PlayerTracker

Player tracker

Constructors

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@ApiStatus.Internal
constructor(@NotNull entity: Player, @NotNull instance: RenderInstance, @NotNull modifier: TrackerModifier)
Creates player tracker

Properties

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val TRACKING_ID: NamespacedKey
Tracker's namespace.

Functions

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open fun animateLoop(@NotNull animation: String): Boolean
open fun animateLoop(@NotNull animation: String, modifier: AnimationModifier): Boolean
open fun animateLoop(@NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
open fun animateLoop(@NotNull filter: Predicate<RenderedBone>, @NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
Players this animation by loop
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open fun animateSingle(@NotNull animation: String): Boolean
open fun animateSingle(@NotNull animation: String, modifier: AnimationModifier): Boolean
open fun animateSingle(@NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
open fun animateSingle(@NotNull filter: Predicate<RenderedBone>, @NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
Players this animation by once
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open fun autoSpawn(): Boolean
Checks this tracker supports auto spawn
open fun autoSpawn(spawn: Boolean)
Sets this tracker is auto-spawned by some player's client
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@Nullable
open fun bone(@NotNull name: String): RenderedBone
@Nullable
open fun bone(@NotNull predicate: Predicate<RenderedBone>): RenderedBone
@Nullable
open fun bone(@NotNull name: BoneName): RenderedBone
Gets bone by bone's name
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@NotNull
open fun bones(): List<RenderedBone>
Gets all bones
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open fun brightness(@NotNull predicate: BonePredicate, block: Int, sky: Int): Boolean
Sets brightness of some model part
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open fun canBeSpawnedAt(@NotNull player: Player): Boolean
Checks this tracker can be spawned at this player's client
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abstract fun close()
open fun close()
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open fun createHitBox(@NotNull predicate: Predicate<RenderedBone>, @NotNull listener: HitBoxListener)
Creates hit-box
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open fun damageTint()
Applies damage tint
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open fun damageTintValue(): Int
Gets damage tint value
open fun damageTintValue(tint: Int)
Sets damage tint value
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open fun despawn()
Despawns this tracker to all players
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@NotNull
open fun displays(): List<ModelDisplay>
Gets all model displays
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open fun enchant(@NotNull predicate: BonePredicate, enchant: Boolean): Boolean
Sets enchantment of some model part
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open fun forceUpdate(force: Boolean)
Forces packet update.
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@ApiStatus.Internal
open fun forRemoval(): Boolean
Checks this tracker is for removal
@ApiStatus.Internal
open fun forRemoval(removal: Boolean)
Marks future will remove this tracker
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open fun frame(@NotNull consumer: BiConsumer<Tracker, PacketBundler>)
Runs consumer on frame.
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open fun glow(@NotNull predicate: BonePredicate, glow: Boolean, glowColor: Int): Boolean
Sets glow of some model part
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open fun height(): Double
Gets tracker model's height
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open fun isClosed(): Boolean
Checks this tracker is closed
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Gets whether this model is playing single animation.
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open fun itemStack(@NotNull predicate: BonePredicate, @NotNull itemStack: TransformedItemStack): Boolean
Sets item of some model part
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@NotNull
open fun location(): Location
Gets location of a model.
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@NotNull
open fun modifier(): TrackerModifier
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@NotNull
open fun name(): String
Gets tracker name
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open fun playerCount(): Int
Gets number of viewed players.
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@ApiStatus.Internal
open fun refresh()
Refresh this tracker
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@ApiStatus.Internal
open fun reload()
Reloads entity tracker
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open fun remove(@NotNull player: Player): Boolean
Removes model from player
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open fun replaceLoop(@NotNull target: String, @NotNull animation: String): Boolean
open fun replaceLoop(@NotNull filter: Predicate<RenderedBone>, @NotNull target: String, @NotNull animation: String): Boolean
Replaces some animation by loop
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open fun replaceSingle(@NotNull target: String, @NotNull animation: String): Boolean
open fun replaceSingle(@NotNull filter: Predicate<RenderedBone>, @NotNull target: String, @NotNull animation: String): Boolean
Replaces some animation by once
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@NotNull
fun rotation(): ModelRotation
Gets model rotation.
fun rotation(@NotNull rotationSupplier: Supplier<ModelRotation>)
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open fun schedule(period: Long, @NotNull consumer: BiConsumer<Tracker, PacketBundler>)
Schedules some task.
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@NotNull
open fun source(): Player
Gets source entity
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open fun spawn(@NotNull player: Player): Boolean
Spawns this tracker to some player
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open fun spawnNearby()
open fun spawnNearby(@NotNull location: Location)
Spawns this tracker ranged by view distance
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open fun stopAnimation(@NotNull animation: String)
open fun stopAnimation(@NotNull filter: Predicate<RenderedBone>, @NotNull animation: String)
Stops some animation
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open fun tick(@NotNull consumer: BiConsumer<Tracker, PacketBundler>)
Runs consumer on tick.
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open fun tint(rgb: Int)
open fun tint(@NotNull predicate: BonePredicate, rgb: Int)
Toggles red tint of a model.
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open fun togglePart(@NotNull predicate: BonePredicate, toggle: Boolean): Boolean
Toggles some part
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@Nullable
open fun tracker(@NotNull uuid: UUID): EntityTracker
Gets tracker
@Nullable
open fun tracker(@NotNull entity: Entity): EntityTracker
Get or creates tracker
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@NotNull
@Unmodifiable
open fun trackers(): @Unmodifiable Collection<EntityTracker>
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@NotNull
open fun uuid(): UUID
Gets uuid of a model.
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@NotNull
open fun viewedPlayer(): Stream<Player>
Gets viewed players.
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@NotNull
open fun world(): UUID
Gets world uuid in tracker