AnimationProgress
Represents the state of an animation at a specific keyframe.
This interface defines how to apply the keyframe's transformation to a bone's movement.
Since
2.0.0
Inheritors
Types
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An implementation of AnimationProgress that represents an empty keyframe.
Functions
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@NotNull
Applies this keyframe's animation to a bone's movement.
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Creates an empty animation progress at a specific time.
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Creates an empty timed storage with a start and end keyframe.
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Checks if the rotation in this keyframe should be applied globally.
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Checks if interpolation should be skipped after this keyframe.
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Converts this progress to empty progress at the same time.