PlayerLimb

Player limb data

Entries

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Head

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Right arm

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Right forearm

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Left arm

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Left forearm

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Hip

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Waist

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Chest

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Right leg

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Right foreleg

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LEft leg

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Left foreleg

Types

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open inner class LimbItemMapper : BoneItemMapper
Limb item mapper

Functions

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@NotNull
open fun createItem(@NotNull profiled: @NotNull Profiled): @NotNull TransformedItemStack
Generates transformed item from player
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open fun valueOf(name: String): PlayerLimb

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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open fun values(): Array<PlayerLimb>

Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.