sum

@NotNull
open fun sum(@NotNull position: List<VectorPoint>, @NotNull rotation: List<VectorPoint>, @NotNull scale: List<VectorPoint>): List<AnimationPoint>
@NotNull
open fun sum(@NotNull position: List<VectorPoint>, @NotNull rotation: List<VectorPoint>, @NotNull scale: List<VectorPoint>, points: Collection<Float>): List<AnimationPoint>