TogglePart

Action to toggle part visibility.

Since

1.15.2

Entries

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Show part.

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Hide part.

Functions

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open fun and(other: BiPredicate<in T, in U>): BiPredicate<T, U>
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@NotNull
open fun billboard(@NotNull billboard: @NotNull PlatformBillboard): @NotNull TrackerUpdateAction.Billboard
Creates an action to set the billboard constraint.
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@NotNull
open fun brightness(block: Int, sky: Int): @NotNull TrackerUpdateAction.Brightness
Creates an action to update display brightness.
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@NotNull
open fun composite(@NotNull actions: Array<@NotNull TrackerUpdateAction>): @NotNull TrackerUpdateAction
Combines multiple actions into a single composite action.
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@NotNull
open fun enchant(enchant: Boolean): @NotNull TrackerUpdateAction.Enchant
Creates an action to toggle the enchanted glint effect.
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@NotNull
open fun glow(glow: Boolean): @NotNull TrackerUpdateAction.Glow
Creates an action to toggle the glowing effect.
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@NotNull
open fun glowColor(glowColor: Int): @NotNull TrackerUpdateAction.GlowColor
Creates an action to set the glow color.
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@NotNull
open fun itemMapping(): @NotNull TrackerUpdateAction.ItemMapping
Creates an action to update the item mapping.
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@NotNull
open fun itemStack(@NotNull itemStack: @NotNull TransformedItemStack): @NotNull TrackerUpdateAction.ItemStack
Creates an action to update the displayed item stack.
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@NotNull
open fun moveDuration(moveDuration: Int): @NotNull TrackerUpdateAction.MoveDuration
Creates an action to set the movement interpolation duration.
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open fun negate(): BiPredicate<T, U>
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@NotNull
open fun none(): @NotNull TrackerUpdateAction.None
Returns a no-op action.
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open fun or(other: BiPredicate<in T, in U>): BiPredicate<T, U>
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@NotNull
open fun perBone(@NotNull builder: @NotNull (RenderedBone) -> TrackerUpdateAction): @NotNull TrackerUpdateAction.PerBone
Creates an action that generates a specific action for each bone.
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@NotNull
open fun previousTint(): @NotNull TrackerUpdateAction.PreviousTint
Creates an action to revert to the previous tint.
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@NotNull
open fun stream(): @NotNull Stream<TrackerUpdateAction>
Returns a stream of actions (useful for flattening composites).
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abstract fun test(p: T, p1: U): Boolean

open fun test(@NotNull bone: @NotNull RenderedBone, @NotNull predicate: @NotNull BonePredicate): Boolean
Applies the action to a bone if it matches the predicate.
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@NotNull
open fun then(@NotNull action: @NotNull TrackerUpdateAction): @NotNull TrackerUpdateAction
Chains this action with another action.
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@NotNull
open fun tint(rgb: Int): @NotNull TrackerUpdateAction.Tint
Creates an action to apply a tint color.
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@NotNull
open fun togglePart(toggle: Boolean): @NotNull TrackerUpdateAction.TogglePart
Creates an action to toggle the visibility of a part.
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Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.

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@NotNull
open fun viewRange(viewRange: Float): @NotNull TrackerUpdateAction.ViewRange
Creates an action to set the view range.