AnimationStateHandler
Animation state handler
Parameters
<T>
timed value
Functions
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open fun addAnimation(@NotNull name: @NotNull String, @NotNull iterator: @NotNull AnimationIterator<T>, @NotNull modifier: @NotNull AnimationModifier, @NotNull eventHandler: @NotNull AnimationEventHandler)
Adds animation
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Gets after keyframe
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Gets before keyframe
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Checks this keyframe has been finished
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open fun replaceAnimation(@NotNull name: @NotNull String, @NotNull iterator: @NotNull AnimationIterator<T>, @NotNull modifier: @NotNull AnimationModifier)
Replaces animation
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Gets running animation
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Remove animation