LimbItemMapper

open inner class LimbItemMapper : BoneItemMapper

Constructors

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constructor()

Properties

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Functions

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open fun <V> andThen(p: (in R) -> out V): BiFunction<T, U, V>
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@NotNull
open fun apply(source: RenderSource, transformedItemStack: TransformedItemStack): TransformedItemStack
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@NotNull
open fun profile(@NotNull profile: PlayerProfile, @NotNull model: PlayerTextures.SkinModel): PlayerLimb.LimbItemMapper
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@NotNull
open fun transform(): ItemDisplay.ItemDisplayTransform