AnimationPredicate

Animation predicate

Functions

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open fun and(p: Predicate<in T>): Predicate<T>
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@NotNull
open fun children(): @NotNull AnimationPredicate
Creates children predicate
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@ApiStatus.Internal
abstract fun isChildren(): Boolean
Checks current bone is children bone
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open fun <T> isEqual(p: Any): Predicate<T>
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open fun negate(): Predicate<T>
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open fun <T> not(p: Predicate<in T>): Predicate<T>
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@NotNull
open fun of(@NotNull bonePredicate: @NotNull Predicate<RenderedBone>): @NotNull AnimationPredicate
@NotNull
open fun of(children: Boolean, @NotNull bonePredicate: @NotNull Predicate<RenderedBone>): @NotNull AnimationPredicate
Creates predicate
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open fun or(p: Predicate<in T>): Predicate<T>
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abstract fun test(p: T): Boolean