BaseFabricPlayerImpl

class BaseFabricPlayerImpl(connection: ServerPlayerConnection, profile: () -> ModelProfile, skinParts: () -> PlayerSkinParts) : BaseModPlayer, BaseModEntity, Profiled

Constructors

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constructor(connection: ServerPlayerConnection, profile: () -> ModelProfile, skinParts: () -> PlayerSkinParts)

Functions

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@NotNull
open override fun armors(): @NotNull PlayerArmor
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open override fun bodyYaw(): Float
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@Nullable
open override fun customName(): @Nullable Component?
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open override fun damageTick(): Float
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open override fun dead(): Boolean
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@NotNull
open fun entity(): @NotNull ServerPlayer
open override fun entity(@NotNull p0: @NotNull Entity)
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open override fun fly(): Boolean
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open override fun glow(): Boolean
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open override fun ground(): Boolean
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@NotNull
open override fun handle(): @NotNull Any
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open fun hasModelData(): Boolean
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open override fun headYaw(): Float
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open override fun id(): Int
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open override fun invisible(): Boolean
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@NotNull
open fun location(): @NotNull PlatformLocation
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@NotNull
open override fun mainHand(): @NotNull TransformedItemStack
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@Nullable
open override fun modelData(): @Nullable String?
open override fun modelData(@Nullable p0: @Nullable String?)
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@NotNull
open override fun offHand(): @NotNull TransformedItemStack
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open override fun onWalk(): Boolean
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@NotNull
open override fun passengerPosition(@NotNull p0: @NotNull Vector3f): @NotNull Vector3f
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open override fun pitch(): Float
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open override fun platform(): PlatformPlayer
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@NotNull
open override fun profile(): @NotNull ModelProfile
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@NotNull
open fun registry(): @NotNull Optional<EntityTrackerRegistry?>
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open override fun scale(): Double
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@NotNull
open override fun skinParts(): @NotNull PlayerSkinParts
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open override fun trackedBy(): Stream<PlatformPlayer>
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open override fun updateInventory()
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@NotNull
open override fun uuid(): @NotNull UUID
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open override fun walkSpeed(): Float
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open override fun yaw(): Float