ModelAnimation
Represents a raw animation definition from a model file.
This record holds the properties of an animation, such as its name, length, loop mode, and the animators that define the keyframes for each bone group.
Since
1.15.2
Parameters
name
the name of the animation
loop
the loop mode (e.g., play_once, loop, hold)
override
whether this animation should override others
uuid
the unique identifier of the animation
length
the total length of the animation in seconds
animators
a map of animators, keyed by the UUID of the bone group they affect
Functions
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Returns the map of animators for this animation.
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Returns the loop mode of the animation.
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@NotNull
Converts this raw animation data into a processed BlueprintAnimation.