move
@NotNull
Moves entity by player's input
Return
movement
Parameters
player
passenger
entity
target
input
input vector
travelVector
travel vector
open fun move(@NotNull type: @NotNull MountController.MoveType, @NotNull player: @NotNull Player, @NotNull entity: @NotNull LivingEntity, @NotNull input: @NotNull Vector3f, @NotNull travelVector: @NotNull Vector3f): Vector3f
Moves entity by player's input by type
Return
movement
Parameters
type
type
player
passenger
entity
target
input
input vector
travelVector
travel vector