NullObject

Represents a null object, often used for IK or as a simple bone.

Since

1.15.2

Parameters

uuid

the UUID of the null object

name

the name of the null object

ikTarget

the UUID of the IK target bone

ikSource

the UUID of the IK source bone

origin

the position of the null object

Constructors

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constructor()

Properties

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val MESH_PIXEL: String = "mesh_pixel"
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val MESH_TRIANGLE_DUPLEX: String = "mesh_triangle_duplex"
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val MESH_TRIANGLE_SINGLE: String = "mesh_triangle_single"

Functions

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abstract fun equals(p: Any): Boolean
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abstract fun hashCode(): Int
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@NotNull
abstract fun name(): @NotNull BoneName
Returns the name of the bone.
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@NotNull
open fun origin(): @NotNull Float3
Returns the origin with inverted X and Z axes.
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@NotNull
open fun rotation(): @NotNull Float3
Returns the rotation of the element.
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abstract fun toString(): String
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@NotNull
abstract fun uuid(): @NotNull UUID
Returns the UUID of the bone.
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open fun visibility(): Boolean
Checks if the element is visible.