PlayerManagerImpl

Functions

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open override fun animate(player: Player, model: String, animation: String)
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open fun end()
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open override fun limb(name: String): BlueprintRenderer?
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open override fun limbs(): List<BlueprintRenderer>
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open override fun player(uuid: UUID): PlayerChannelHandler?
open override fun player(player: Player): PlayerChannelHandler
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open override fun reload(info: ReloadInfo)
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open override fun start()