move

@NotNull
abstract fun move(@NotNull player: @NotNull Player, @NotNull entity: @NotNull LivingEntity, @NotNull input: @NotNull Vector3f, @NotNull travelVector: @NotNull Vector3f): @NotNull Vector3f

Moves entity by player's input

Return

movement

Parameters

player

passenger

entity

target

input

input vector

travelVector

travel vector


open fun move(@NotNull type: @NotNull MountController.MoveType, @NotNull player: @NotNull Player, @NotNull entity: @NotNull LivingEntity, @NotNull input: @NotNull Vector3f, @NotNull travelVector: @NotNull Vector3f): Vector3f

Moves entity by player's input by type

Return

movement

Parameters

type

type

player

passenger

entity

target

input

input vector

travelVector

travel vector