RendererGroup

constructor(@NotNull name: BoneName, scale: Float, @Nullable itemStack: ItemStack, @NotNull group: BlueprintChildren.BlueprintGroup, @NotNull children: Map<BoneName, RendererGroup>, @Nullable box: NamedBoundingBox, @Nullable limb: PlayerLimb)

Creates group instance.

Parameters

name

name

scale

scale

itemStack

item

group

parent

children

children

box

hit-box

limb

player limb