BoneMovement
Represents the transformation state of a single bone, including its position, scale, and rotation.
This record is used to calculate the final transformation of a bone after applying animations.
Since
1.15.2
Parameters
position
the local position of the bone
scale
the local scale of the bone
rotation
the final local rotation of the bone as a quaternion
rawRotation
the local rotation of the bone in Euler angles (degrees) before being converted to a quaternion
Constructors
Functions
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@NotNull
Linearly interpolates between this movement and another movement.
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Copies the values from another BoneMovement into this one.