AnimationGenerator

Functions

Link copied to clipboard
@NotNull
open fun createMovements(length: Float, @NotNull children: @NotNull List<BlueprintChildren>, @NotNull pointMap: @NotNull Map<BoneName, BlueprintAnimator.AnimatorData>): @NotNull Map<BoneName, BlueprintAnimator>
Link copied to clipboard
open fun interpolateRotation(@NotNull floats: @NotNull FloatSortedSet)