RenderedBone
A rendered item-display.
Constructors
Link copied to clipboard
@ApiStatus.Internal
Creates entity.
Functions
Link copied to clipboard
open fun addAnimation(@NotNull filter: AnimationPredicate, @NotNull parent: String, @NotNull animator: BlueprintAnimation, @NotNull modifier: AnimationModifier, removeTask: Runnable): Boolean
Link copied to clipboard
open fun addAnimationMovementModifier(@NotNull predicate: BonePredicate, @NotNull consumer: Consumer<AnimationMovement>): Boolean
Adds animation modifier.
Link copied to clipboard
Gets bone
Link copied to clipboard
Link copied to clipboard
open fun createHitBox(@NotNull entity: EntityAdapter, @NotNull predicate: Predicate<RenderedBone>, @Nullable listener: HitBoxListener): Boolean
Creates hit box.
Link copied to clipboard
Link copied to clipboard
Make item has enchantment or not
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Gets hit-box position
Link copied to clipboard
Gets hit-box rotation
Link copied to clipboard
Gets hit-box scale
Link copied to clipboard
open fun itemStack(@NotNull predicate: BonePredicate, @NotNull itemStack: TransformedItemStack): Boolean
Changes displayed item
Link copied to clipboard
open fun iterateAnimation(@NotNull predicate: AnimationPredicate, @NotNull mapper: BiPredicate<RenderedBone, AnimationPredicate>): Boolean
Link copied to clipboard
open fun iterateTree(@NotNull predicate: BonePredicate, @NotNull mapper: BiPredicate<RenderedBone, BonePredicate>): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Removes model's display
Link copied to clipboard
open fun replaceAnimation(@NotNull filter: AnimationPredicate, @NotNull target: String, @NotNull parent: String, @NotNull animator: BlueprintAnimation, @NotNull modifier: AnimationModifier): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Stops bone's animation
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Toggles some part
Link copied to clipboard
@NotNull