrench to slide down the Rope",
  "simulated.ponder.shared.property_tooltip_always": "Detailed property information can be previewed in the item tooltip",
  "simulated.ponder.shared.property_tooltip_goggles": "Detailed property information can be previewed in the item tooltip while wearing Goggles",
  "simulated.ponder.shared.property_tooltip_how": "But the config was invalid...",
  "simulated.ponder.shared.property_tooltip_never": "However, you can't preview these properties because you disabled the tooltip...",
  "simulated.ponder.shared.property_tooltip_shift": "Detailed property information can be previewed in the item tooltip while pressing Shift",
  "simulated.ponder.shared.property_tooltip_shift_goggles": "Detailed property information can be previewed in the item tooltip while wearing Goggles and pressing Shift",
  "simulated.ponder.shared.rpm16": "16 RPM",
  "simulated.ponder.steering_wheel_comparator.header": "Using Comparators With Steering Wheels",
  "simulated.ponder.steering_wheel_comparator.text_1": "Redstone Comparators can be used to read the current angle of the Steering Wheel",
  "simulated.ponder.steering_wheel_comparator.text_2": "The output Signal is proportional to the configured maximum Angle",
  "simulated.ponder.steering_wheel_comparator.text_3": "Redstone Comparators placed on the back of the Steering Wheel will read if it is in use",
  "simulated.ponder.steering_wheel_intro.header": "Using the Steering Wheel",
  "simulated.ponder.steering_wheel_intro.text_1": "Steering Wheels provide precise rotational output",
  "simulated.ponder.steering_wheel_intro.text_2": "Hold right click to grab the wheel...",
  "simulated.ponder.steering_wheel_intro.text_3": "...and move the mouse to rotate",
  "simulated.ponder.steering_wheel_intro.text_4": "Sneaking while turning the wheel snaps to 45° intervals",
  "simulated.ponder.steering_wheel_intro.text_5": "The maximum turning angle can be configured using the value panel",
  "simulated.ponder.steering_wheel_intro.text_6": "Mind that Bearings have to be specifically told not to disassemble",
  "simulated.ponder.steering_wheel_intro.text_7": "Use wood planks on the wheel to change its appearance",
  "simulated.ponder.swivel_bearing_intro.header": "Moving Structures using the Swivel Bearing",
  "simulated.ponder.swivel_bearing_intro.text_1": "Swivel Bearings attach to the block in front of them",
  "simulated.ponder.swivel_bearing_intro.text_2": "Use Super Glue or Honey Glue to select a group of blocks",
  "simulated.ponder.swivel_bearing_intro.text_3": "When powered via the cog, it will assemble into a Simulated Contraption",
  "simulated.ponder.swivel_bearing_passthrough.header": "Passing Rotation through a Swivel Bearing",
  "simulated.ponder.swivel_bearing_passthrough.text_1": "Rotational power via the Shaft passes directly through the Swivel Bearing",
  "simulated.ponder.swivel_bearing_passthrough.text_2": "Rotation remains uninterrupted as the Swivel Bearing turns",
  "simulated.ponder.swivel_bearing_unlocking.header": "Unlocking Swivel Bearings",
  "simulated.ponder.swivel_bearing_unlocking.text_1": "When provided with Redstone Power...",
  "simulated.ponder.swivel_bearing_unlocking.text_2": "...the Swivel Bearing unlocks, spinning freely",
  "simulated.ponder.swivel_bearing_unlocking.text_3": "This behavior can be configured using the value panel",
  "simulated.ponder.symmetric_sail.header": "Using Sails and Symmetric Sails on Simulated Contraptions",
  "simulated.ponder.symmetric_sail.text_1": "Symmetric Sail",
  "simulated.ponder.symmetric_sail.text_10": "...Flight can be achieved",
  "simulated.ponder.symmetric_sail.text_11": "Unlike Regular Sails, Symmetric Sails only produce Drag",
  "simulated.ponder.symmetric_sail.text_12": "Note that when moving parallel to the direction of motion, they have no effect",
  "simulated.ponder.symmetric_sail.text_13": "When angled away from the direction of motion, Drag is applied",
  "simulated.ponder.symmetric_sail.text_14": "This can be used for turning or stabilization surfaces",
  "simulated.ponder.symmetric_sail.text_2": "Regular Sail",
  "simulated.ponder.symmetric_sail.text_3": "When moving on a Simulated Contraption, Regular Sails provide Lift",
  "simulated.ponder.symmetric_sail.text_4": "Lift is generated relative to the speed of the Sail, and is applied perpendicular to its surface",
  "simulated.ponder.symmetric_sail.text_5": "Thrust",
  "simulated.ponder.symmetric_sail.text_6": "Lift",
  "simulated.ponder.symmetric_sail.text_7": "Gravity",
  "simulated.ponder.symmetric_sail.text_8": "When enough Lift is generated...",
  "simulated.ponder.symmetric_sail.text_9": "Direction of Travel",
  "simulated.ponder.symmetric_sail_windmill.header": "Assembling Windmills using Symmetric Sails",
  "simulated.ponder.symmetric_sail_windmill.text_1": "Symmetric Sails are handy blocks to create Windmills with",
  "simulated.ponder.symmetric_sail_windmill.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
  "simulated.ponder.symmetric_sail_windmill.text_3": "Right-Click with Dye to paint them",
  "simulated.ponder.tag.navigation_items": "Navigation Items",
  "simulated.ponder.tag.navigation_items.description": "Components which offer a destination to a Navigation Table",
  "simulated.ponder.tag.physics_behavior": "Physics Behavior",
  "simulated.ponder.tag.physics_behavior.description": "Components which have unique physics behavior or interactions",
  "simulated.ponder.tag.physics_sensors": "Physics Sensor Blocks",
  "simulated.ponder.tag.physics_sensors.description": "Components which provide dynamic information about the world around them",
  "simulated.ponder.tag.thrust_blocks": "Thrust Producing Blocks",
  "simulated.ponder.tag.thrust_blocks.description": "Components which produce thrust on Simulated Contraptions",
  "simulated.ponder.throttle_lever.header": "Controlling signals using the Throttle Lever",
  "simulated.ponder.throttle_lever.text_1": "Throttle Levers make for a compact and precise source of redstone power",
  "simulated.ponder.throttle_lever.text_2": "Right-click and drag to set its analog power output",
  "simulated.ponder.throttle_lever.text_3": "Using a Wrench, the signal can be inverted",
  "simulated.ponder.torsion_spring.header": "Controlling Rotational Speed using Torsion Springs",
  "simulated.ponder.torsion_spring.text_1": "Torsion Springs relay rotation within a set range of angles",
  "simulated.ponder.torsion_spring.text_2": "When the input stops rotating, the Spring returns to its starting angle",
  "simulated.ponder.torsion_spring.text_3": "The angle limit can be configured on the value panel",
  "simulated.ponder.torsion_spring.text_4": "Mind that Bearings have to be specifically told not to disassemble",
  "simulated.ponder.torsion_spring.text_5": "When powered by Redstone, Torsion Springs will not spring back",
  "simulated.ponder.torsion_spring.text_6": "Redstone Comparators can be used to read the current angle of the spring",
  "simulated.ponder.velocity_sensor.header": "Using the Velocity Sensor",
  "simulated.ponder.velocity_sensor.text_1": "The Velocity Sensor outputs a redstone signal based on its speed",
  "simulated.ponder.velocity_sensor.text_2": "By default, power is output away from the direction of motion",
  "simulated.ponder.velocity_sensor.text_3": "The value box can configure the speed of maximum signal",
  "simulated.ponder.velocity_sensor.text_4": "It can also change the output side to be towards the direction of motion",
  "simulated.ponder.velocity_sensor.text_5": "Velocity is only measured through the facing axis",
  "simulated.portable_engine.byproduct": "Byproduct: %s",
  "simulated.portable_engine.fuel": "Fuel: %s",
  "simulated.portable_engine.infinite": "Infinite",
  "simulated.portable_engine.none": "None",
  "simulated.portable_engine.superheated": "Superheated",
  "simulated.portable_engine.superheated_time": "Superheated (%s)",
  "simulated.portable_engine.time": "Burn time: %s",
  "simulated.portable_engine.tooltip_name": "Portable Engine",
  "simulated.prevent_disassembly": "Disassembly from non-primary Physics Assembler prevented",
  "simulated.scroll_option.swivel_default_locked": "Redstone Locking Behavior",
  "simulated.simulated_section.simulated": "Simulated",
  "simulated.spring.block_exists": "A block exists here!",
  "simulated.spring.connection_terminated": "Selection discarded",
  "simulated.spring.max_length": "Length at maximum (%sm)",
  "simulated.spring.min_length": "Length at minimum (%sm)",
  "simulated.spring.new_length": "Length set to %sm",
  "simulated.spring.not_enough_support": "This face does not have enough support!",
  "simulated.spring.out_of_range": "Out of range!",
  "simulated.spring.same_block": "Same block position!",
  "simulated.spring.too_compressed": "Too compressed!",
  "simulated.spring.too_stretched": "Too stretched!",
  "simulated.subtitle.block.absorber.eats": "Foul beast consumes wretched meal",
  "simulated.subtitle.block.auger_shaft.encase": "Encasing Auger Shaft",
  "simulated.subtitle.block.docking_connector.dock": "Docking Connector docks",
  "simulated.subtitle.block.docking_connector.extend": "Docking Connector extends",
  "simulated.subtitle.block.docking_connector.retract": "Docking Connector retracts",
  "simulated.subtitle.block.linked_typewriter.tap": "Linked Typewriter taps",
  "simulated.subtitle.block.physics_assembler.assemble": "Simulated Contraption moves",
  "simulated.subtitle.block.physics_assembler.disassemble": "Simulated Contraption stops",
  "simulated.subtitle.block.physics_assembler.fail": "Physics Assembler fails",
  "simulated.subtitle.block.physics_assembler.tick": "Physics Assembler clunks",
  "simulated.subtitle.block.portable_engine.activate": "Portable Engine roars",
  "simulated.subtitle.block.portable_engine.ambient": "Portable Engine crackles",
  "simulated.subtitle.block.rope_winch.stretch": "Rope Spool strains",
  "simulated.subtitle.item.honey_glue.use": "Honey squishes",
  "simulated.subtitle.item.physics_staff.extinguish": "Physics Staff extinguishes",
  "simulated.subtitle.item.physics_staff.ignite": "Physics Staff ignites",
  "simulated.subtitle.item.physics_staff.lock": "Physics Staff locks",
  "simulated.subtitle.item.physics_staff.unlock": "Physics Staff unlocks",
  "simulated.subtitle.item.plunger_launcher.fwoomp": "Plunger Launcher fwoomps",
  "simulated.subtitle.item.plunger_launcher.release": "Plunger Launcher releases",
  "simulated.swivel_bearing.too_fast": "Too Fast",
  "simulated.swivel_bearing.too_fast_error": "It appears that this _Swivel Bearing_ is rotating _too fast_.",
  "simulated.tooltip.airtight": "Airtight",
  "simulated.tooltip.bouncy": "Bouncy",
  "simulated.tooltip.dynamic_stress_impact": "Dynamic",
  "simulated.tooltip.floating": "Floating",
  "simulated.tooltip.fragile": "Fragile",
  "simulated.tooltip.friction.slippery": "Slippery",
  "simulated.tooltip.friction.sticky": "Sticky",
  "simulated.tooltip.mass.absurdly_heavy": "Absurdly Heavy",
  "simulated.tooltip.mass.heavy": "Heavy",
  "simulated.tooltip.mass.light": "Light",
  "simulated.tooltip.mass.none": "Weightless",
  "simulated.tooltip.mass.super_heavy": "Super Heavy",
  "simulated.tooltip.mass.super_light": "Super Light",
  "simulated.tooltip.new_ponder": "(New!)",
  "simulated.tooltip.properties": "Properties:",
  "simulated.torsion_spring.angle_limit": "Max Angle",
  "simulated.unit.floating": "%s kpg",
  "simulated.unit.friction": "%s μ",
  "simulated.unit.length_blocks": "Blocks",
  "simulated.unit.mass": "%s kpg",
  "simulated.unit.restitution": "%s%%",
  "simulated.velocity_sensor.description": "Max Speed",
  "simulated.velocity_sensor.selection.away": "Away",
  "simulated.velocity_sensor.selection.towards": "Towards",
  "simulated.zipline.too_far": "Rope is too far!",
  "simulated.zipline.too_steep": "Rope is too steep!"
}