NMSImpl

class NMSImpl : NMS

Constructors

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constructor()

Types

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object Companion
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inner class PlayerChannelHandlerImpl(player: Player) : ChannelDuplexHandler, PlayerChannelHandler

Functions

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open override fun adapt(entity: Entity): EntityAdapter
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@NotNull
open fun create(@NotNull p0: @NotNull Location): @NotNull ModelDisplay
open override fun create(location: Location, yOffset: Double, initialConsumer: Consumer<ModelDisplay>): ModelDisplay
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open override fun createBundler(initialCapacity: Int): PacketBundler
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open override fun createHitBox(entity: EntityAdapter, bone: RenderedBone, namedBoundingBox: NamedBoundingBox, mountController: MountController, listener: HitBoxListener): HitBox?
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open override fun createLazyBundler(): PacketBundler
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open override fun createParallelBundler(threshold: Int): PacketBundler
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open override fun createPlayerHead(profile: GameProfile): ItemStack
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@NotNull
open fun createSkinItem(@NotNull p0: @NotNull String, @NotNull p1: @NotNull MutableList<Boolean>, @NotNull p2: @NotNull MutableList<Int>): @NotNull TransformedItemStack
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open fun hide(@NotNull p0: @NotNull PlayerChannelHandler, @NotNull p1: @NotNull EntityTrackerRegistry, @NotNull p2: @NotNull BooleanSupplier)
open override fun hide(channel: PlayerChannelHandler, registry: EntityTrackerRegistry)
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open override fun inject(player: Player): NMSImpl.PlayerChannelHandlerImpl
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open override fun isProxyOnlineMode(): Boolean
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open override fun mount(registry: EntityTrackerRegistry, bundler: PacketBundler)
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open override fun profile(player: Player): GameProfile
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open override fun tint(itemStack: ItemStack, rgb: Int): ItemStack
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open override fun version(): NMSVersion