ModelManagerImpl

Functions

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open fun animate(@NotNull p0: @NotNull Player, @NotNull p1: @NotNull String, @NotNull p2: @NotNull String): Boolean
open override fun animate(player: Player, model: String, animation: String, modifier: AnimationModifier): Boolean
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open fun end()
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open override fun limb(name: String): ModelRenderer?
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open override fun limbKeys(): Set<String>
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open override fun limbs(): Collection<ModelRenderer>
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open override fun model(name: String): ModelRenderer?
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open override fun modelKeys(): Set<String>
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open override fun models(): Collection<ModelRenderer>
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open override fun reload(pipeline: ReloadPipeline, zipper: PackZipper)
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@Nullable
open fun renderer(@NotNull p0: @NotNull String): @Nullable ModelRenderer?
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open override fun start()