toBlueprint

@NotNull
open fun toBlueprint(@NotNull context: @NotNull ModelLoadContext): @NotNull BlueprintTexture

Converts this raw texture into a processed BlueprintTexture.

This method decodes the Base64 source, generates a pack-compliant name, and determines if the texture should be included in the pack.

Return

the blueprint texture

Since

1.15.2

Parameters

context

the model loading context