replace
open fun replace(@NotNull target: @NotNull String, @NotNull animation: @NotNull String, @NotNull modifier: @NotNull AnimationModifier): Boolean
Replaces a running animation on filtered bones.
Return
true if the replacement occurred
Since
1.15.2
Parameters
target
the name of the animation to replace
animation
the name of the new animation
modifier
the modifier for the new animation
open fun replace(@NotNull target: @NotNull String, @NotNull animation: @NotNull BlueprintAnimation, @NotNull modifier: @NotNull AnimationModifier): Boolean
Replaces a running animation on filtered bones with a blueprint animation.
Return
true if the replacement occurred
Since
1.15.2
Parameters
target
the name of the animation to replace
animation
the new blueprint animation
modifier
the modifier for the new animation