SkinManagerImpl

Functions

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open override fun authlib(): AuthLibAdapter
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open fun end()
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@NotNull
open fun getOrRequest(@NotNull p0: @NotNull GameProfile): @NotNull SkinData
open override fun getOrRequest(profile: SkinProfile): SkinData
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open fun isSlim(@NotNull p0: @NotNull GameProfile): Boolean
open override fun isSlim(profile: SkinProfile): Boolean
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open fun refresh(@NotNull p0: @NotNull GameProfile)
open fun refresh(@NotNull p0: @NotNull SkinProfile)
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open override fun reload(pipeline: ReloadPipeline, zipper: PackZipper)
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open fun removeCache(@NotNull p0: @NotNull GameProfile)
open override fun removeCache(profile: SkinProfile)
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open override fun setSkinProvider(provider: PlayerSkinProvider)
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open fun start()
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open override fun supported(): Boolean
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fun write(block: (UVByteBuilder) -> Unit)