animate
Plays an animation by name with default settings.
Return
true if the animation started
Since
1.15.2
Parameters
animation
the animation name
open fun animate(@NotNull animation: @NotNull String, @NotNull modifier: @NotNull AnimationModifier): Boolean
Plays an animation by name with a modifier.
Return
true if the animation started
Since
1.15.2
Parameters
animation
the animation name
modifier
the animation modifier
open fun animate(@NotNull animation: @NotNull String, @NotNull modifier: @NotNull AnimationModifier, @NotNull removeTask: @NotNull Runnable): Boolean
Plays an animation by name with a modifier and a completion task.
Return
true if the animation started
Since
1.15.2
Parameters
animation
the animation name
modifier
the animation modifier
removeTask
the task to run when the animation ends
open fun animate(@NotNull animation: @NotNull BlueprintAnimation, @NotNull modifier: @NotNull AnimationModifier): Boolean
Plays a blueprint animation with a modifier.
Return
true if the animation started
Since
1.15.2
Parameters
animation
the blueprint animation
modifier
the animation modifier
open fun animate(@NotNull animation: @NotNull TrackerAnimation<out Any>, @NotNull removeTask: @NotNull Runnable): Boolean
open fun animate(@NotNull animation: @NotNull BlueprintAnimation, @NotNull modifier: @NotNull AnimationModifier, @NotNull removeTask: @NotNull Runnable): Boolean
Plays a blueprint animation on filtered bones.
Return
true if the animation started
Since
1.15.2
Parameters
animation
the blueprint animation
modifier
the animation modifier
removeTask
the task to run when the animation ends