VectorUtil

Functions

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open fun alpha(p0: Float, p1: Float, alpha: Float): Float
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@NotNull
open fun catmull_rom(@NotNull p0: Vector3f, @NotNull p1: Vector3f, @NotNull p2: Vector3f, @NotNull p3: Vector3f, t: Float): Vector3f
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open fun linear(p0: Float, p1: Float, alpha: Float): Float
@NotNull
open fun linear(@NotNull p0: Vector3f, @NotNull p1: Vector3f, alpha: Float): Vector3f
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@NotNull
open fun putAnimationPoint(@NotNull animations: List<AnimationPoint>, @NotNull points: Collection<Float>): List<AnimationPoint>
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@NotNull
open fun putPoint(@NotNull vectors: List<VectorPoint>, @NotNull points: Collection<Float>): List<VectorPoint>
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@NotNull
open fun sum(@NotNull position: List<VectorPoint>, @NotNull rotation: List<VectorPoint>, @NotNull scale: List<VectorPoint>): List<AnimationPoint>
@NotNull
open fun sum(@NotNull position: List<VectorPoint>, @NotNull rotation: List<VectorPoint>, @NotNull scale: List<VectorPoint>, points: Collection<Float>): List<AnimationPoint>