RenderInstance
A manager of each tracker.
Constructors
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constructor(@NotNull parent: ModelRenderer, @NotNull source: RenderSource, @NotNull entityMap: Map<BoneName, RenderedBone>, @NotNull animationMap: Map<String, BlueprintAnimation>)
Functions
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open fun addAnimationMovementModifier(@NotNull predicate: BonePredicate, @NotNull consumer: Consumer<AnimationMovement>): Boolean
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open fun animate(@NotNull filter: Predicate<RenderedBone>, @NotNull animation: String, modifier: AnimationModifier, removeTask: Runnable): Boolean
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open fun createHitBox(@NotNull entity: EntityAdapter, @NotNull predicate: Predicate<RenderedBone>, @Nullable listener: HitBoxListener)
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open fun itemStack(@NotNull predicate: BonePredicate, @NotNull itemStack: TransformedItemStack): Boolean
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open fun profile(@NotNull predicate: BonePredicate, @NotNull profile: PlayerProfile, @NotNull skinModel: PlayerTextures.SkinModel): Boolean
open fun profile(@NotNull predicate: BonePredicate, @NotNull player: Player, @NotNull skinModel: PlayerTextures.SkinModel): Boolean
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open fun replace(@NotNull filter: Predicate<RenderedBone>, @NotNull target: String, @NotNull animation: String, @NotNull modifier: AnimationModifier): Boolean
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