Constructors

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constructor()

Functions

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@NotNull
open fun armors(): @NotNull PlayerArmor
Gets player armor
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@NotNull
open fun create(@NotNull pipeline: @NotNull RenderPipeline, @NotNull modifier: @NotNull TrackerModifier, @NotNull preUpdateConsumer: @NotNull Consumer<EntityTracker>): @NotNull EntityTracker
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@NotNull
abstract fun entity(): @NotNull BaseEntity
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abstract fun equals(p: Any): Boolean
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@NotNull
open fun getOrCreate(@NotNull name: @NotNull String, @NotNull supplier: @NotNull Supplier<RenderPipeline>, @NotNull modifier: @NotNull TrackerModifier, @NotNull preUpdateConsumer: @NotNull Consumer<EntityTracker>): @NotNull EntityTracker
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abstract fun hashCode(): Int
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abstract fun isSlim(): Boolean
Checks this player's skin is slim
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@NotNull
open fun location(): @NotNull Location
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@ApiStatus.Internal
@NotNull
open fun of(@NotNull entity: @NotNull BaseEntity): @NotNull RenderSource.Entity
@ApiStatus.Internal
@NotNull
open fun of(@NotNull location: @NotNull Location): @NotNull RenderSource.Dummy
@ApiStatus.Internal
@NotNull
open fun of(@NotNull entity: @NotNull BaseEntity, @NotNull profile: @NotNull GameProfile, slim: Boolean): @NotNull RenderSource.Entity
@ApiStatus.Internal
@NotNull
open fun of(@NotNull location: @NotNull Location, @NotNull profile: @NotNull GameProfile, slim: Boolean): @NotNull RenderSource.Dummy
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@NotNull
abstract fun profile(): @NotNull GameProfile
Gets player game profile
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abstract fun toString(): String