AnimationStateHandler

@ApiStatus.Internal
class AnimationStateHandler<T : Timed?>

Constructors

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constructor()

Types

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Functions

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open fun addAnimation(@NotNull name: @NotNull String, @NotNull iterator: @NotNull AnimationIterator<T>, @NotNull modifier: @NotNull AnimationModifier, @NotNull removeTask: @NotNull Runnable)
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open fun frame(): Float
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open fun replaceAnimation(@NotNull name: @NotNull String, @NotNull iterator: @NotNull AnimationIterator<T>, @NotNull modifier: @NotNull AnimationModifier)
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@Nullable
open fun runningAnimation(): @Nullable RunningAnimation
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open fun stopAnimation(@NotNull name: @NotNull String): Boolean
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open fun tick(): Boolean