animate

open fun animate(@NotNull animation: @NotNull String): Boolean

Players this animation by once

Return

success

Parameters

animation

animation's name


open fun animate(@NotNull animation: @NotNull String, modifier: AnimationModifier): Boolean

Players this animation by once

Return

success

Parameters

animation

animation's name

modifier

modifier


open fun animate(@NotNull animation: @NotNull String, modifier: AnimationModifier, removeTask: Runnable): Boolean

Players this animation by once

Return

success

Parameters

animation

animation's name

modifier

modifier

removeTask

remove task


open fun animate(@NotNull filter: @NotNull Predicate<RenderedBone>, @NotNull animation: @NotNull String, @NotNull modifier: @NotNull AnimationModifier, @NotNull removeTask: @NotNull Runnable): Boolean

Players this animation by once

Return

success

Parameters

filter

bone predicate

animation

animation's name

modifier

modifier

removeTask

remove task


open fun animate(@NotNull filter: @NotNull Predicate<RenderedBone>, @NotNull animation: @NotNull BlueprintAnimation, @NotNull modifier: @NotNull AnimationModifier, @NotNull removeTask: @NotNull Runnable)

Players this animation by once

Parameters

filter

bone predicate

animation

animation

modifier

modifier

removeTask

remove task