move

@NotNull
abstract fun move(@NotNull player: Player, @NotNull entity: LivingEntity, @NotNull input: Vector3f, @NotNull travelVector: Vector3f): Vector3f

Moves entity by player's input

Return

movement

Parameters

player

passenger

entity

target

input

input vector

travelVector

travel vector


open fun move(@NotNull type: MountController.MoveType, @NotNull player: Player, @NotNull entity: LivingEntity, @NotNull input: Vector3f, @NotNull travelVector: Vector3f): Vector3f

Moves entity by player's input by type

Return

movement

Parameters

type

type

player

passenger

entity

target

input

input vector

travelVector

travel vector