Package forestry.api.core
@ParametersAreNonnullByDefault
package forestry.api.core
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ClassDescriptionAll errors used by base Forestry for its blocks and items.Fired before a queen is created as a result of breeding a princess and a drone.Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or spawn at a given location.Naturalist armor allows players to see pollinated tree leaves.IBlockProvider<B extends net.minecraft.world.level.block.Block,
I extends net.minecraft.world.item.Item> An error describes when a certain working condition is not met and how to resolve the error.Keeps track of all errors for an object.An IErrorLogicSource uses an instance of IErrorLogic to deal with its errors.Keeps track of error information used by Forestry.IItemProvider<I extends net.minecraft.world.item.Item>Interface for things, that have a location.IMenuTypeProvider<C extends net.minecraft.world.inventory.AbstractContainerMenu>Represents some item that has a set chance of being produced.Denotes a species that can produce products.An helper interface for every type that does something at the start of the setup or at the end.Denotes a species that can produce "specialty" products when in a jubilant state, as described byIBeeJubilanceor something similar.Implement this interface on your block entities so that players wearing Spectacles can see them more easily.References to the specialised tabs added by Forestry to creative inventory.ITileTypeProvider<T extends net.minecraft.world.level.block.entity.BlockEntity>Taken from BuildCraft 5.0.xDefault implementation ofIProduct.Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or spawn at a given location.Used to determine the range of acceptable alternatives to an idealTemperatureTypeorHumidityType.