move
@NotNull
Moves entity by player's input
Return
movement
Parameters
player
passenger
entity
target
input
input vector
travelVector
travel vector
open fun move(@NotNull type: MountController.MoveType, @NotNull player: Player, @NotNull entity: LivingEntity, @NotNull input: Vector3f, @NotNull travelVector: Vector3f): Vector3f
Moves entity by player's input by type
Return
movement
Parameters
type
type
player
passenger
entity
target
input
input vector
travelVector
travel vector