BlueprintAnimation
Represents a complete, processed animation for a model.
This record contains all the necessary data to play an animation, including keyframes for each bone, loop settings, and associated scripts.
Since
1.15.2
Parameters
name
the name of the animation
loop
the default loop mode
length
the length of the animation in seconds
override
whether this animation overrides others
animator
a map of animators for each bone
script
the script associated with this animation, if any
emptyAnimator
a list of empty movements, used as a fallback or for initialization
Functions
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@NotNull
Creates an iterator for the empty animation sequence.
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Retrieves the script for this animation, considering the provided modifier.