createMovements

@NotNull
open fun createMovements(length: Float, @NotNull children: @NotNull List<BlueprintElement>, @NotNull pointMap: @NotNull Map<BoneName, BlueprintAnimator.AnimatorData>): @NotNull Map<BoneName, BlueprintAnimator>

Creates animator from data

Return

generated map

Parameters

length

animation length

children

children

pointMap

point map