sum

@NotNull
open fun sum(length: Float, @NotNull position: List<VectorPoint>, @NotNull rotation: List<VectorPoint>, @NotNull scale: List<VectorPoint>): List<AnimationPoint>
@NotNull
open fun sum(@NotNull position: List<VectorPoint>, @NotNull rotation: List<VectorPoint>, @NotNull scale: List<VectorPoint>, points: FloatCollection): List<AnimationPoint>