VoidTracker
No tracking tracker.
Constructors
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constructor(@NotNull uuid: UUID, @NotNull instance: RenderInstance, @NotNull modifier: TrackerModifier, @NotNull location: Location)
Void tracker.
Functions
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open fun animateLoop(@NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
open fun animateLoop(@NotNull filter: Predicate<RenderedBone>, @NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
Players this animation by loop
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open fun animateSingle(@NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
open fun animateSingle(@NotNull filter: Predicate<RenderedBone>, @NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
Players this animation by once
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Gets bone by bone's name
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Gets all bones
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Sets brightness of some model part
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Gets all model displays
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Forces packet update.
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Gets whether this model is playing single animation.
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open fun itemStack(@NotNull predicate: BonePredicate, @NotNull itemStack: TransformedItemStack): Boolean
Sets item of some model part
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Gets amount of viewed players.
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open fun replaceLoop(@NotNull filter: Predicate<RenderedBone>, @NotNull target: String, @NotNull animation: String): Boolean
Replaces some animation by loop
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open fun replaceSingle(@NotNull filter: Predicate<RenderedBone>, @NotNull target: String, @NotNull animation: String): Boolean
Replaces some animation by once
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Gets model rotation.
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Sets tracker movement.
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Stops some animation
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Toggles some part
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Gets viewed players.