TrackerUpdateAction
Represents an action that updates the state of a RenderedBone.
Actions can modify display properties like brightness, glow, item stack, and more. They are applied to bones matching a specific predicate.
Since
1.15.2
Inheritors
Types
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Action to update the billboard constraint.
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Action to update brightness.
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Composite action.
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Action to update enchantment glint.
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Action to update glow status.
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Action to update glow color.
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Action to update item mapping.
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Action to update the item stack.
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Action to update movement duration.
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No-op action.
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Per-bone dynamic action.
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Action to revert to previous tint.
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Action to apply a tint color.
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Action to toggle part visibility.
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Action to update view range.
Functions
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@NotNull
Creates an action to set the billboard constraint.
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Creates an action to update display brightness.
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@NotNull
Combines multiple actions into a single composite action.
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Creates an action to toggle the enchanted glint effect.
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Creates an action to toggle the glowing effect.
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Creates an action to set the glow color.
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Creates an action to update the item mapping.
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@NotNull
Creates an action to update the displayed item stack.
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Creates an action to set the movement interpolation duration.
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Returns a no-op action.
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@NotNull
Creates an action that generates a specific action for each bone.
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Creates an action to revert to the previous tint.
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Returns a stream of actions (useful for flattening composites).
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abstract fun test(@NotNull bone: @NotNull RenderedBone, @NotNull predicate: @NotNull BonePredicate): Boolean
Applies the action to a bone if it matches the predicate.
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Chains this action with another action.
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Creates an action to apply a tint color.
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Creates an action to toggle the visibility of a part.
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Creates an action to set the view range.