BlueprintAnimator

Represents the processed animation data for a single bone within a model blueprint.

This record holds the sequence of keyframes that define the bone's movement over time.

Since

1.15.2

Parameters

name

the name of the bone this animator applies to

keyframe

a list of animation movements representing the keyframes

Constructors

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constructor()

Types

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Holds the raw, separated animation data points for a bone before final processing.

Functions

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abstract fun equals(p: Any): Boolean
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abstract fun hashCode(): Int
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@NotNull
open fun iterator(@NotNull type: @NotNull AnimationIterator.Type): @NotNull AnimationIterator<AnimationProgress>
Creates an iterator for the keyframes based on a specified loop type.
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abstract fun toString(): String