RenderPipeline
A pipeline class of each tracker.
Constructors
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constructor(@NotNull parent: @NotNull ModelRenderer, @NotNull source: @NotNull RenderSource<out Any>, @NotNull boneMap: @NotNull Map<BoneName, RenderedBone>)
Functions
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open fun addPositionModifier(@NotNull predicate: @NotNull BonePredicate, @NotNull mapper: @NotNull (Vector3f) -> Vector3f): Boolean
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open fun addRotationModifier(@NotNull predicate: @NotNull BonePredicate, @NotNull mapper: @NotNull (Quaternionf) -> Quaternionf): Boolean
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@ApiStatus.Internal
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@NotNull
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open fun matchTree(@NotNull predicate: @NotNull AnimationPredicate, mapper: BiPredicate<RenderedBone, AnimationPredicate>): Boolean
open fun matchTree(@NotNull predicate: @NotNull BonePredicate, mapper: BiPredicate<RenderedBone, BonePredicate>): Boolean
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@ApiStatus.Internal
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open fun rotate(@NotNull rotation: @NotNull ModelRotation, @NotNull bundler: @NotNull PacketBundler): Boolean
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@ApiStatus.Internal
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@ApiStatus.Internal
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