Bone

Represents an element that acts as a bone in the model's armature.

Since

1.15.2

Inheritors

Properties

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val MESH_PIXEL: String = "mesh_pixel"
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val MESH_TRIANGLE_DUPLEX: String = "mesh_triangle_duplex"
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val MESH_TRIANGLE_SINGLE: String = "mesh_triangle_single"

Functions

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@NotNull
abstract fun name(): @NotNull BoneName
Returns the name of the bone.
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@NotNull
abstract fun origin(): @NotNull Float3
Returns the origin (pivot point) of the bone.
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@NotNull
open fun rotation(): @NotNull Float3
Returns the rotation of the element.
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@NotNull
abstract fun uuid(): @NotNull UUID
Returns the UUID of the bone.
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open fun visibility(): Boolean
Checks if the element is visible.