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HAT CLUB
by Aegis Architectum

Purely server-side or singleplayer.
Dyeable, enchantable, repairable, protective hats with fun acquiring mechanics.
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Requirements (server side / singleplayer):
	- Polymer https://modrinth.com/mod/polymer
	- Filament https://modrinth.com/mod/filament
	- Enable "AutoHost" in Polymer config: https://polymer.pb4.eu/latest/user/resource-pack-hosting/
	
Recommendations:
	- Simple Datapacks https://modrinth.com/mod/simple-datapacks

Features:
	- Tiered by rarity: collect them all!
	- Same properties as diamond helmet.
	- Can be repaired with leather.
	- Can be enchanted.
	- Selection of dyeable hats.
	- Wandering trader offers "Mysterious Hat" loot bags.
	- Mysterious Hat: contains one random hat. On use rolls a random hat from a loot table based on entry weight.
	- No overrides: should work with other mods and datapacks.

	- Optimized for 2x1 and 2x2 eyes, adjusted for skin overlay layer offset.
	- Hat rarity corresponds to its drop chance.
	- Fully translatable.
	- Villager hats use vanilla textures.
	- Tagged as "minecraft:head_armor", "hatclub:hats" and "c:hats".
	- Separate creative tab.
	- Clean approach: no console errors.
	- Everything is data-driven.
	
Links:
	- Discord: https://discord.gg/fWW4Atmr69
	- Modrinth: https://modrinth.com/organization/aegis-architectum
	- CurseForge: https://www.curseforge.com/members/mjramon