generate
@NotNull
Creates a map of blueprint animators from the provided animation data.
This method calculates all necessary interpolation frames and builds the final animation structures for each bone.
Return
a map of generated blueprint animators keyed by bone name
Since
1.15.2
Parameters
length
the total length of the animation in seconds
children
the list of root blueprint elements (bones)
pointMap
a map containing raw animation data for each bone