BlueprintTexture
Represents a processed texture in a model blueprint.
This record holds the texture's name, binary image data, dimensions, and rendering properties.
Since
1.15.2
Parameters
name
the internal name of the texture
image
the binary content of the texture image
width
the original width of the texture in pixels
height
the original height of the texture in pixels
uvWidth
the UV width of the texture, if specified
uvHeight
the UV height of the texture, if specified
canBeRendered
whether this texture should be included in the resource pack
frameTime
the frame time of the texture
frameInterpolate
the interpolation flag of the texture
Functions
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Checks if this texture is an animated texture (a texture atlas for animation).
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Generates the pack-compliant file name for this texture.
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Generates the full resource pack namespace path for this texture.
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@NotNull
Returns the effective resolution for this texture's UV mapping.