Multiplier

Multiplier

Parameters

delegate

source

scaleMultiplier

scale multiplier

Constructors

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constructor()

Properties

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Empty adapter

Functions

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open fun bodyYaw(): Float
Gets entity's body yaw (y-rot)
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open fun damageTick(): Float
Gets entity's damage tick
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open fun dead(): Boolean
Checks source entity is dead
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@Nullable
open fun entity(): LivingEntity
Gets source
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abstract fun equals(p: Any): Boolean
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open fun fly(): Boolean
Checks source entity is on fly
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open fun glow(): Boolean
Checks source entity is on glow
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abstract fun hashCode(): Int
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open fun invisible(): Boolean
Checks source entity is invisible
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open fun multiply(scaleMultiplier: Double): EntityAdapter
Multiplies this adapter
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open fun onWalk(): Boolean
Checks source entity is on walk
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@NotNull
open fun passengerPosition(): Vector3f
Gets entity's passenger point
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open fun pitch(): Float
Gets entity's pitch (x-rot)
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open fun scale(): Double
Gets entity's scale
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abstract fun toString(): String
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open fun walkSpeed(): Float
Gets entity's walk speed
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open fun yaw(): Float
Gets entity's yaw (y-rot)