RenderedEntity
Constructors
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constructor(@NotNull group: RendererGroup, @Nullable parent: RenderedEntity, @Nullable itemStack: ItemStack, @NotNull transform: ItemDisplay.ItemDisplayTransform, @NotNull firstLocation: Location, @NotNull movement: EntityMovement)
Functions
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open fun addAnimationMovementModifier(@NotNull predicate: Predicate<RenderedEntity>, @NotNull consumer: Consumer<AnimationMovement>): Boolean
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open fun addLoop(@NotNull parent: String, @NotNull animator: BlueprintAnimation, modifier: AnimationModifier, removeTask: Runnable)
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open fun addSingle(@NotNull parent: String, @NotNull animator: BlueprintAnimation, modifier: AnimationModifier, removeTask: Runnable)
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open fun createHitBox(@NotNull entity: Entity, @NotNull predicate: Predicate<RenderedEntity>, @Nullable listener: HitBoxListener)
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open fun replaceLoop(@NotNull target: String, @NotNull parent: String, @NotNull animator: BlueprintAnimation)
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open fun replaceSingle(@NotNull target: String, @NotNull parent: String, @NotNull animator: BlueprintAnimation)
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open fun togglePart(@NotNull bundler: PacketBundler, @NotNull predicate: Predicate<RenderedEntity>, toggle: Boolean)