BlueprintCube

Blueprint cube.

Parameters

name

name

from

min-position

to

max-position

inflate

inflate

rotation

rotation

origin

origin

faces

uv

visibility

visibility

Constructors

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constructor()

Functions

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abstract fun equals(p: Any): Boolean
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abstract fun hashCode(): Int
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open fun hasTexture(): Boolean
Checks this model has texture
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open fun max(@NotNull origin: @NotNull Float3): Float
Gets max length of this cube
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@NotNull
open fun origin(): @NotNull Float3
Gets origin
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@NotNull
open fun rotation(): @NotNull Float3
Gets rotation
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abstract fun toString(): String
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open fun visibility(): Boolean
Gets visibility